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html5-- canvas

高洛峰
Release: 2016-10-12 10:11:16
Original
1391 people have browsed it

绘制普通直线,先看效果图:

html5-- canvas

实现代码如下:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title></title>
    <script>
        function drawGraph(id)
        {
            var canvas=document.getElementById(id);
            var context=canvas.getContext("2d");
            context.fillStyle="#CC00FF" //最外层canvas颜色
            context.fillRect(0,0,300,300)//最外层canvas区域
            context.beginPath()
            context.fillStyle="#008B8B"//填充颜色
            context.strokeStyle="#FFFF00"//线的颜色
            var dx=150
            var dy=150
            var s=100
            var dig=Math.PI/15*11
            for(var i=0;i<30;i++)
            {
                var x=Math.sin(i*dig)
                var y=Math.cos(i*dig)
                context.lineTo(dx+x*s,dy+y*s)
            }
            context.closePath()//关闭路径
            context.fill()//填充颜色
            context.stroke()
        }
    </script>
</head>
<body onload="drawGraph(&#39;canvasId&#39;)">
<canvas id="canvasId" width="300" height="400"></canvas>
</body>
</html>
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绘制贝塞尔曲线

效果图如下:

html5-- canvas

代码如下:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title></title>
    <script>
        function drawGraph(id)
        {
            var canvas=document.getElementById(id);
            var context=canvas.getContext("2d");
            context.fillStyle="#CC00FF"
            context.fillRect(0,0,300,300)
            context.beginPath()
            context.fillStyle="#008B8B"
            context.strokeStyle="#FFFF00"
            var dx=150
            var dy=150
            var s=100
            var dig=Math.PI/15*11
            context.moveTo(dx,dy)
            for(var i=0;i<60;i++)
            {
                var x=Math.sin(i*dig)
                var y=Math.cos(i*dig)
                context.bezierCurveTo(dx+x*s,dy+y*s-100,dx+x*s+100,dy+y*s,dx+x*s,dy+y*s)//贝塞尔绘制函数
            }
            context.closePath()
            context.fill()
            context.stroke()
        }
    </script>
</head>
<body onload="drawGraph(&#39;canvasId&#39;)">
<canvas id="canvasId" width="300" height="400"></canvas>
</body>
</html>
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关于了解的html5的基本知识点就到这里了,毕竟项目中没有去使用,出于个人闲来无事有个大体了解.并且都很基本,其实这些基本的知识点感觉没必要花费这么多精力去关注,这个时间个人感觉花的太多,完全可以找个小demo去研究,这样驱动的去学习效果会更好,先到这里了,准备投入到下一阶段其他开发知识点的学习中.

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