Home Web Front-end JS Tutorial Detailed explanation of bind() example in Function

Detailed explanation of bind() example in Function

Jan 04, 2017 am 09:59 AM

Preface

bind() accepts countless parameters. The first parameter is the this point of the new function it generates. For example, if I pass a window, no matter where it is called, in this new function this points to window, and the parameters of this new function are the second, third, fourth... nth parameter of bind() plus its original parameters. (Okay, I’m confused myself)

Example introduction

It’s easier to understand if we look at chestnuts. Let’s take a look at the most basic usage of bind():

this.x = 9; 
var module = {
 x: 81,
 getX: function() { return this.x; }
};
 
module.getX(); // 返回 81
 
var retrieveX = module.getX;
retrieveX(); // 返回 9, 在这种情况下,"this"指向全局作用域
 
// 创建一个新函数,将"this"绑定到module对象
// 新手可能会被全局的x变量和module里的属性x所迷惑
var boundGetX = retrieveX.bind(module);
boundGetX(); // 返回 81
Copy after login

It is obvious here that when we call retrieveX under the window object, the result must be x under the window. We bind the module object to this of retrieveX, and the problem is solved. No matter where it is called, this will Points to the module object.

There are also other parameters of bind(). I believe that friends who are exposed to bind() for the first time will be confused when they see the above definition.

Let’s give a chestnut:

function list() {
 return Array.prototype.slice.call(arguments);
}
 
var list1 = list(1, 2, 3); // [1, 2, 3]
 
// 创建一个拥有预设初始参数的函数
var leadingThirtysevenList = list.bind(undefined,[69,37],{a:2});
 
var list2 = leadingThirtysevenList(); // [[69,37],{a:2}]
var list3 = leadingThirtysevenList(1, 2, 3); // [[69,37],{a:2}, 1, 2, 3]
Copy after login

The list function is very simple. It inserts each parameter passed in into an array. We use bind() to set the initial value for the list function, because there is no need Change the pointer of this in the list, so pass undefined directly. Starting from the second parameter, you need to pass in the value of the list function. The return values ​​​​of list2 and list3 explain everything well.

The scenario I usually use bind() is to cooperate with the setTimeout function, because when executing setTimeout, this will point to the window object by default. Before using bind(), I did this:

function Coder(name) {
 var that = this;
 that.name = name;
 that.getName = function() {
  console.log(that.name)
 };
 that.delayGetName = function() {
  setTimeout(that.getName,1000)
 };
}
var me = new Coder('Jins')
me.delayGetName()//延迟一秒输出Jins
Copy after login

Define a pointer that caches this at the top level of the function, so that no matter how it is called, that points to the instance of Coder, but defining one more variable is always uncomfortable.

It’s much simpler to use bind():

function Coder(name) {
 this.name = name;
 this.getName = function() {
  console.log(this.name)
 };
 this.delayGetName = function() {
  setTimeout(this.getName.bind(this),1000)
 };
}
var me = new Coder('Jins')
me.delayGetName()//延迟一秒输出Jins
Copy after login

This is OK, directly bind the this of setTimeout to the outer this, which is definitely what we want!

For more detailed explanations of bind() examples in Function, please pay attention to the PHP Chinese website!


Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. Best Graphic Settings
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
R.E.P.O. How to Fix Audio if You Can't Hear Anyone
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Replace String Characters in JavaScript Replace String Characters in JavaScript Mar 11, 2025 am 12:07 AM

Detailed explanation of JavaScript string replacement method and FAQ This article will explore two ways to replace string characters in JavaScript: internal JavaScript code and internal HTML for web pages. Replace string inside JavaScript code The most direct way is to use the replace() method: str = str.replace("find","replace"); This method replaces only the first match. To replace all matches, use a regular expression and add the global flag g: str = str.replace(/fi

Build Your Own AJAX Web Applications Build Your Own AJAX Web Applications Mar 09, 2025 am 12:11 AM

So here you are, ready to learn all about this thing called AJAX. But, what exactly is it? The term AJAX refers to a loose grouping of technologies that are used to create dynamic, interactive web content. The term AJAX, originally coined by Jesse J

10 jQuery Fun and Games Plugins 10 jQuery Fun and Games Plugins Mar 08, 2025 am 12:42 AM

10 fun jQuery game plugins to make your website more attractive and enhance user stickiness! While Flash is still the best software for developing casual web games, jQuery can also create surprising effects, and while not comparable to pure action Flash games, in some cases you can also have unexpected fun in your browser. jQuery tic toe game The "Hello world" of game programming now has a jQuery version. Source code jQuery Crazy Word Composition Game This is a fill-in-the-blank game, and it can produce some weird results due to not knowing the context of the word. Source code jQuery mine sweeping game

jQuery Parallax Tutorial - Animated Header Background jQuery Parallax Tutorial - Animated Header Background Mar 08, 2025 am 12:39 AM

This tutorial demonstrates how to create a captivating parallax background effect using jQuery. We'll build a header banner with layered images that create a stunning visual depth. The updated plugin works with jQuery 1.6.4 and later. Download the

How do I create and publish my own JavaScript libraries? How do I create and publish my own JavaScript libraries? Mar 18, 2025 pm 03:12 PM

Article discusses creating, publishing, and maintaining JavaScript libraries, focusing on planning, development, testing, documentation, and promotion strategies.

How do I optimize JavaScript code for performance in the browser? How do I optimize JavaScript code for performance in the browser? Mar 18, 2025 pm 03:14 PM

The article discusses strategies for optimizing JavaScript performance in browsers, focusing on reducing execution time and minimizing impact on page load speed.

Auto Refresh Div Content Using jQuery and AJAX Auto Refresh Div Content Using jQuery and AJAX Mar 08, 2025 am 12:58 AM

This article demonstrates how to automatically refresh a div's content every 5 seconds using jQuery and AJAX. The example fetches and displays the latest blog posts from an RSS feed, along with the last refresh timestamp. A loading image is optiona

Getting Started With Matter.js: Introduction Getting Started With Matter.js: Introduction Mar 08, 2025 am 12:53 AM

Matter.js is a 2D rigid body physics engine written in JavaScript. This library can help you easily simulate 2D physics in your browser. It provides many features, such as the ability to create rigid bodies and assign physical properties such as mass, area, or density. You can also simulate different types of collisions and forces, such as gravity friction. Matter.js supports all mainstream browsers. Additionally, it is suitable for mobile devices as it detects touches and is responsive. All of these features make it worth your time to learn how to use the engine, as this makes it easy to create a physics-based 2D game or simulation. In this tutorial, I will cover the basics of this library, including its installation and usage, and provide a

See all articles