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Implementation of html5 Canvas image animation

伊谢尔伦
Release: 2016-12-10 09:32:03
Original
1749 people have browsed it

<span style="font-size:18px;"><!DOCTYPE html>
<head>
    <meta charset=utf-8>
    <title>PHP100 HTML5视频教程-canvas-吹气球效果</title>
    <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
</head>
<body>
    <canvas id="php100" width="500" height="200" ></canvas>
    <br>  <!-- 画布 -->
    <script type="text/javascript">
       var canvas = document.getElementById(&#39;php100&#39;); //获取画布
       var p100=canvas.getContext("2d");  //设置模式
       var dir=0;       //设置线条起点
       var width=500;   //要清除的矩形的宽度
       var height=200;  //要清除的矩形的高度
       var exp=1; //像素移动的位置,正数向下,负数向上
       p100.strokeStyle = "rgba(255,0,0,1)"; //定义颜色
 function fff(){
    p100.clearRect(0,0,width,height); //清除原始图形 0 0  表示矩形的左上角的X Y轴坐标
    p100.fillStyle="red";//定义颜色
     p100.beginPath();//从新开始画,防止冲突重叠
     p100.arc(180,dir,dir,0,Math.PI*2,1); //x坐标,y坐标,半径,Math.PI是圆周率  半径也设置成圆点的位置就实现吹气球的效果
     p100.closePath();//结束画布,防止冲突重叠
     p100.fill();//结束渲染
     dir=dir+exp;   //向下移动
 if(dir==0 || dir==height){
   exp=exp*-1; //掉头位置//乘以负一用来调整线路方向
  }
}
//setInterval(code,millisec) 按照指定的周期来调用函数,返回值为定时器的ID值 赋值给一个变量
//clearInterval(idofsetInterval)取消由setInterval()方法设置的定时器。
</script>
<button onclick="tt=setInterval(fff,20);">开始</button>
<button onclick="clearInterval(tt);">停止</button>
</body>
</html>
</span>
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