Tank Battle DEMO

WBOY
Release: 2016-07-25 09:08:16
Original
1694 people have browsed it
The basic functions have been realized.... The pathfinding of local tanks is relatively weak. Each tank can fire up to 5 rounds at the same time.... The enemy has three types of troops, and the menu bar does not respond. This is very simple. You can do it if you need it. Add it yourself... Upload all codes, for learning reference only... Tank Battle DEMO
  1. package tank.common;
  2. abstract public class Bullet implements Runnable, Common {
  3. private int x, y;
  4. private int speed;
  5. private int direction;
  6. private boolean alive;
  7. protected int power;
  8. public Bullet(int x, int y, int speed, int direction) {
  9. this.x = x;
  10. this.y = y;
  11. this.speed = speed;
  12. this.direction = direction;
  13. alive = true;
  14. }
  15. public void die() {
  16. alive = false;
  17. }
  18. public int getPower() {
  19. return power;
  20. }
  21. public int getX() {
  22. return x;
  23. }
  24. public int getY() {
  25. return y;
  26. }
  27. public boolean isAlive() {
  28. return alive;
  29. }
  30. public void run() {
  31. while (true) {
  32. try {
  33. Thread.sleep(15);
  34. } catch ( InterruptedException e) {
  35. // TODO Auto-generated catch block
  36. e.printStackTrace();
  37. }
  38. switch (direction) {
  39. case UP:
  40. y -= speed;
  41. break;
  42. case DOWN:
  43. y += speed ;
  44. break;
  45. case RIGHT:
  46. x += speed;
  47. break;
  48. case LEFT:
  49. x -= speed;
  50. break;
  51. }
  52. if (x < 0 || x > WIDTH || y > HEIGHT || y < 0) {
  53. alive = false;
  54. return;
  55. }
  56. }
  57. }
  58. }
Copy code
  1. package tank.common;
  2. public interface Common {
  3. public static final int UP = 0;
  4. public static final int DOWN = 1;
  5. public static final int RIGHT = 2;
  6. public static final int LEFT = 3 ;
  7. public static final int WIDTH = 600;
  8. public static final int HEIGHT = 400;
  9. public static final int WATER = 0;
  10. public static final int WALLS = 1;
  11. public static final int STEELS = 2;
  12. public static final int GRASS = 3;
  13. }
Copy code
  1. package tank.common;
  2. import java.awt.Color;
  3. import java.awt.Point;
  4. public abstract class EnemyTank extends Tank {
  5. private class AutoFire implements Runnable {
  6. @Override
  7. public void run() {
  8. // TODO Auto-generated method stub
  9. while (isAlive()) {
  10. try {
  11. Thread.sleep(500);
  12. } catch (InterruptedException e) {
  13. // TODO Auto-generated catch block
  14. e.printStackTrace();
  15. }
  16. if (Math.random() > shotKey) {
  17. shot();
  18. }
  19. }
  20. }
  21. }
  22. private class AutoMove implements Runnable {
  23. @Override
  24. public void run() {
  25. // TODO Auto-generated method stub
  26. int moves[] = new int[4];
  27. while (isAlive()) {
  28. try {
  29. Thread.sleep(110);
  30. } catch (InterruptedException e) {
  31. // TODO Auto-generated catch block
  32. e.printStackTrace();
  33. }
  34. for (int i = 0; i < 4; ++i) {
  35. moves[i] = judgeHero(i);
  36. }
  37. int direction = 0;
  38. int max = Integer.MIN_VALUE;
  39. for (int i = 0; i < 4; ++i) {
  40. if (moves[i] >= max) {
  41. max = moves[i];
  42. direction = i;
  43. }
  44. }
  45. move(direction);
  46. }
  47. }
  48. }
  49. private double shotKey;
  50. private Point heroPosition;
  51. private Tank hero;
