In project development, there are corresponding requirements for the stability and fault tolerance of the system and code. The difference between the code in actual development projects and the sample code is more about the stability, fault tolerance, and scalability of the code's operation.
Because for implementing a function, the core code to implement the function is the same. It may just be optimized in writing, but when it comes to the classes used to implement a certain operation, this is the vast majority. The times are the same.
It seems that in the actual development process, we need to consider many issues, which are not limited to the implementation of a specific function, but more about the stability and scalability of the code.
The above are the problems that need to be faced in actual development. In the recent blog post, the author is also considering how to write this exception, and how to understand the exception. In the blog post, there are also various Few garden friends have put forward their own opinions on the writing and handling of exceptions. Here I will write down some of my understanding. It may be relatively simple and rough, but it is only used as an introduction to lead the big guys to talk. own actual project experience. I hope it will be helpful to everyone, and everyone is welcome to put forward their own ideas and opinions, and share their knowledge and insights.
1. Overview of DotNET exceptions
When it comes to exceptions, we need to know what exceptions are. If we want to learn everything, we should know what we want to learn, so It’s good to have a rough understanding in my mind. An exception occurs when a member fails to perform the action that its name states it can perform.
In .NET, there is no way to return error codes in constructors, getting and setting properties, adding and deleting events, calling operator overloads, calling conversion operators, etc., but errors need to be reported in these constructs. , then an exception handling mechanism must be provided.
In exception handling, the three blocks we often use are: try block; catch block; finally block. These three blocks can be used together or without a catch block. Exception handling blocks can be used nested. The specific method will be introduced below.
In the exception handling mechanism, there are generally three options: rethrow the same exception and notify the code higher in the call stack of the occurrence of the exception; throw a different exception and notify the code higher in the call stack One layer of code provides richer exception information; lets the thread exit from the bottom of the catch block.
There are some guiding suggestions on how to handle exceptions.
1. Proper use of finally blocks
The finally block can ensure that no matter what type of exception the thread throws, it can be executed. The final block is generally used to clean up operations that have been successfully started. Then return to the caller or the code after the finally block.
2. Exception catching needs to be appropriate
Why should we catch exceptions appropriately? The following code, because we cannot catch all exceptions, after catching exceptions, we need to handle these exceptions. If we catch all exceptions, but do not foresee the exceptions that will occur, we will have no way to handle these exceptions. .
If the application code throws an exception, the other end of the application may expect to catch the exception, so it cannot be written as a "size-fits-all" exception block and the exception should be allowed to move up the call stack. Move and let the application code specifically handle this exception.
In the catch block, you can use System.Exception to catch exceptions, but it is best to rethrow the exception at the end of the catch block. The reason will be explained later.
try{ var hkml = GetRegistryKey(rootKey); var subkey = hkml.CreateSubKey(subKey); if (subkey != null && keyName != string.Empty) subkey.SetValue(keyName, keyValue, RegistryValueKind.String); } catch (Exception ex) { Log4Helper.Error("创建注册表错误" + ex); throw new Exception(ex.Message,ex); }
3. Recover from exceptions
After catching the exception, we can write some exception recovery code specifically to allow the program to continue running. When catching exceptions, you need to catch specific exceptions, fully understand under what circumstances an exception will be thrown, and know which types are derived from the caught exception type. Do not handle or catch System.Exception exceptions unless rethrown at the end of the catch block.
4. Maintain state
Under normal circumstances, when we complete an operation or a method, we need to call a combination of several methods to complete it. During the execution process, the completion of the previous methods will appear. An exception occurred in the latter method. When an unrecoverable exception occurs, the partially completed operation is rolled back, because we need to restore the information, so when we catch the exception, we need to capture all the exception information.
5. Hide implementation details to maintain the contract
Sometimes you may need to catch an exception and rethrow a different exception. This can maintain the contract of the method. The exception type thrown should be is a specific exception. Look at the following code:
FileStream fs = null; try { fs = FileStream(); } catch (FileNotFoundException e) { //抛出一个不同的异常,将异常信息包含在其中,并将原来的异常设置为内部异常 throw new NameNotFoundException(); } catch (IOException e) { //抛出一个不同的异常,将异常信息包含在其中,并将原来的异常设置为内部异常 throw new NameNotFoundException(); } finally { if (fs != null) { fs.close(); } }
The above code just illustrates a processing method. All exceptions that are thrown should be passed up the call stack of the method, rather than "swallowing" them and then throwing a new exception. If a type constructor throws an exception and the exception is not caught in the type constructor method, the CLR will catch the exception internally and throw a new TypeInitialztionException instead.
