Home Backend Development PHP Tutorial Basic concepts of object-oriented object-oriented programming language Yu Guoli js object-oriented programming

Basic concepts of object-oriented object-oriented programming language Yu Guoli js object-oriented programming

Jul 29, 2016 am 08:53 AM
object-oriented

Object-oriented includes 3 parts: Object Oriented Analysis (OOA), Object Oriented Design (OOD), and Object Oriented Programming (OOP). Two important concepts in object-oriented programming are classes and objects.

category

A class is a collection of variables and methods that act on these variables. Things have their own attributes and methods, and different substances can be distinguished through these attributes and methods. For example: people have attributes such as height, weight, fatness and skin color, and can also perform active activities such as eating, learning, and walking. These activities can be said to be functions of people. People can be regarded as a class in the program, then a person's height can be compared to the attributes in the class, and walking can be compared to the methods in the class. In other words, a class is a collection of attributes and methods, and is the core and foundation of object-oriented programming. Through classes, scattered codes used to implement a certain function can be effectively managed.
object

A class is an abstract model with a certain function. In practical applications, the class also needs to be instantiated, so that the concept of objects can be introduced. An object is the product of instantiation of a class and is an entity. Still taking human beings as an example, there is nothing wrong with the sentence "Yellow race people are human beings", but conversely, "Humans are yellow race people", this sentence must be wrong. Because in addition to yellow people, there are also black people, white people, etc. Then "yellow race" is an instance object of the "person" class. The relationship between objects and classes can be understood this way: the object is actually a class that is flesh and blood and can be touched and seen.
Three major characteristics of object-oriented programming

Object-oriented programming has three major characteristics: encapsulation, inheritance and polymorphism. Encapsulation can effectively avoid code coupling during programming, inheritance can effectively utilize code resources, and polymorphism can effectively improve code reusability.
Encapsulation:
Encapsulation can also be information hiding, which is to separate the use and implementation of a class, leaving only limited interfaces (methods) to communicate with the outside. For developers who use this class, they only need to know how to use this class, and do not need to care about how this class is implemented. Doing so allows developers to better focus on other things, while also avoiding the inconvenience caused by interdependencies between programs.
Inheritance:
Inheritance means that a derived class (subclass) automatically inherits the properties and methods in one or more base classes (parent classes), and can override or add new properties or methods. Inheritance simplifies the creation of objects and classes and increases code reusability. Inheritance is divided into single inheritance and multiple inheritance. PHP currently only supports single inheritance, that is, a subclass has one and only one parent class.
Polymorphism:
Polymorphism means that different objects of the same class can obtain different results using the same method. This technology is called polymorphism. Polymorphism enhances software flexibility and reusability.
It's just done by hand. If there are any shortcomings, please correct me. ').addClass('pre-numbering').hide(); $(this).addClass('has-numbering').parent().append($numbering); for (i = 1; i ').text(i)); }; $numbering.fadeIn(1700); }); });

The above has introduced the basic concepts of object-oriented, including object-oriented aspects. I hope it will be helpful to friends who are interested in PHP tutorials.

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

How to implement object-oriented event-driven programming using Go language How to implement object-oriented event-driven programming using Go language Jul 20, 2023 pm 10:36 PM

How to use Go language to implement object-oriented event-driven programming Introduction: The object-oriented programming paradigm is widely used in software development, and event-driven programming is a common programming model that realizes the program flow through the triggering and processing of events. control. This article will introduce how to implement object-oriented event-driven programming using Go language and provide code examples. 1. The concept of event-driven programming Event-driven programming is a programming model based on events and messages, which transfers the flow control of the program to the triggering and processing of events. in event driven

What is the importance of @JsonIdentityInfo annotation using Jackson in Java? What is the importance of @JsonIdentityInfo annotation using Jackson in Java? Sep 23, 2023 am 09:37 AM

The @JsonIdentityInfo annotation is used when an object has a parent-child relationship in the Jackson library. The @JsonIdentityInfo annotation is used to indicate object identity during serialization and deserialization. ObjectIdGenerators.PropertyGenerator is an abstract placeholder class used to represent situations where the object identifier to be used comes from a POJO property. Syntax@Target(value={ANNOTATION_TYPE,TYPE,FIELD,METHOD,PARAMETER})@Retention(value=RUNTIME)public

Explore object-oriented programming in Go Explore object-oriented programming in Go Apr 04, 2024 am 10:39 AM

Go language supports object-oriented programming through type definition and method association. It does not support traditional inheritance, but is implemented through composition. Interfaces provide consistency between types and allow abstract methods to be defined. Practical cases show how to use OOP to manage customer information, including creating, obtaining, updating and deleting customer operations.

Analyzing the Flyweight Pattern in PHP Object-Oriented Programming Analyzing the Flyweight Pattern in PHP Object-Oriented Programming Aug 14, 2023 pm 05:25 PM

Analyzing the Flyweight Pattern in PHP Object-Oriented Programming In object-oriented programming, design pattern is a commonly used software design method, which can improve the readability, maintainability and scalability of the code. Flyweight pattern is one of the design patterns that reduces memory overhead by sharing objects. This article will explore how to use flyweight mode in PHP to improve program performance. What is flyweight mode? Flyweight pattern is a structural design pattern whose purpose is to share the same object between different objects.

PHP Advanced Features: Best Practices in Object-Oriented Programming PHP Advanced Features: Best Practices in Object-Oriented Programming Jun 05, 2024 pm 09:39 PM

OOP best practices in PHP include naming conventions, interfaces and abstract classes, inheritance and polymorphism, and dependency injection. Practical cases include: using warehouse mode to manage data and using strategy mode to implement sorting.

Analysis of object-oriented features of Go language Analysis of object-oriented features of Go language Apr 04, 2024 am 11:18 AM

The Go language supports object-oriented programming, defining objects through structs, defining methods using pointer receivers, and implementing polymorphism through interfaces. The object-oriented features provide code reuse, maintainability and encapsulation in the Go language, but there are also limitations such as the lack of traditional concepts of classes and inheritance and method signature casts.

Are there any class-like object-oriented features in Golang? Are there any class-like object-oriented features in Golang? Mar 19, 2024 pm 02:51 PM

There is no concept of a class in the traditional sense in Golang (Go language), but it provides a data type called a structure, through which object-oriented features similar to classes can be achieved. In this article, we'll explain how to use structures to implement object-oriented features and provide concrete code examples. Definition and use of structures First, let's take a look at the definition and use of structures. In Golang, structures can be defined through the type keyword and then used where needed. Structures can contain attributes

In-depth understanding of PHP object-oriented programming: Debugging techniques for object-oriented programming In-depth understanding of PHP object-oriented programming: Debugging techniques for object-oriented programming Jun 05, 2024 pm 08:50 PM

By mastering tracking object status, setting breakpoints, tracking exceptions and utilizing the xdebug extension, you can effectively debug PHP object-oriented programming code. 1. Track object status: Use var_dump() and print_r() to view object attributes and method values. 2. Set a breakpoint: Set a breakpoint in the development environment, and the debugger will pause when execution reaches the breakpoint, making it easier to check the object status. 3. Trace exceptions: Use try-catch blocks and getTraceAsString() to get the stack trace and message when the exception occurs. 4. Use the debugger: The xdebug_var_dump() function can inspect the contents of variables during code execution.

See all articles