  52. public EnemyTank(int x, int y, Tank hero, int life, int ID) {
  53. super(x, y, Color.cyan);
  54. this.lifes = life;
  55. this.hero = hero;
  56. super.setImageID(ID);
  57. }
  58. private int judgeHero(int direction) {
  59. heroPosition = new Point(hero.getX() + 9, hero.getY() + 9);
  60. int result = 0;
  61. int x = this.getX();
  62. int y = this.getY();
  63. int speed = this.getSpeed();
  64. double distance1 = Math.abs((this.getX() - heroPosition.x)
  65. * (this.getX() - heroPosition.x)
  66. + (this.getY() - heroPosition.y)
  67. * (this.getY() - heroPosition.y));
  68. switch (direction) {
  69. case UP:
  70. y -= speed;
  71. break;
  72. case DOWN:
  73. y += speed;
  74. break;
  75. case RIGHT:
  76. x += speed;
  77. break;
  78. case LEFT:
  79. x -= speed;
  80. break;
  81. }
  82. if (getDirection() == direction) {
  83. result += 5000;
  84. }
  85. if (!canMove(x, y)) {
  86. result -= Integer.MAX_VALUE;
  87. }
  88. double distance2 = Math.abs((x - heroPosition.x) * (x - heroPosition.x)
  89. + (y - heroPosition.y) * (y - heroPosition.y));
  90. if (Math.random() > 0.8) {
  91. result += Math.random() * 20000;
  92. }
  93. result += (distance1 - distance2) * 10;
  94. return result;
  95. }
  96. public void setPosition(int x, int y) {
  97. super.x = x;
  98. super.y = y;
  99. }
  100. public void setShotSpeed(double shotSpeed) {
  101. this.shotKey = shotSpeed;
  102. }
  103. public void startFire() {
  104. new Thread(new AutoFire()).start();
  105. }
  106. public void startMove() {
  107. new Thread(new AutoMove()).start();
  108. }
  109. }
复制代码
  1. package tank.common;
  2. import java.awt.Color;
  3. import java.util.ArrayList;
  4. import tank.entity.NormalBullet;
  5. public abstract class Tank implements Common {
  6. protected int x;
  7. protected int y;
  8. private Color color;
  9. private int speed;
  10. private int direction;
  11. private ArrayList bullets;
  12. private ArrayList tanks;
  13. private Bullet bullet;
  14. private int maxBulletNum;
  15. private boolean alive;
  16. protected int lifes;
  17. ArrayList walls;
  18. private int tankImageID;
  19. {
  20. speed = 2;
  21. direction = UP;
  22. alive = true;
  23. }
  24. public Tank() {
  25. this.x = 0;
  26. this.y = 0;
  27. color = Color.black;
  28. }
  29. public Tank(int x, int y, Color color) {
  30. this.x = x;
  31. this.y = y;
  32. this.color = color;
  33. maxBulletNum = 5;
  34. bullets = new ArrayList();
  35. walls = new ArrayList();
  36. }
  37. protected boolean canMove(int x, int y) {
  38. if (x < 0 || x > WIDTH - 20 || y < 0 || y > HEIGHT - 20) {
  39. return false;
  40. }
  41. if (tanks == null) {
  42. return true;
  43. }
  44. if (tanks.size() == 1) {
  45. return true;
  46. }
  47. for (int i = 0; i < walls.size(); ++i) {
  48. Wall tempWall = walls.get(i);
  49. if (tempWall.isAlive()) {
  50. if (x >= tempWall.getX() && y >= tempWall.getY()) {
  51. if (x <= tempWall.getX() + 20 && y <= tempWall.getY() + 20) {
  52. return tempWall.canBeWalk();
  53. }
  54. } else if (x >= tempWall.getX() && y <= tempWall.getY()) {
  55. if (x <= tempWall.getX() + 20
  56. && (y + 20) >= tempWall.getY()) {
  57. return tempWall.canBeWalk();
  58. }
  59. } else if (x <= tempWall.getX() && y >= tempWall.getY()) {
  60. if ((x + 20) >= tempWall.getX()
  61. && y <= tempWall.getY() + 20) {
  62. return tempWall.canBeWalk();
  63. }
  64. } else if (x <= tempWall.getX() && y <= tempWall.getY()) {
