PHP Design Patterns - State Pattern_PHP Tutorial
PHP Design Pattern - State Pattern
The State pattern allows changing the behavior of an object when its intrinsic state changes, making the object appear to have changed its class. The state pattern mainly solves the situation when the conditional expression that controls the state of an object is too complex. By transferring the state judgment logic to a series of classes representing different states, complex judgment logic can be simplified.
UML class diagram:
Character:
Context environment (Work): It defines the interface required by the client program and maintains an instance of a specific state role, and delegates state-related operations to the current specific object for processing.
Abstract state (State): Define an interface to encapsulate the behavior related to a specific state using the context environment.
Concrete state (AmState): implements the interface defined by abstract state.
Core code:
<!--?php /** * Created by PhpStorm---> * User: Jang * Date: 2015/6/10 * Time: 10:34 */ //状态接口 interface IState { function WriteCode(Work $w); } //上午工作状态 class AmState implements IState { public function WriteCode(Work $w) { if($w->hour<=12) { echo 当前时间:{$w->hour}点,上午工作;犯困,午休。 ; } else { $w->SetState(new PmState()); $w->WriteCode(); } } } //下午工作状态 class PmState implements IState { public function WriteCode(Work $w) { if($w->hour<=17) { echo 当前时间:{$w->hour}点,下午工作状态还不错,继续努力。 ; } else { $w->SetState(new NightState()); $w->WriteCode(); } } } //晚上工作状态 class NightState implements IState { public function WriteCode(Work $w) { if($w->IsDone) { $w->SetState(new BreakState()); $w->WriteCode(); } else { if($w->hour<=21) { echo 当前时间:{$w->hour}点,加班哦,疲累至极。 ; } else { $w->SetState(new SleepState()); $w->WriteCode(); } } } } //休息状态 class BreakState implements IState { public function WriteCode(Work $w) { echo 当前时间:{$w->hour}点,下班回家了。 ; } } //睡眠状态 class SleepState implements IState { public function WriteCode(Work $w) { echo 当前时间:{$w->hour}点,不行了,睡着了。 ; } } //工作状态 class Work { private $current; public function Work() { $this->current = new AmState(); } public $hour; public $isDone; public function SetState(IState $s) { $this->current = $s; } public function WriteCode() { $this->current->WriteCode($this); } }
Call the client test code:
//-------------------------状态模式------------------------- require_once ./State/State.php; $emergWork = new Work(); $emergWork->hour = 9; $emergWork->WriteCode(); $emergWork->hour = 10; $emergWork->WriteCode(); $emergWork->hour = 13; $emergWork->WriteCode(); $emergWork->hour=14; $emergWork->WriteCode(); $emergWork->hour = 17; $emergWork->WriteCode(); $emergWork->IsDone = true; $emergWork->IsDone = false; $emergWork->hour = 19; $emergWork->WriteCode(); $emergWork->hour = 22; $emergWork->WriteCode();
Applicable scenarios:
1. The behavior of an object depends on its state, and it must change its behavior according to the state at run time.
2. An operation contains a huge multi-branch structure, and these branches are determined by the state of the object.
Advantages
1. The state pattern localizes the behavior related to a specific state and separates the behavior of different states.
2. All state-related code exists in a ConcereteState, so it is easy to add new states and transitions by defining new subclasses.
3. The state mode reduces mutual dependence by dividing various state transfer logic into subclasses of State.
Disadvantages
Leading to more ConcreteState subclasses
Welcome to follow my video course, the address is as follows, thank you.
PHP object-oriented design patterns

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



In the Java framework, the difference between design patterns and architectural patterns is that design patterns define abstract solutions to common problems in software design, focusing on the interaction between classes and objects, such as factory patterns. Architectural patterns define the relationship between system structures and modules, focusing on the organization and interaction of system components, such as layered architecture.

The decorator pattern is a structural design pattern that allows dynamic addition of object functionality without modifying the original class. It is implemented through the collaboration of abstract components, concrete components, abstract decorators and concrete decorators, and can flexibly expand class functions to meet changing needs. In this example, milk and mocha decorators are added to Espresso for a total price of $2.29, demonstrating the power of the decorator pattern in dynamically modifying the behavior of objects.

1. Factory pattern: Separate object creation and business logic, and create objects of specified types through factory classes. 2. Observer pattern: allows subject objects to notify observer objects of their state changes, achieving loose coupling and observer pattern.

Design patterns solve code maintenance challenges by providing reusable and extensible solutions: Observer Pattern: Allows objects to subscribe to events and receive notifications when they occur. Factory Pattern: Provides a centralized way to create objects without relying on concrete classes. Singleton pattern: ensures that a class has only one instance, which is used to create globally accessible objects.

The Adapter pattern is a structural design pattern that allows incompatible objects to work together. It converts one interface into another so that the objects can interact smoothly. The object adapter implements the adapter pattern by creating an adapter object containing the adapted object and implementing the target interface. In a practical case, through the adapter mode, the client (such as MediaPlayer) can play advanced format media (such as VLC), although it itself only supports ordinary media formats (such as MP3).

TDD is used to write high-quality PHP code. The steps include: writing test cases, describing the expected functionality and making them fail. Write code so that only the test cases pass without excessive optimization or detailed design. After the test cases pass, optimize and refactor the code to improve readability, maintainability, and scalability.

The Guice framework applies a number of design patterns, including: Singleton pattern: ensuring that a class has only one instance through the @Singleton annotation. Factory method pattern: Create a factory method through the @Provides annotation and obtain the object instance during dependency injection. Strategy mode: Encapsulate the algorithm into different strategy classes and specify the specific strategy through the @Named annotation.

The advantages of using design patterns in Java frameworks include: enhanced code readability, maintainability, and scalability. Disadvantages include complexity, performance overhead, and steep learning curve due to overuse. Practical case: Proxy mode is used to lazy load objects. Use design patterns wisely to take advantage of their advantages and minimize their disadvantages.
