


Canvas game development learning part one: First introduction to the tag
Let’s start with the definition of the
<canvas id="myCanvas" width="150" height="150"></canvas>
The closing tag is required. The
<canvas id="game" width="150" height="150"> Oh dear, your browser dosen't support HTML5! Tell you what, why don't you upgrade to a decent browser - you won't regret it!</canvas> <canvas id="clock" width="150" height="150"> <imgsrc="images/clock.png" width="150" height="150"/> </canvas>
method of the canvas element object. At the same time, the obtained There are some functions for drawing. getContext()
Accepts a value describing its type as a parameter. getContext() returns a CanvasRenderingContext2D object.
var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d');
method.
In addition to displaying alternative content on browsers that do not support canvas, you can also use scripts to check whether the browser supports canvas. The method is very simple, just determine whether getContext
exists.
var canvas = document.getElementById('myCanvas'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); // drawing code here } else { // canvas-unsupported code here }
We will start with the following simplest code template (which will be used in subsequent examples).
Canvas tutorial <canvas id="myCanvas" width="150" height="150"></canvas>
If you are careful, you will find that I have prepared a function named draw
, which will be executed once after the page is loaded (by setting the onload attribute of the body tag). Of course, it can also be used in other is called in the event handler function.
The above is one of canvas game development learning: first introduction to the content of the

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