  65. if ((x + 20) >= tempWall.getX()
  66. && (y + 20) >= tempWall.getY()) {
  67. return tempWall.canBeWalk();
  68. }
  69. }
  70. }
  71. }
  72. for (int i = 0; i < tanks.size(); ++i) {
  73. Tank tempTank = tanks.get(i);
  74. if (tempTank == this)
  75. break;
  76. if (tempTank.isAlive()) {
  77. if (x >= tempTank.getX() && y >= tempTank.getY()) {
  78. if (x <= tempTank.getX() + 20 && y <= tempTank.getY() + 20) {
  79. return false;
  80. }
  81. } else if (x >= tempTank.getX() && y <= tempTank.getY()) {
  82. if (x <= tempTank.getX() + 20
  83. && (y + 20) >= tempTank.getY()) {
  84. return false;
  85. }
  86. } else if (x <= tempTank.getX() && y >= tempTank.getY()) {
  87. if ((x + 20) >= tempTank.getX()
  88. && y <= tempTank.getY() + 20) {
  89. return false;
  90. }
  91. } else if (x <= tempTank.getX() && y <= tempTank.getY()) {
  92. if ((x + 20) >= tempTank.getX()
  93. && (y + 20) >= tempTank.getY()) {
  94. return false;
  95. }
  96. }
  97. }
  98. }
  99. return true;
  100. }
  101. public void damage(int power) {
  102. lifes -= power;
  103. if (lifes <= 0) {
  104. alive = false;
  105. }
  106. }
  107. public ArrayList getBullet() {
  108. return bullets;
  109. }
  110. public Color getColor() {
  111. return color;
  112. }
  113. public int getDirection() {
  114. return direction;
  115. }
  116. public int getImageID() {
  117. return tankImageID;
  118. }
  119. public int getSpeed() {
  120. return speed;
  121. }
  122. public ArrayList getWalls() {
  123. return this.walls;
  124. }
  125. public int getX() {
  126. return x;
  127. }
  128. public int getY() {
  129. return y;
  130. }
  131. public boolean isAlive() {
  132. return alive;
  133. }
  134. public void move(int direction) {
  135. setDirection(direction);
  136. int x = this.x;
  137. int y = this.y;
  138. switch (direction) {
  139. case UP:
  140. y -= speed;
  141. break;
  142. case DOWN:
  143. y += speed;
  144. break;
  145. case RIGHT:
  146. x += speed;
  147. break;
  148. case LEFT:
  149. x -= speed;
  150. break;
  151. }
  152. if (canMove(x, y)) {
  153. this.x = x;
  154. this.y = y;
  155. }
  156. }
  157. public void setAllTanks(ArrayList tanks) {
  158. this.tanks = tanks;
  159. }
  160. public void setDirection(int direction) {
  161. this.direction = direction;
  162. }
  163. final protected void setImageID(int ID) {
  164. this.tankImageID = ID;
  165. }
  166. public void setSpeed(int speed) {
  167. this.speed = speed;
  168. }
  169. public void setWalls(ArrayList wallList) {
  170. this.walls = wallList;
  171. }
  172. public void shot() {
  173. switch (direction) {
  174. case UP:
  175. bullet = new NormalBullet(x + 10, y, UP);
  176. break;
  177. case DOWN:
  178. bullet = new NormalBullet(x + 10, y + 20, DOWN);
  179. break;
  180. case RIGHT:
  181. bullet = new NormalBullet(x + 20, y + 10, RIGHT);
  182. break;
  183. case LEFT:
  184. bullet = new NormalBullet(x, y + 10, LEFT);
  185. break;
  186. }
  187. for (int i = 0; i < bullets.size(); ++i) {
  188. Bullet temp = bullets.get(i);
  189. if (!temp.isAlive()) {
  190. bullets.remove(temp);
  191. }
  192. }
  193. if (bullets.size() >= maxBulletNum) {
  194. } else {
  195. new Thread(bullet).start();
  196. bullets.add(bullet);
  197. }
  198. }
  199. }
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  1. package tank.common;
  2. public abstract class Wall {
  3. private int x, y;
