http://www.51h5.com/game-index-id-604.html_html/css_WEB-ITnose

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Release: 2016-06-24 11:48:36
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在线预览:http://osgames.duapp.com/apprun.html?appid=osgames1-551421721381542
在线编辑:http://osgames.duapp.com/gamebuilder.php?appid=osgames1-551421721381542
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运行截图:

套圆环是火舞上的一款非常火爆的游戏,它是FlappyBird的变种,也是重力感应类的游戏,不同的是碰撞检测从FlappyBird的钢管,变成中间的一根绳子。

这根绳子在GameBuilder中用UICanvas来实现,UICanvas在之前的博客GameBuilder开发游戏应用系列之100行代码实现别踩白块种有介绍。

这里的绳子因为是画出来的,因此不能用Cantk的刚体之间的检测碰撞借口onBeginContact,而是利用圆环(刚体)的onMoved接口来检测与绳子的碰撞。

绳子的计算

win.onLineMoved = function() {    if(win.gameStarted === 0) {        setTimeout(win.onLineMoved, 20);        return;    }    win.points.shift();    ++win.count;    ++win.score;     if(win.score % 10 === 0)    win.find("score").setText(win.score * 0.1);    var oy = win.points[win.points.length - 1];    if(win.count % 400 === 0) {        win.factor = win.genFactor();        win.count = 0;    }    var y = oy + win.factor;    while(y >= 290 || y <= 110) {        win.factor = win.genFactor();        y = oy + win.factor;        win.count = 0;    }    win.points.push(y);    setTimeout(win.onLineMoved, 20);};
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绳子的绘制

win.drawCirclePath = function(ctx){    var pa = win.points;    ctx.lineWidth = 20;    ctx.strokeStyle = 'yellow';    ctx.moveTo(0, pa[0]);    for(var i = 1; i < pa.length; i++) {        ctx.lineTo(i, pa[i]);    }    ctx.stroke();};
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圆环的组成

圆环是有两个刚体组合而成,集中一个在UICanvas(黄色那个)下面。

碰撞检测

实现圆环的onMoved事件接口。

win.onCircleMoved = function(point, element) {    var y = point.y;    var x = Math.floor(point.x + element.w);    if(y + 55 > win.points[x] + 200 || y + element.h - 50 < win.points[x] + 200) {        win.gameStarted = 0;        win.find("ui-box").setEnable(false);        win.find("ui-box-1").setEnable(false);        win.openWindow("win-result", function() {win.replay(); win.initGame();}, false, Math.floor(win.score * 0.1));    }};
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