Introduction to using JavaScript prototype
Students who have used JavaScript must be familiar with prototype, but beginners are confused about what it is. They only know that functions have a prototype attribute, and functions can be added for instance access. Others are not clear. Recently, I have seen some advanced JavaScript programming, and finally unveiled its mystery
Students who have used JavaScript must be familiar with prototype, but what exactly it is makes beginners confused. They only know Functions will have a prototype attribute, and functions can be added for instance access. The rest is not clear. I recently read some advanced JavaScript programming and finally unveiled its mystery.
Each function has a prototype attribute, which is a reference to an object. This object is called a prototype object. The prototype object contains methods and properties shared by function instances, which means that the function is used as a constructor. When a function is called (called using the new operator), the newly created object inherits properties and methods from the prototype object.
Private variables and functions
Let me talk about a few related things before talking about prototype in detail, so that you can better understand the design intention of prototype. A JavaScript namespace article I wrote before mentioned the function scope of JavaScript. If the variables and functions defined within the function do not provide an interface to the outside world, they will not be accessible from the outside, that is, they will become private variables and private functions.
The code is as follows:
function Obj(){ var a=0; //私有变量 var fn=function(){ //私有函数 } }
In this way, the variable a and function fn cannot be accessed outside the function object Obj, and they become private. When used inside Obj, even instances of function Obj still cannot access these variables and functions
The code is as follows:
var o=new Obj(); console.log(o.a); //undefined console.log(o.fn); //undefined
Static variables, functions
When a function is defined and the attributes and functions added to it through "." are still accessible through the object itself, but its instances are accessed No, such variables and functions are called static variables and static functions respectively. Students who have used Java and C# can easily understand the meaning of static.
The code is as follows:
function Obj(){ } Obj.a=0; //静态变量 Obj.fn=function(){ //静态函数 } console.log(Obj.a); //0 console.log(typeof Obj.fn); //function var o=new Obj(); console.log(o.a); //undefined console.log(typeof o.fn); //undefined
Instance variables, functions
In object-oriented programming, except for some For library functions, we still hope to define some properties and methods at the same time when the object is defined, which can be accessed after instantiation. JavaScript can also do this
The code is as follows:
function Obj(){ this.a=[]; //实例变量 this.fn=function(){ //实例方法 } } console.log(typeof Obj.a); //undefined console.log(typeof Obj.fn); //undefined var o=new Obj(); console.log(typeof o.a); //object console.log(typeof o.fn); //function
This can achieve the above purpose, however
The code is as follows:
function Obj(){ this.a=[]; //实例变量 this.fn=function(){ //实例方法 } } var o1=new Obj(); o1.a.push(1); o1.fn={}; console.log(o1.a); //[1] console.log(typeof o1.fn); //object var o2=new Obj(); console.log(o2.a); //[] console.log(typeof o2.fn); //function
The above code running results are completely in line with expectations, but At the same time, it also illustrates a problem. A and fn are modified in o1, but not changed in o2. Since arrays and functions are both objects and reference types, this means that the properties and methods in o1 are different from the properties and methods in o2. Although it has the same name, it is not a reference, but a copy of the properties and methods defined by the Obj object.
This is not a problem for attributes, but it is a big problem for methods, because the methods are doing exactly the same function, but there are two copies. If a function object has If there are thousands of instance methods, then each instance of it must maintain a copy of thousands of methods. This is obviously unscientific. What can we do? Prototype came into being.
prototype
Whenever a new function is created, a prototype attribute is created for that function based on a specific set of rules. By default, prototype The attribute will get a constructor attribute by default. This attribute is a pointer to the function where the prototype attribute is located. It's a bit confusing. Write the code and see the picture above!
The code is as follows:
function Person(){ }
According to the above It can be seen from the figure that the Person object will automatically obtain the prototype attribute, and prototype is also an object and will automatically obtain a constructor attribute, which points to the Person object.
When a constructor is called to create an instance, the instance will contain an internal pointer (in many browsers this pointer is named __proto__) pointing to the prototype of the constructor. This connection exists between the prototype of the instance and the constructor. between the instance and the constructor.
The code is as follows:
function Person(name){ this.name=name; } Person.prototype.printName=function(){ alert(this.name); } var person1=new Person('Byron'); var person2=new Person('Frank');
Person instance person1 contains the name attribute and automatically generates a The __proto__ attribute points to the prototype of the Person. You can access the printName method defined in the prototype, which probably looks like this
Write a program to test and see the prototype Internal attributes and methods can be shared
The code is as follows:
function Person(name){ this.name=name; } Person.prototype.share=[]; Person.prototype.printName=function(){ alert(this.name); } var person1=new Person('Byron'); var person2=new Person('Frank'); person1.share.push(1); person2.share.push(2); console.log(person2.share); //[1,2]
果不其然!实际上当代码读取某个对象的某个属性的时候,都会执行一遍搜索,目标是具有给定名字的属性,搜索首先从对象实例开始,如果在实例中找到该属性则返回,如果没有则查找prototype,如果还是没有找到则继续递归prototype的prototype对象,直到找到为止,如果递归到object仍然没有则返回错误。同样道理如果在实例中定义如prototype同名的属性或函数,则会覆盖prototype的属性或函数。
代码如下:
function Person(name){ this.name=name; } Person.prototype.share=[]; var person=new Person('Byron'); person.share=0; console.log(person.share); //0而不是prototype中的[]
构造简单对象
当然prototype不是专门为解决上面问题而定义的,但是却解决了上面问题。了解了这些知识就可以构建一个科学些的、复用率高的对象,如果希望实例对象的属性或函数则定义到prototype中,如果希望每个实例单独拥有的属性或方法则定义到this中,可以通过构造函数传递实例化参数。
代码如下:
function Person(name){ this.name=name; } Person.prototype.share=[]; Person.prototype.printName=function(){ alert(this.name); }

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