Home > Web Front-end > JS Tutorial > Free fall motion effect code implemented by js+html5_javascript skills

Free fall motion effect code implemented by js+html5_javascript skills

WBOY
Release: 2016-05-16 15:17:25
Original
2618 people have browsed it

The example in this article describes the free fall motion effect achieved by js+html5. Share it with everyone for your reference, the details are as follows:

The screenshot of the running effect is as follows:

The specific code is as follows:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
 <title>canvas自由落体</title>
 <script type="text/javascript" >
  var canvasheight = 500;
  var canvaswidth = 500;
  var g = 9.8;
  var plusV = 0.5;
  function Block(vo, x, y, width, height, g, context) {
   var _self = this;
   _self.vo = vo || 0;
   _self.x = x;
   _self.y = y;
   _self.prevX = x;
   _self.prevY = y;
   _self.g = g;
   _self.height = height;
   _self.width = width;
   _self.prevTime = new Date().getTime();
   context.fillStyle = "black";
   _self.down = function () {
    var time = (new Date().getTime() - _self.prevTime) / 200,
     y = _self.vo * time + 1 / 2 * _self.g * time * time + _self.y;
    //console.log("down:time=" + time + ":y=" + y + ":" + _self.vo);
    if (y + _self.height >= canvasheight) {
     _self.g--;
     _self.vo = _self.g * time;
     _self.prevTime = new Date().getTime();
     _self.up();
    } else {
     context.clearRect(_self.prevX, _self.prevY - 1, _self.prevX + _self.height, _self.prevY + _self.width);
     context.fillRect(_self.x, y, _self.width, _self.height);
     _self.prevX = x;
     _self.prevY = y;
     setTimeout(function () {
      _self.down();
     }, 30);
    }
   }
   _self.up = function () {
    var time = (new Date().getTime() - _self.prevTime) / 200,
     v = _self.vo - _self.g * time,
     y = canvasheight - _self.height - _self.vo * time + 1 / 2 * _self.g * time * time;
    //console.log("up:time=" + time + ":v=" + v);
    if (v <= 0) {
     _self.vo = 0;
     _self.y = y;
     _self.prevTime = new Date().getTime();
     if (y + _self.height < canvasheight) {
      _self.down();
     } else {
      return;
     }
    } else {
     context.clearRect(_self.prevX, _self.prevY - 1, _self.prevX + _self.height , _self.prevY + _self.width);
     context.fillRect(x, y, _self.width, _self.height);
     _self.prevX = x;
     _self.prevY = y;
     setTimeout(function () {
      _self.up();
     }, 30);
    }
   }
  }
  window.onload = function () {
   var canvas = document.getElementById('canvas');
   var context = canvas.getContext('2d');
   height = canvas.offsetHeight;
   var block = new Block(0, 100, 0, 20, 20, g, context);
   block.down();
  }
 </script>
</head>
<body>
<center>
<canvas id="canvas" width="500" height="500" style="background:#DDDDDD" ></canvas>
</center>
<input type="button" value="stop" onclick="stop()" />
<input type="button" value="start" onclick="start()" />
</body>
</html>

Copy after login

Readers who are interested in more content related to JavaScript sports can check out the special topic on this site: " Summary of JavaScript sports effects and techniques"

I hope this article will be helpful to everyone in JavaScript programming.

Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template