When members register, it is important for members to enter their avatar for subsequent functions. It is difficult to expect ordinary people to have the ability to operate photoshop, and it is unrealistic for them to provide personal photos of suitable sizes. Fortunately, the server can now support image processing. We only need to provide an interface for users to design images on the client.
The following program implements the function of cropping and zooming part of the picture. From a technical point of view, the main thing is how to make the translucent mask hollow. In order to achieve this, I used a 3*3 table to simulate a rectangle on the coordinates, and set the base of the rectangle by specifying the width and height of the upper left cell. The center cell's width and height correspond to the dimensions of the rectangle.
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<script>
function $(obj){
return typeof(obj)=="object"?"obj":document.getElementById(obj)
}
bxHole_ini()
function bxHole_ini(){
var bx=$("bxHole"),tb=$("tbHole")
$("bxImgHoleShow").innerHTML="<"+(document.all?"v:image":"img")+" id=imgHoleShow src='http://album.sina.com.cn/pic/40db9aaa02000eh1' style='position:absolute;left:0;top:0;width:800;height:600' />"
bx.w0=tb.rows[0].cells[1].offsetWidth
bx.h0=tb.rows[1].offsetHeight
bx.w_img=$("imgHoleShow").offsetWidth
bx.h_img=$("imgHoleShow").offsetHeight
bx.dragStart=function(e,dragType){
bx.dragType=dragType
bx.px=tb.rows[0].cells[0].offsetWidth
bx.py=tb.rows[0].offsetHeight
bx.pw=tb.rows[0].cells[1].offsetWidth
bx.ph=tb.rows[1].offsetHeight
bx.sx=e.screenX
bx.sy=e.screenY
}
bx.onmouseup=function(){
if(bx.dragType==null)
return
var w=tb.rows[0].cells[1].offsetWidth,h=tb.rows[1].offsetHeight
bx.dragType=null
if(w/h>bx.w0/bx.h0)
tb.rows[0].cells[1].style.width=h*bx.w0/bx.h0
else
tb.rows[1].style.height=w*bx.h0/bx.w0
bx.setTip()
}
bx.onmousemove=function(e){
var x,y,w,h
if(bx.dragType==null)
return
if(e==null)
e=event
x=Math.max(bx.px+e.screenX-bx.sx,1)
y=Math.max(bx.py+e.screenY-bx.sy,1)
w=Math.min(bx.pw+e.screenX-bx.sx,tb.offsetWidth-bx.px-1)
h=Math.min(bx.ph+e.screenY-bx.sy,tb.offsetHeight-bx.py-1)
if(bx.dragType==0){
x=Math.min(x,tb.offsetWidth-bx.pw-1)
y=Math.min(y,tb.offsetHeight-bx.ph-1)
w=bx.pw
h=bx.ph
}
if(bx.dragType==1||bx.dragType==4)
w=bx.pw+bx.px-x
if(bx.dragType==1||bx.dragType==2)
h=bx.ph+bx.py-y
if(bx.dragType==2||bx.dragType==3)
x=bx.px
if(bx.dragType==3||bx.dragType==4)
y=bx.py
w=Math.max(w,bx.w0/2)
h=Math.max(h,bx.h0/2)
if(bx.dragType==1||bx.dragType==4)
x=bx.pw+bx.px-w
if(bx.dragType==1||bx.dragType==2)
y=bx.ph+bx.py-h
tb.rows[0].cells[0].style.width=x
tb.rows[0].cells[1].style.width=w
tb.rows[0].style.height=y
tb.rows[1].style.height=h
$("bxHole").setTip()
}
bx.setTip=function(){
var x=tb.rows[0].cells[0].offsetWidth,y=tb.rows[0].offsetHeight,w=tb.rows[0].cells[1].offsetWidth,h=tb.rows[1].offsetHeight
var img=$("imgHoleShow"),per
$("bxHoleMove1").style.left=$("bxHoleMove4").style.left=x-3
$("bxHoleMove1").style.top=$("bxHoleMove2").style.top=y-3
$("bxHoleMove2").style.left=$("bxHoleMove3").style.left=x+w-4
$("bxHoleMove3").style.top=$("bxHoleMove4").style.top=y+h-4
if(w/h>bx.w0/bx.h0)
w=h*bx.w0/bx.h0
else
h=w*bx.h0/bx.w0
per=bx.h0/h
img.style.width=per*bx.w_img
img.style.height=per*bx.h_img
img.style.left=-x*per
img.style.top=-y*per
}
bx.setTip()
}
</script>