Home > Web Front-end > JS Tutorial > body text

js simulated bubble screensaver effect code_other special effects

WBOY
Release: 2016-05-16 18:23:21
Original
1740 people have browsed it

Core code:

Copy code The code is as follows:

var T$ = function(id) { return document.getElementById(id); }
var $extend = function(des, src) { for (var p in src) { des[p] = src[p]} return des; }
var Bubble = function() {
    // 小球随机样式
    var clss = ['ball_one', 'ball_two',  'ball_three', 'ball_four', 'ball_five', 'ball_six'];
    var Ball = function(radius, clsname) {
        var ball = document.createElement('div');
        ball.className = clsname;
        with(ball.style) {
            width = height = (radius || 10) 'px';  position = 'absolute';
        }
        return ball;
    };
    // 屏保主类
    var Screen = function(cid, config) {
        var self = this;
        if (!(self instanceof Screen)) {
            return new Screen(cid, config);
        }
        self.container = T$(cid);
        if (!self.container) return;
        config = $extend(Screen.Config, config || {});
        // 配置属性
        self.ballsnum = config.ballsnum;
        self.diameter = 55;
        self.radius = self.diameter / 2;
        self.bounce = config.bounce;
        self.spring = config.spring;
        self.gravity = config.gravity;
        self.balls = [];
        self.timer = null;
        // 上下左右边界
        self.T_bound = 0;
        self.B_bound = self.container.clientHeight;
        self.L_bound = 0;
        self.R_bound = self.container.clientWidth;
    };
    // 静态属性
    Screen.Config = {
        ballsnum: 5,   // 小球数目
        spring: 0.8,   // 弹力加速度
        bounce: -0.95, // 反弹
        gravity: 0.1   // 重力
    };
    Screen.prototype = {
        initialize: function() {
            var self = this;
            // 生成小球
            self.createBalls();
            // 侦听碰撞
            self.timer = setInterval(function() {
                self.hitTest();
            }, 32);
        },
        createBalls: function() {
            var self = this, num = self.ballsnum, i = 0;
            var frag = document.createDocumentFragment();
            for (; i < num; i ) {
                var ball = new Ball(self.diameter, clss[Math.floor(Math.random() * (clss.length - 1))]);
                ball.radius = self.radius;
                ball.diameter = self.diameter;
                ball.style.left = (Math.random() * self.B_bound) 'px';
                ball.style.top = (Math.random() * self.R_bound) 'px';
                ball.vx = Math.random() * 6 - 3;
                ball.vy = Math.random() * 6 - 3;
                frag.appendChild(ball);
                self.balls[i] = ball;
            }
            self.container.appendChild(frag);
        },
        // 碰撞检测
        hitTest: function() {
            var self = this, num = self.ballsnum, balls = self.balls;
            for (var i = 0; i < num - 1; i ) {
                var ball0 = balls[i];
                ball0.x = ball0.offsetLeft ball0.radius;
                ball0.y = ball0.offsetTop ball0.radius;
                for (var j = i 1; j < num; j ) {
                    var ball1 = balls[j];
                    ball1.x = ball1.offsetLeft ball1.radius;
                    ball1.y = ball1.offsetTop ball1.radius;
                    var dx = ball1.x - ball0.x;
                    var dy = ball1.y - ball0.y;
                    var dist = Math.sqrt(dx * dx dy * dy);
                    var misDist = ball0.radius ball1.radius;
                    if (dist < misDist) {
                        var angle = Math.atan2(dy, dx);
                        var tx = ball0.x Math.cos(angle) * misDist;
                        var ty = ball0.y Math.sin(angle) * misDist;
                        var ax = (tx - ball1.x) * self.spring;
                        var ay = (ty - ball1.y) * self.spring;
                        ball0.vx -= ax;
                        ball0.vy -= ay;
                        ball1.vx = ax;
                        ball1.vy = ay;
                    }
                }
            }
            for (var i = 0; i < num; i ) {
                self.move(balls[i]);
            }
        },
        // 气泡运动
        move: function(ball) {
            var self = this;
            ball.vy = self.gravity;
            ball.style.left = (ball.offsetLeft ball.vx) 'px';
            ball.style.top = (ball.offsetTop ball.vy) 'px';
            // 边界检测
            var T = self.T_bound, B = self.B_bound, L = self.L_bound, R = self.R_bound, BC = self.bounce;
            if (ball.offsetLeft ball.diameter > R) {
                ball.style.left = R - ball.diameter 'px';
                ball.vx *= BC;
            } else if (ball.offsetLeft < L) {
                ball.style.left = L 'px';
                ball.vx *= BC;
            }
            if (ball.offsetTop ball.diameter > B) {
                ball.style.top = B - ball.diameter 'px';
                ball.vy *= BC;
            } else if (ball.offsetTop < T) {
                ball.style.top = T 'px';
                ball.vy *= BC;
            }
        }
    };
    return { Screen: Screen }
}();
window.onload = function() {
    var sc = null;
    T$('start').onclick = function() {
        document.getElementById('inner').innerHTML = '';
        sc = Bubble.Screen('inner', { ballsnum: 5, spring: 0.8, bounce: -0.95, gravity: 0.1});
        sc.initialize();
    };
    T$('stop').onclick = function() { clearInterval(sc.timer); }
    var bound = false
    T$('change').onclick = function() {
        if (!bound) {    
            T$('screen').style.backgroundImage = 'url("http://demo.jb51.net/js/bubbling/o_bg1.jpg")';
            bound = true;
        } else {
            T$('screen').style.backgroundImage = 'url("http://demo.jb51.net/js/bubbling/o_bg2.jpg")';
            bound = false;
        }
    }
}

【说明】
程序效率出现了很大瓶颈。需要做的优化还有很多。有时间继续完善。
另:感谢罗浮宫群友逍遥君武和豪情对图片的支持。
【源码下载】
http://www.jb51.net/jiaoben/28295.html
Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template