


PHP design pattern observer pattern, php design pattern observer_PHP tutorial
PHP design pattern observer pattern, PHP design pattern observer
Introduction There are two schools now. Some people recommend using design patterns, and some people don’t recommend using design patterns!This is just like writing an article. Some people like articles to follow a routine, such as narrative articles, time, place, characters, and events. And some people like to write essays or prose, and some people like to write poetry!
Nowadays, writing code is similar to writing articles in many ways, but in some places it requires more skills than writing articles! If you write too much, you can usually write excellent articles, and the same goes for code. If you write too much, you can also write a lot of good code!
Many times, when I look at design patterns, some design patterns just fit my coding habits. But if you forcefully try to do it, it will be counterproductive. ——Most of the time, you have to learn the moves and use them unconsciously in the application to master them. But don’t stick to the moves. Is it true that “there is a move to win without a move”? My original intention of learning design patterns was to know that there was such a thing? If you have this impression in your mind, you won’t be confused by it! If the design pattern does not conform to your habits, it will be detrimental to your code reading! The Observer pattern defines one-to-many dependencies of objects, so that when an object changes state, all of its dependencies will be notified and updated automatically! design principles In the observer pattern, what changes is the status of the subject and the number of observers. Using this pattern, you can change objects that depend on the theme's state without changing the theme. --Find the aspects of your program that change and separate them from the aspects that are fixed! Both subjects and observers use interfaces: observers use the subject's interface to register with the subject, and the subject uses the observer interface to notify observers. This allows the two to operate normally while also having the advantage of loose coupling! ——For interface programming, not implementation programming! . The observer pattern uses "composition" to combine many observers into topics. This relationship between objects (observers - subjects) is not generated through inheritance, but through composition at runtime.——Use more combination and less inheritance! code
<?php
/**
* 观察者模式
* @author: Mac
*/
class Paper{ /* 主题 */
private $_observers = array ();
public function register( $sub ){ /* 注册观察者 */
$this ->_observers[] = $sub ;
}
public function trigger(){ /* 外部统一访问 */
if (! empty ( $this ->_observers)){
foreach ( $this ->_observers as $observer ){
$observer ->update();
}
}
}
}
/**
* 观察者要实现的接口
*/
interface Observerable{
public function update();
}
class Subscriber implements Observerable{
public function update(){
echo "Callbackn" ;
}
}
|
The following is the test code
/* 测试 */
$paper = new Paper();
$paper ->register( new Subscriber());
//$paper->register(new Subscriber1());
//$paper->register(new Subscriber2());
$paper ->trigger();
|
Summarize When a new object is to be filled in, you only need to register it in the subject (also called an observable) (there are many registration methods, you can also register during construction, or in the interface accessed by the framework), and then implement the code directly Do it in the interface of the new object. This reduces the coupling between subject and observer objects. Good design patterns don't go directly into your code, they go into your brain.

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In the Java framework, the difference between design patterns and architectural patterns is that design patterns define abstract solutions to common problems in software design, focusing on the interaction between classes and objects, such as factory patterns. Architectural patterns define the relationship between system structures and modules, focusing on the organization and interaction of system components, such as layered architecture.

The decorator pattern is a structural design pattern that allows dynamic addition of object functionality without modifying the original class. It is implemented through the collaboration of abstract components, concrete components, abstract decorators and concrete decorators, and can flexibly expand class functions to meet changing needs. In this example, milk and mocha decorators are added to Espresso for a total price of $2.29, demonstrating the power of the decorator pattern in dynamically modifying the behavior of objects.

The Adapter pattern is a structural design pattern that allows incompatible objects to work together. It converts one interface into another so that the objects can interact smoothly. The object adapter implements the adapter pattern by creating an adapter object containing the adapted object and implementing the target interface. In a practical case, through the adapter mode, the client (such as MediaPlayer) can play advanced format media (such as VLC), although it itself only supports ordinary media formats (such as MP3).

1. Factory pattern: Separate object creation and business logic, and create objects of specified types through factory classes. 2. Observer pattern: allows subject objects to notify observer objects of their state changes, achieving loose coupling and observer pattern.

TDD is used to write high-quality PHP code. The steps include: writing test cases, describing the expected functionality and making them fail. Write code so that only the test cases pass without excessive optimization or detailed design. After the test cases pass, optimize and refactor the code to improve readability, maintainability, and scalability.

Design patterns solve code maintenance challenges by providing reusable and extensible solutions: Observer Pattern: Allows objects to subscribe to events and receive notifications when they occur. Factory Pattern: Provides a centralized way to create objects without relying on concrete classes. Singleton pattern: ensures that a class has only one instance, which is used to create globally accessible objects.

The advantages of using design patterns in Java frameworks include: enhanced code readability, maintainability, and scalability. Disadvantages include complexity, performance overhead, and steep learning curve due to overuse. Practical case: Proxy mode is used to lazy load objects. Use design patterns wisely to take advantage of their advantages and minimize their disadvantages.

The Guice framework applies a number of design patterns, including: Singleton pattern: ensuring that a class has only one instance through the @Singleton annotation. Factory method pattern: Create a factory method through the @Provides annotation and obtain the object instance during dependency injection. Strategy mode: Encapsulate the algorithm into different strategy classes and specify the specific strategy through the @Named annotation.