  4. private int wallImageID;
  5. private boolean canWalk;
  6. private boolean canFly;
  7. private boolean alive;
  8. private boolean canHit;
  9. public Wall(int x, int y, int ID, boolean walk, boolean fly, boolean Hit) {
  10. this.x = x;
  11. this.y = y;
  12. this.wallImageID = ID;
  13. this.canWalk = walk;
  14. this.canFly = fly;
  15. this.alive = true;
  16. this.canHit = Hit;
  17. }
  18. public boolean canBeFly() {
  19. return canFly;
  20. }
  21. public boolean canBeHit() {
  22. return this.canHit;
  23. }
  24. public boolean canBeWalk() {
  25. return canWalk;
  26. }
  27. public void die() {
  28. alive = false;
  29. }
  30. public int getImageID() {
  31. return wallImageID;
  32. }
  33. public int getX() {
  34. return x;
  35. }
  36. public int getY() {
  37. return y;
  38. }
  39. public boolean isAlive() {
  40. return alive;
  41. }
  42. }
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  1. package tank.entity;
  2. public class Bomb {
  3. private int x;
  4. private int y;
  5. private int life = 9;
  6. private boolean alive;
  7. public Bomb(int x, int y) {
  8. this.x = x;
  9. this.y = y;
  10. alive = true;
  11. }
  12. public void decrese() {
  13. if (life > 0) {
  14. life--;
  15. } else {
  16. alive = false;
  17. }
  18. }
  19. public int getLife() {
  20. return life;
  21. }
  22. public int getX() {
  23. return x;
  24. }
  25. public int getY() {
  26. return y;
  27. }
  28. public boolean isAlive() {
  29. return alive;
  30. }
  31. }
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  1. package tank.entity;
  2. import tank.common.EnemyTank;
  3. import tank.common.Tank;
  4. public class EnemyTank1 extends EnemyTank {
  5. public EnemyTank1(int x, int y, Tank hero) {
  6. super(x, y, hero, 3, 1);
  7. setSpeed(2);
  8. setShotSpeed(0.8);
  9. }
  10. }
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  1. package tank.entity;
  2. import tank.common.EnemyTank;
  3. import tank.common.Tank;
  4. public class EnemyTank2 extends EnemyTank {
  5. public EnemyTank2(int x, int y, Tank hero) {
  6. super(x, y, hero, 5, 2);
  7. setSpeed(3);
  8. setShotSpeed(0.5);
  9. }
  10. }
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  1. package tank.entity;
  2. import tank.common.EnemyTank;
  3. import tank.common.Tank;
  4. public class EnemyTank3 extends EnemyTank {
  5. public EnemyTank3(int x, int y, Tank hero) {
  6. super(x, y, hero, 10, 3);
  7. setSpeed(5);
  8. setShotSpeed(0.2);
  9. }
  10. }
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  1. package tank.entity;
  2. import tank.common.Wall;
  3. public class Grass extends Wall {
  4. public Grass(int x, int y) {
  5. super(x, y, 3, true, true, false);
  6. }
  7. }
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  1. package tank.entity;
  2. import java.awt.Color;
  3. import tank.common.Tank;
  4. public class MyTank extends Tank {
  5. public MyTank(int x, int y) {
  6. super(x, y, Color.yellow);
  7. lifes = 5;
  8. super.setImageID(0);
  9. }
  10. public int getLife() {
  11. return lifes;
  12. }
  13. }
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  1. package tank.entity;
  2. import tank.common.Bullet;
  3. public class NormalBullet extends Bullet {
  4. public NormalBullet(int x, int y, int direction) {
  5. super(x, y, 2, direction);
  6. power = 1;
  7. }
  8. }
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  1. package tank.entity;
