PHP Design Patterns - Visitor Pattern_PHP Tutorial
PHP Design Pattern - Visitor Pattern
Visitor pattern represents an operation that acts on each element in an object structure. It allows you to define new operations on each element without changing its class.
UML class diagram:
Character:
1. Abstract visitor (State): declares an access operation interface for the specific element role in the object structure. The name and parameters of the operation interface identify the specific element role that sends the access request to the specific visitor, so that the visitor can directly access it through the specific interface of the element role.
2. Specific visitor (Success): implements the interface declared by the visitor.
3. Abstract element (Person): Define an access operation accept(), which takes a visitor as a parameter.
4. Concrete element (Man): implements the acceptance operation interface defined by the abstract element.
5. Structural object (ObjectStruct): This is a necessary role to use the visitor mode. It has the following characteristics: it can enumerate its elements; it can provide a high-level interface to allow visitors to access its elements; if necessary, it can be designed as a composite object or a collection (such as a list or unordered collection).
Core code:
<span style="color:#000000;"><!--?php /** * Created by PhpStorm. * User:Jang * Date:2015/6/11 * Tim: 9 :40 */ /*男人这本书的内容要比封面吸引人;女人这本书的封面通常比内容更吸引人 男人成功时,背后多半有一个伟大的女人;女人成功时,背后多半有一个失败的男人 男人失败时,闷头喝酒,谁也不用劝;女人失败时,眼泪汪汪,谁也劝不了 男人恋爱时,凡事不懂也要装懂;女人恋爱时,遇事懂也要装作不懂*/ //抽象状态 abstract class State { protected $state_name; //得到男人反应 public abstract function GetManAction(VMan $elementM); //得到女人反应 public abstract function GetWomanAction(VWoman $elementW); } //抽象人 abstract class Person { public $type_name; public abstract function Accept(State $visitor); } //成功状态 class Success extends State { public function __construct() { $this--->state_name=成功; } public function GetManAction(VMan $elementM) { echo {$elementM->type_name}:{$this->state_name}时,背后多半有一个伟大的女人。 ; } public function GetWomanAction(VWoman $elementW) { echo {$elementW->type_name} :{$this->state_name}时,背后大多有一个不成功的男人。 ; } } //失败状态 class Failure extends State { public function __construct() { $this->state_name=失败; } public function GetManAction(VMan $elementM) { echo {$elementM->type_name}:{$this->state_name}时,闷头喝酒,谁也不用劝。 ; } public function GetWomanAction(VWoman $elementW) { echo {$elementW->type_name} :{$this->state_name}时,眼泪汪汪,谁也劝不了。 ; } } //恋爱状态 class Amativeness extends State { public function __construct() { $this->state_name=恋爱; } public function GetManAction(VMan $elementM) { echo {$elementM->type_name}:{$this->state_name}时,凡事不懂也要装懂。 ; } public function GetWomanAction(VWoman $elementW) { echo {$elementW->type_name} :{$this->state_name}时,遇事懂也要装作不懂。 ; } } //男人 class VMan extends Person { function __construct() { $this->type_name=男人; } public function Accept(State $visitor) { $visitor->GetManAction($this); } } //女人 class VWoman extends Person { public function __construct() { $this->type_name=女人; } public function Accept(State $visitor) { $visitor->GetWomanAction($this); } } //对象结构 class ObjectStruct { private $elements=array(); //增加 public function Add(Person $element) { array_push($this->elements,$element); } //移除 public function Remove(Person $element) { foreach($this->elements as $k=>$v) { if($v==$element) { unset($this->elements[$k]); } } } //查看显示 public function Display(State $visitor) { foreach ($this->elements as $v) { $v->Accept($visitor); } } }</span>
Test client code:
header(Content-Type:text/html;charset=utf-8); //------------------------访问者模式-------------------- require_once ./Visitor/Visitor.php; $os = new ObjectStruct(); $os->Add(new VMan()); $os->Add(new VWoman()); //成功时反应 $ss = new Success(); $os->Display($ss); //失败时反应 $fs = new Failure(); $os->Display($fs); //恋爱时反应 $ats=new Amativeness(); $os->Display($ats);
Applicable scenarios and advantages:
1) An object structure contains many class objects, they have different interfaces, and you want to perform some operations on these objects that depend on their specific classes.
2) Many different and unrelated operations need to be performed on the objects in an object structure, and you want to avoid having these operations "pollute" the classes of these objects. The Visitor pattern allows you to centralize related operations and define them in a class.
3) When the object structure is shared by many applications, use the Visitor mode to allow each application to only contain the operations it needs.
4) The class that defines the object structure rarely changes, but it is often necessary to define new operations on this structure. Changing the object structure class requires redefining the interface for all visitors, which can be costly. If your object structure classes change frequently, it may be better to define these operations in those classes.

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



In the Java framework, the difference between design patterns and architectural patterns is that design patterns define abstract solutions to common problems in software design, focusing on the interaction between classes and objects, such as factory patterns. Architectural patterns define the relationship between system structures and modules, focusing on the organization and interaction of system components, such as layered architecture.

The decorator pattern is a structural design pattern that allows dynamic addition of object functionality without modifying the original class. It is implemented through the collaboration of abstract components, concrete components, abstract decorators and concrete decorators, and can flexibly expand class functions to meet changing needs. In this example, milk and mocha decorators are added to Espresso for a total price of $2.29, demonstrating the power of the decorator pattern in dynamically modifying the behavior of objects.

The Adapter pattern is a structural design pattern that allows incompatible objects to work together. It converts one interface into another so that the objects can interact smoothly. The object adapter implements the adapter pattern by creating an adapter object containing the adapted object and implementing the target interface. In a practical case, through the adapter mode, the client (such as MediaPlayer) can play advanced format media (such as VLC), although it itself only supports ordinary media formats (such as MP3).

1. Factory pattern: Separate object creation and business logic, and create objects of specified types through factory classes. 2. Observer pattern: allows subject objects to notify observer objects of their state changes, achieving loose coupling and observer pattern.

Design patterns solve code maintenance challenges by providing reusable and extensible solutions: Observer Pattern: Allows objects to subscribe to events and receive notifications when they occur. Factory Pattern: Provides a centralized way to create objects without relying on concrete classes. Singleton pattern: ensures that a class has only one instance, which is used to create globally accessible objects.

TDD is used to write high-quality PHP code. The steps include: writing test cases, describing the expected functionality and making them fail. Write code so that only the test cases pass without excessive optimization or detailed design. After the test cases pass, optimize and refactor the code to improve readability, maintainability, and scalability.

The advantages of using design patterns in Java frameworks include: enhanced code readability, maintainability, and scalability. Disadvantages include complexity, performance overhead, and steep learning curve due to overuse. Practical case: Proxy mode is used to lazy load objects. Use design patterns wisely to take advantage of their advantages and minimize their disadvantages.

The Guice framework applies a number of design patterns, including: Singleton pattern: ensuring that a class has only one instance through the @Singleton annotation. Factory method pattern: Create a factory method through the @Provides annotation and obtain the object instance during dependency injection. Strategy mode: Encapsulate the algorithm into different strategy classes and specify the specific strategy through the @Named annotation.
