Home Web Front-end JS Tutorial Although the sparrow is small, it has all the essentials. Dojo custom control application_dojo

Although the sparrow is small, it has all the essentials. Dojo custom control application_dojo

May 16, 2016 pm 06:20 PM
dojo Custom controls

Now there are many Javascript frameworks and control libraries, such as jQuery, Ext, prototype, MooTools, Dojo, etc. These are all listed on Google when searching for "javascript framework" One page. Among them, except MooTools, I know the others, but I have only used Ext and Dojo in projects. But I have never been very fond of Ext. There are performance issues, and the new version also charges a fee.

In addition, the examples officially provided by Ext all use JavaScript to create and initialize controls. One JavaScript is used with one HTML, which makes management very confusing. And the official example is Best Practice, so this model is not very acceptable. In my eyes, Dojo is a guy with outstanding shortcomings and advantages:

Disadvantages:

1. The documentation is very poor;

2. CodeBase is very large (advantages, disadvantages?);

3. The version evolves quickly, and every time the version evolves, a large number of APIs change, which is not mature enough.

Advantages:

1. It is an excellent control development framework;

2. It fully embodies the object-oriented aspect of JavaScript.

Comparing EXT and Dojo, I think EXT is a control library, while Dojo is a framework. The first time I came into contact with Dojo, it was version 0.3. It has undergone earth-shaking changes, but I already have a preconception about its controls, so now I am not interested in studying it anymore. Let's talk about how to use Dojo as a custom control. Dojo is very complex, but we can simply think of it as having three layers:

1. The lowest level is the core API

The methods provided by the core API simplify operations related to DOM, strings, CSS, events, etc. The core API also implements Java-like package concepts and import mechanisms, which facilitates code organization and dependency management.

2. Based on the core API, the concept of "control life cycle" was created

This is the highlight of Dojo, allowing third parties to develop controls in a standardized way. Controls developed based on Dojo have strong cohesion and object-oriented characteristics.

3. Various controls developed based on 2

The controls provided by Dojo are also relatively complete, but due to historical reasons, they have not been studied in depth.

Dojo’s controls are collectively called DIJIT. To write the Dojo version of the Hello World control, you don’t need to know much:

◆A control is a JS class;

◆All controls inherit from _Widget or its subclasses. The _Widget class provides the life cycle management function of the control;

◆You can inherit _Templated at the same time. By inheriting this class, you can bind a template to the control to describe the display of the control.
Introduction to the _Widget base class
1. Life cycle methods
_Widget provides a series of methods called "life cycle methods". When the Dojo framework initializes a control, They will be called in sequence. Our custom control can rewrite specific methods to add its own initialization logic. Method calling sequence and description:

Copy code The code is as follows:

preamble(/*Object*/ params, /*DOMNode*/node)
//This is a method that is not usually used. The return value of this method is used as the input parameter param of the constructor
constructor(/*Object*/ params, /*DOMNode*/node)
// This method is equivalent to the constructor of the java class
// Perform initialization actions in this class
postscript(/*Object*/ params, /*DOMNode*/node)
//In the actual control creation process, the following methods are called in sequence (all can be overridden)
_Widget.create(/*Object*/params, /*DOMNode*/node)
_Widget.postMixInProperties( )
_Widget.buildRendering( )
_Widget.postCreate( )
//I use The most common method is the postCreate method. In this method, the control has been initialized and the interface has been displayed.
//Business-related processing is usually started in this method

2. Several important attributes of this class (the control can be accessed through this)
◆id: The unique number assigned to the control. If the user does not specify it, Dojo will randomly create one.
◆domNode: The corresponding DOM node of this control in HTML.
The most basic custom control example:
js file: ./hello/world.js (the following file names are related to relative paths, where ./ represents the same level as "Dojo, dijit, Dojox" Table of contents).
Copy code The code is as follows:

//Declare the class name you output
Dojo.provide("hello.world");
//Declare the class name you depend on Dojo.require("dijit._Widget");
Dojo.require("dijit._Templated");
//Dojo.declare defines the control class, the first parameter: class name, the second parameter: parent class array, the third parameter: class prototype
Dojo.declare("hello.world",[dijit._Widget,dijit._Templated],
{
postCreate:function(){
this.domNode.innerHTML="hellow world" ;
}
}
);

The behavior of this control is extremely simple. In the postCreate method, set the content of its corresponding DOM node in the HTML page to hellow world.
Copy code The code is as follows:



Hello World






< ;/body>


For the specific function and usage of modulePaths, please google. Next, we parameterize the control. We can pass the name as a parameter when writing the label, and then the control displays HELLO XXX. First, change the html file to:
Copy code The code is as follows:



Hello World






Attention everyone Yes, we have added the "yourName" attribute to the label. How to use this attribute in the control? You can receive the value of this attribute in the construtctor method, assign the value to the variable of the control class itself, and then use it in postCreate. The JavaScript code is as follows:
Copy code The code is as follows:

Dojo.provide("hello.world");
Dojo.require("dijit._Widget");
Dojo.require ("dijit._Templated");
Dojo.declare("hello.world",[dijit._Widget,dijit._Templated],
{ yourName:'world',
constructor:function(params, node)
{
this.yourName=params.yourName;
},
postCreate:function()
{
this.domNode.innerHTML="hellow " this.yourName;
}
}
);