  2. import java.util.ArrayList;
  3. import tank.common.EnemyTank;
  4. public class Stage {
  5. private int totalEnemyNum;
  6. private int leaveEnemyNum;
  7. private int totalHeroLife;
  8. private int leaveHeroLife;
  9. private int level;
  10. private WallContainer wallContainer;
  11. private ArrayList enemeyTanks;
  12. private int activeEnemyTankNum;
  13. private EnemyTank activeEnemyTanks[];
  14. private MyTank hero;
  15. public Stage(int totalEnemyNum, int totalHeroLife, int level,
  16. int activeEnemyTankNum) {
  17. this.totalEnemyNum = totalEnemyNum;
  18. this.totalHeroLife = totalHeroLife;
  19. this.level = level;
  20. this.activeEnemyTankNum = activeEnemyTankNum;
  21. this.leaveEnemyNum = this.totalEnemyNum;
  22. this.leaveHeroLife = this.totalHeroLife;
  23. this.enemeyTanks = new ArrayList();
  24. this.activeEnemyTanks = new EnemyTank[this.activeEnemyTankNum];
  25. this.hero = new MyTank(290, 370);
  26. this.wallContainer = new WallContainer();
  27. }
  28. public void addEnemyTank(EnemyTank tank) {
  29. enemeyTanks.add(tank);
  30. }
  31. public void autoCreateEnemyTank() {
  32. for (int i = 0; i < totalEnemyNum; ++i) {
  33. double key = Math.random();
  34. if (key <= 0.33) {
  35. this.enemeyTanks.add(new EnemyTank1(0, 0, hero));
  36. } else if (key >= 0.66) {
  37. this.enemeyTanks.add(new EnemyTank2(0, 0, hero));
  38. } else {
  39. this.enemeyTanks.add(new EnemyTank3(0, 0, hero));
  40. }
  41. }
  42. }
  43. public int getActiveEnemyTankNum() {
  44. return this.activeEnemyTankNum;
  45. }
  46. public EnemyTank[] getEnemyTank() {
  47. return this.activeEnemyTanks;
  48. }
  49. public MyTank getHeroTank() {
  50. return this.hero;
  51. }
  52. public int getLeaveEnemyNum() {
  53. return this.leaveEnemyNum;
  54. }
  55. public int getLeaveHeroLife() {
  56. return this.leaveHeroLife;
  57. }
  58. public int getLevel() {
  59. return this.level;
  60. }
  61. public WallContainer getWallContainer() {
  62. return this.wallContainer;
  63. }
  64. public boolean isHeroDead() {
  65. if (this.leaveHeroLife <= 0) {
  66. return true;
  67. } else
  68. return false;
  69. }
  70. public EnemyTank popEnemyTank() {
  71. if (leaveEnemyNum > 0) {
  72. this.leaveEnemyNum--;
  73. EnemyTank temp = enemeyTanks.get(enemeyTanks.size() - 1);
  74. enemeyTanks.remove(temp);
  75. return temp;
  76. } else
  77. return null;
  78. }
  79. public MyTank popHero() {
  80. leaveHeroLife--;
  81. MyTank temp = new MyTank(290, 370);
  82. temp.setWalls(wallContainer.getWallList());
  83. return temp;
  84. }
  85. public void setHeroTank(MyTank tank) {
  86. this.hero = tank;
  87. }
  88. }
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  1. package tank.entity;
  2. import tank.common.Wall;
  3. public class Steels extends Wall {
  4. public Steels(int x, int y) {
  5. super(x, y, 2, false, false, false);
  6. }
  7. }
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  1. package tank.entity;
  2. import java.util.ArrayList;
  3. import tank.common.Common;
  4. import tank.common.Wall;
  5. public class WallContainer implements Common {
  6. private ArrayList data;
  7. public WallContainer() {
  8. data = new ArrayList();
  9. for (int i = 0; i < 28; ++i) {
  10. this.addWall(10 + i * 20, 100, WATER);
  11. if (i == 11) {
  12. i += 4;
  13. }
  14. }
  15. for (int i = 0; i < 28; ++i) {
  16. this.addWall(10 + i * 20, 160, WALLS);
  17. if (i == 12) {
  18. i += 4;
