PHP design patterns, coupling and polymorphism_PHP tutorial
php design patterns and coupling and polymorphism
What are design patterns:
A design pattern is a template that teaches you how to organize your code using real and reliable designs.
All design patterns have some common characteristics: a name, a problem statement, and a solution.
1. The identification of a design pattern is important because it allows other programmers to immediately understand the purpose of your code without having to study too deeply (at least through this identification programmers will be familiar with this pattern) .
2. The problem description is used to illustrate the application field of this model.
3. The solution describes the execution of this model. A good discussion of a design pattern should cover the advantages and disadvantages of using the model.
For example, a shirt you buy from a store is a code library. Its color, style and size are determined by the designer and manufacturer, but it meets your needs. However, if nothing in the store suits you, then you can create your own shirt (design its shape, choose the fabric, and have it sewn together). But if you are not a tailor, you may find it easy to find a suitable pattern and then design your own shirt according to this pattern. Using a mockup, you can get a proficiently designed shirt in less time.
php has a total of 23 traditional design patterns,
Interpreter (interpreter mode), Factory (factory mode), Facade (appearance mode), Decorator (decoration mode), Builder (builder mode)
Adapter (adapter mode), Template (template mode), Command (command chain mode), Singleton (single case mode), Observer (observer mode)
Strategy (strategy mode), Visitor (visitor mode), Memento (memo mode), Prototype (prototype mode), Mediator (mediator mode)
FlyWeight (flyweight mode), Chain Of Responsibility (chain of responsibility mode), Bridge (bridge mode), Proxy (agent mode), State (state mode)
Composite (composition mode), Interator (iterator mode), DAO (data access object mode), Delegation (delegation mode)
There are five common design patterns in PHP
1. Factory mode 2. Singleton mode (single element mode) 3. Observer mode 4. Command chain mode 5. Strategy mode
What is coupling:
Coupling, also called coupling degree, is a measure of the degree of association between modules. The strength of the coupling depends on the complexity of the interface with the module, the way the module is called, and the amount of data transferred through the interface. The coupling degree between modules refers to the dependency relationship between modules, including control relationship, calling relationship, and data transfer relationship. The more connections between modules, the stronger their coupling and the worse their independence. In software design, coupling and cohesion are usually used as criteria to measure the degree of module independence. One criterion for dividing modules is high cohesion and low coupling
What is polymorphism:
"For object-oriented programming languages, polytyping is the third most basic feature (the first two are data abstraction and inheritance."
"Polymorphism" separates the interface from the specific implementation details from another perspective, that is, it realizes the separation of the "what" and "how to do" modules. Using the concept of polymorphism, code organization and readability can be improved. In addition, "easily extensible" programs can be created. They can easily "grow" both during the creation of the project and when new features need to be added.

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In the Java framework, the difference between design patterns and architectural patterns is that design patterns define abstract solutions to common problems in software design, focusing on the interaction between classes and objects, such as factory patterns. Architectural patterns define the relationship between system structures and modules, focusing on the organization and interaction of system components, such as layered architecture.

The Adapter pattern is a structural design pattern that allows incompatible objects to work together. It converts one interface into another so that the objects can interact smoothly. The object adapter implements the adapter pattern by creating an adapter object containing the adapted object and implementing the target interface. In a practical case, through the adapter mode, the client (such as MediaPlayer) can play advanced format media (such as VLC), although it itself only supports ordinary media formats (such as MP3).

The decorator pattern is a structural design pattern that allows dynamic addition of object functionality without modifying the original class. It is implemented through the collaboration of abstract components, concrete components, abstract decorators and concrete decorators, and can flexibly expand class functions to meet changing needs. In this example, milk and mocha decorators are added to Espresso for a total price of $2.29, demonstrating the power of the decorator pattern in dynamically modifying the behavior of objects.

1. Factory pattern: Separate object creation and business logic, and create objects of specified types through factory classes. 2. Observer pattern: allows subject objects to notify observer objects of their state changes, achieving loose coupling and observer pattern.

Design patterns solve code maintenance challenges by providing reusable and extensible solutions: Observer Pattern: Allows objects to subscribe to events and receive notifications when they occur. Factory Pattern: Provides a centralized way to create objects without relying on concrete classes. Singleton pattern: ensures that a class has only one instance, which is used to create globally accessible objects.

The Guice framework applies a number of design patterns, including: Singleton pattern: ensuring that a class has only one instance through the @Singleton annotation. Factory method pattern: Create a factory method through the @Provides annotation and obtain the object instance during dependency injection. Strategy mode: Encapsulate the algorithm into different strategy classes and specify the specific strategy through the @Named annotation.

The advantages of using design patterns in Java frameworks include: enhanced code readability, maintainability, and scalability. Disadvantages include complexity, performance overhead, and steep learning curve due to overuse. Practical case: Proxy mode is used to lazy load objects. Use design patterns wisely to take advantage of their advantages and minimize their disadvantages.

TDD is used to write high-quality PHP code. The steps include: writing test cases, describing the expected functionality and making them fail. Write code so that only the test cases pass without excessive optimization or detailed design. After the test cases pass, optimize and refactor the code to improve readability, maintainability, and scalability.