Next, we will further increase the complexity of the control and add an input box. While entering text in this input box, Dynamically updating hello For example:

Copy code The code is as follows:

Dojo.connect(inputText," onkey",this,"updateHello");

This time, change the control first. During postCreate, dynamically add an input box and dynamically bind events to the input box:
Copy code The code is as follows:

Dojo.provide("hello.world");
Dojo.require("dijit._Widget");
Dojo.require("dijit._Templated");
Dojo. declare("hello.world",[dijit._Widget,dijit._Templated],
{ yourName:'world',
typeIn:null,
echoDiv:null,
constructor:function(params ,node)
{ this.yourName=params.yourName;
},
postCreate:function(){
this.typeIn=document.createElement("input");
this. typeIn.type="text";
this.domNode.appendChild(this.typeIn);
this.echoDiv=document.createElement("div");
this.domNode.appendChild(this.echoDiv ; hello
} ,
updateHello:function()
{
this.echoDiv.innerHTML="hello " this.typeIn.value;
}
}
);


The reference to the control in the HTML file does not need to be changed (strictly speaking, you need to delete the attribute yourName="jinxfei"). From this slightly complex control, we can already see the advantage of Dojo: true object-oriented! DOM elements within the scope of control management can be placed in classes and used as attributes (directly referenced with this.xxx). In this way, document.getElementByID() is avoided and the control is cohesive. The methods that respond to events are also class methods, so as to avoid declaring a large number of discrete functions on the page, which is difficult to manage.
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
2 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Best Graphic Settings
2 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. How to Fix Audio if You Can't Hear Anyone
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Replace String Characters in JavaScript Replace String Characters in JavaScript Mar 11, 2025 am 12:07 AM

Detailed explanation of JavaScript string replacement method and FAQ This article will explore two ways to replace string characters in JavaScript: internal JavaScript code and internal HTML for web pages. Replace string inside JavaScript code The most direct way is to use the replace() method: str = str.replace("find","replace"); This method replaces only the first match. To replace all matches, use a regular expression and add the global flag g: str = str.replace(/fi

Build Your Own AJAX Web Applications Build Your Own AJAX Web Applications Mar 09, 2025 am 12:11 AM

So here you are, ready to learn all about this thing called AJAX. But, what exactly is it? The term AJAX refers to a loose grouping of technologies that are used to create dynamic, interactive web content. The term AJAX, originally coined by Jesse J

10 jQuery Fun and Games Plugins 10 jQuery Fun and Games Plugins Mar 08, 2025 am 12:42 AM

10 fun jQuery game plugins to make your website more attractive and enhance user stickiness! While Flash is still the best software for developing casual web games, jQuery can also create surprising effects, and while not comparable to pure action Flash games, in some cases you can also have unexpected fun in your browser. jQuery tic toe game The "Hello world" of game programming now has a jQuery version. Source code jQuery Crazy Word Composition Game This is a fill-in-the-blank game, and it can produce some weird results due to not knowing the context of the word. Source code jQuery mine sweeping game

How do I create and publish my own JavaScript libraries? How do I create and publish my own JavaScript libraries? Mar 18, 2025 pm 03:12 PM

Article discusses creating, publishing, and maintaining JavaScript libraries, focusing on planning, development, testing, documentation, and promotion strategies.

jQuery Parallax Tutorial - Animated Header Background jQuery Parallax Tutorial - Animated Header Background Mar 08, 2025 am 12:39 AM

This tutorial demonstrates how to create a captivating parallax background effect using jQuery. We'll build a header banner with layered images that create a stunning visual depth. The updated plugin works with jQuery 1.6.4 and later. Download the

How do I optimize JavaScript code for performance in the browser? How do I optimize JavaScript code for performance in the browser? Mar 18, 2025 pm 03:14 PM

The article discusses strategies for optimizing JavaScript performance in browsers, focusing on reducing execution time and minimizing impact on page load speed.

Getting Started With Matter.js: Introduction Getting Started With Matter.js: Introduction Mar 08, 2025 am 12:53 AM

Matter.js is a 2D rigid body physics engine written in JavaScript. This library can help you easily simulate 2D physics in your browser. It provides many features, such as the ability to create rigid bodies and assign physical properties such as mass, area, or density. You can also simulate different types of collisions and forces, such as gravity friction. Matter.js supports all mainstream browsers. Additionally, it is suitable for mobile devices as it detects touches and is responsive. All of these features make it worth your time to learn how to use the engine, as this makes it easy to create a physics-based 2D game or simulation. In this tutorial, I will cover the basics of this library, including its installation and usage, and provide a

Auto Refresh Div Content Using jQuery and AJAX Auto Refresh Div Content Using jQuery and AJAX Mar 08, 2025 am 12:58 AM

This article demonstrates how to automatically refresh a div's content every 5 seconds using jQuery and AJAX. The example fetches and displays the latest blog posts from an RSS feed, along with the last refresh timestamp. A loading image is optiona

See all articles