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Mobile adaptive_html/css_WEB-ITnose

Jun 24, 2016 am 11:47 AM

  最近一个项目做的是微信端,因为之前没接触过一直以为移动端的自适应都是用某个插件,然后里面是分开各种比例的最大多少最少多少,然后里面封装了各种的

值多大等等。

  不过结果却出乎所料的简单。下面将以一个宽为640px的手机分辨率为例,分步解释从一个普通web到移动端的转变(此处只说增/改部分)。

 

第一步:标准设定

  (1)在html标签里面加入字体设定。

html{font: 20px/1.5 微软雅黑, Tahoma, Helvetica, Arial, sans-serif;}
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  注意:这里的font设置是20px;即相当于指定了1em为20px。

  (2)在body标签里面加入标准设定。

body{width: 100%;}
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  这个的作用是为了让body默认100%占满整个屏幕。

  此外如果还有用到表格之类的需要占满整个屏幕的其他元素,也需要加上width:100%;这一句

第二步:值转换

  值的转换分为两种,一种是字体,另一种是定位。

  (1)字体

    字体的转换对应第一步的(1),由font:20px可推算出 22px就是1.1em,24px就是1.2em,以此类推。举例:

.releaseTime{    font-size: 1.1em;  //此处代表字体大小为22px;}
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  (2)定位

    定位包括width、height、margin、padding、line-height等等。

    根据上文提到的假设手机是640px,在平时所做的width:30px;的基础上,用30(px)÷640(px)× 100%,所算得的值就是作为新的值。

.example{    width: 46.8%;      //此处代表width: 300px; padding-left: 3.1%;  //此处代表paading-left:20px; }
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以上为css部分。

第三步:js对移动端的兼容

  js的使用,是为了更改头文件里面的,具体代码如下:

var phoneWidth = parseInt(window.screen.width);var phoneScale = phoneWidth/640;var ua = navigator.userAgent;if (/Android (\d+\.\d+)/.test(ua)){    var version = parseFloat(RegExp.$1);    // andriod 2.3    if(version>2.3){        document.write('<meta name="viewport" content="width=640, minimum-scale = '+phoneScale+', maximum-scale = '+phoneScale+', target-densitydpi=device-dpi">');    // andriod 2.3以上    }else{        document.write('<meta name="viewport" content="width=640, target-densitydpi=device-dpi">');    }    // 其他系统} else {    document.write('<meta name="viewport" content="width=640, user-scalable=no, target-densitydpi=device-dpi">');}// <!--移动端版本兼容 end -->
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end

by 豆腐

2015-03-22

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