  19. }
  20. }
  21. for (int i = 0; i < 28; ++i) {
  22. this.addWall(10 + i * 20, 220, STEELS);
  23. if (i == 11) {
  24. i += 4;
  25. }
  26. }
  27. for (int i = 0; i < 28; ++i) {
  28. this.addWall(10 + i * 20, 280, GRASS);
  29. if (i == 12) {
  30. i += 4;
  31. }
  32. }
  33. }
  34. public void addWall(int x, int y, int kind) {
  35. switch (kind) {
  36. case WATER:
  37. data.add(new Water(x, y));
  38. break;
  39. case WALLS:
  40. data.add(new Walls(x, y));
  41. break;
  42. case STEELS:
  43. data.add(new Steels(x, y));
  44. break;
  45. case GRASS:
  46. data.add(new Grass(x, y));
  47. break;
  48. }
  49. }
  50. public ArrayList getWallList() {
  51. ArrayList temp = data;
  52. return temp;
  53. }
  54. public boolean isEmpty() {
  55. return data.isEmpty();
  56. }
  57. public void removeDead() {
  58. for (int i = 0; i < data.size(); ++i) {
  59. Wall temp = data.get(i);
  60. if (!temp.isAlive())
  61. data.remove(temp);
  62. }
  63. }
  64. }
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  1. package tank.entity;
  2. import tank.common.Wall;
  3. public class Walls extends Wall {
  4. public Walls(int x, int y) {
  5. super(x, y, 1, false, false, true);
  6. }
  7. }
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  1. package tank.entity;
  2. import tank.common.Wall;
  3. public class Water extends Wall {
  4. public Water(int x, int y) {
  5. super(x, y, 0, false, true, false);
  6. }
  7. }
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  1. package tank.gui;
  2. import javax.swing.JFrame;
  3. import javax.swing.JMenu;
  4. import javax.swing.JMenuBar;
  5. import javax.swing.JMenuItem;
  6. public class TankFrame extends JFrame {
  7. /**
  8. *
  9. */
  10. private static final long serialVersionUID = 1L;
  11. private TankPanel gamePanel;
  12. public TankFrame() {
  13. super("坦克大战————玄雨制作");
  14. this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  15. // 添加游戏主面板
  16. gamePanel = new TankPanel();
  17. this.add(gamePanel);
  18. gamePanel.addMouseListener(gamePanel);
  19. this.addKeyListener(gamePanel);
  20. // 添加菜单栏
  21. JMenuBar menuBar = new JMenuBar();
  22. // ///////////////////////////////
  23. JMenu menu1 = new JMenu("菜单");
  24. menuBar.add(menu1);
  25. JMenuItem itemNewGame = new JMenuItem("新游戏");
  26. menu1.add(itemNewGame);
  27. menu1.addSeparator();
  28. JMenuItem itemList = new JMenuItem("排行榜");
  29. menu1.add(itemList);
  30. menu1.addSeparator();
  31. JMenuItem itemExit = new JMenuItem("退出");
  32. menu1.add(itemExit);
  33. // //////////////////////////////////
  34. JMenu menu2 = new JMenu("设置");
  35. JMenuItem itemSet = new JMenuItem("设置");
  36. menu2.add(itemSet);
  37. menuBar.add(menu2);
  38. // /////////////////////////////////
  39. JMenu menu3 = new JMenu("帮助");
  40. menuBar.add(menu3);
  41. JMenuItem itemInfo = new JMenuItem("关于");
  42. menu3.add(itemInfo);
  43. JMenuItem itemHelp = new JMenuItem("帮助");
  44. menu3.add(itemHelp);
  45. this.setJMenuBar(menuBar);
  46. this.setResizable(false);
  47. this.pack();
  48. this.setVisible(true);
  49. }
  50. }
复制代码
  1. package tank.start;
  2. import tank.gui.TankFrame;
  3. public class TankStart {
  4. /**
  5. * @param args
  6. */
  7. public static void main(String[] args) {
  8. // TODO Auto-generated method stub
  9. new TankFrame().setLocation(250, 150);
  10. }
  11. }
复制代码


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