2. Commonly used handling mechanisms for DotNET exceptions
在代码发生异常后,我们需要去处理这个异常,如果一个异常没有得到及时的处理,CLR会终止进程。在异常的处理中,我们可以在一个线程捕获异常,在另一个线程中重新抛出异常。异常抛出时,CLR会在调用栈中向上查找与抛出的异常类型匹配的catch块。如果没有任何catch块匹配抛出的异常类型,就发生一个未处理异常。CLR检测到进程中的任何线程有一个位处理异常,都会终止进程。
1.异常处理块
(1).try块:包含代码通常需要执行一些通用的资源清理操作,或者需要从异常中恢复,或者两者都需要。try块还可以包含也许会抛出异常的代码。一个try块至少有一个关联的catch块或finall块。
(2).catch块:包含的是响应一个异常需要执行的代码。catch关键字后的圆括号中的表达式是捕获类型。捕获类型从System.Exception或者其派生类指定。CLR自上而下搜素一个匹配的catch块,所以应该教具体的异常放在顶部。一旦CLR找到一个具有匹配捕获类型的catch块,就会执行内层所有finally块中的代码,”内层finally“是指抛出异常的tey块开始,到匹配异常的catch块之间的所有finally块。
使用System.Exception捕捉异常后,可以采用在catch块的末尾重新抛出异常,因为如果我们在捕获Exception异常后,没有及时的处理或者终止程序,这一异常可能对程序造成很大的安全隐患,Exception类是所有异常的基类,可以捕获程序中所有的异常,如果出现较大的异常,我们没有及时的处理,造成的问题是巨大的。
(3).finally块:包含的代码是保证会执行的代码。finally块的所有代码执行完毕后,线程退出finally块,执行紧跟在finally块之后的语句。如果不存在finally块,线程将从最后一个catch块之后的语句开始执行。
备注:异常块可以组合和嵌套,对于三个异常块的样例,在这里就不做介绍,异常的嵌套可以防止在处理异常的时候再次出现未处理的异常,以上这些就不再赘述。
2.异常处理实例
(1).异常处理扩展方法
/// <summary> /// 格式化异常消息 /// </summary> /// <param name="e">异常对象</param> /// <param name="isHideStackTrace">是否隐藏异常规模信息</param> /// <returns>格式化后的异常信息字符串</returns> public static string FormatMessage(this Exception e, bool isHideStackTrace = false) { var sb = new StringBuilder(); var count = 0; var appString = string.Empty; while (e != null) { if (count > 0) { appString += " "; } sb.AppendLine(string.Format("{0}异常消息:{1}", appString, e.Message)); sb.AppendLine(string.Format("{0}异常类型:{1}", appString, e.GetType().FullName)); sb.AppendLine(string.Format("{0}异常方法:{1}", appString, (e.TargetSite == null ? null : e.TargetSite.Name))); sb.AppendLine(string.Format("{0}异常源:{1}", appString, e.Source)); if (!isHideStackTrace && e.StackTrace != null) { sb.AppendLine(string.Format("{0}异常堆栈:{1}", appString, e.StackTrace)); } if (e.InnerException != null) { sb.AppendLine(string.Format("{0}内部异常:", appString)); count++; } e = e.InnerException; } return sb.ToString(); }
(2).验证异常
/// <summary> /// 检查字符串是空的或空的,并抛出一个异常 /// </summary> /// <param name="val">值测试</param> /// <param name="paramName">参数检查名称</param> public static void CheckNullOrEmpty(string val, string paramName) { if (string.IsNullOrEmpty(val)) throw new ArgumentNullException(paramName, "Value can't be null or empty"); } /// <summary> /// 请检查参数不是空的或空的,并抛出异常 /// </summary> /// <param name="param">检查值</param> /// <param name="paramName">参数名称</param> public static void CheckNullParam(string param, string paramName) { if (string.IsNullOrEmpty(param)) throw new ArgumentNullException(paramName, paramName + " can't be neither null nor empty"); } /// <summary> /// 检查参数不是无效,并抛出一个异常 /// </summary> /// <param name="param">检查值</param> /// <param name="paramName">参数名称</param> public static void CheckNullParam(object param, string paramName) { if (param == null) throw new ArgumentNullException(paramName, paramName + " can't be null"); } /// <summary> /// 请检查参数1不同于参数2 /// </summary> /// <param name="param1">值1测试</param> /// <param name="param1Name">name of value 1</param> /// <param name="param2">value 2 to test</param> /// <param name="param2Name">name of vlaue 2</param> public static void CheckDifferentsParams(object param1, string param1Name, object param2, string param2Name) { if (param1 == param2) { throw new ArgumentException(param1Name + " can't be the same as " + param2Name, param1Name + " and " + param2Name); } } /// <summary> /// 检查一个整数值是正的(0或更大) /// </summary> /// <param name="val">整数测试</param> public static void PositiveValue(int val) { if (val < 0) throw new ArgumentException("The value must be greater than or equal to 0."); }
(3).Try-Catch扩展操作
/// <summary> /// 对某对象执行指定功能与后续功能,并处理异常情况 /// </summary> /// <typeparam name="T">对象类型</typeparam> /// <param name="source">值</param> /// <param name="action">要对值执行的主功能代码</param> /// <param name="failureAction">catch中的功能代码</param> /// <param name="successAction">主功能代码成功后执行的功能代码</param> /// <returns>主功能代码是否顺利执行</returns> public static bool TryCatch<T>(this T source, Action<T> action, Action<Exception> failureAction, Action<T> successAction) where T : class { bool result; try { action(source); successAction(source); result = true; } catch (Exception obj) { failureAction(obj); result = false; } return result; } /// <summary> /// 对某对象执行指定功能,并处理异常情况 /// </summary> /// <typeparam name="T">对象类型</typeparam> /// <param name="source">值</param> /// <param name="action">要对值执行的主功能代码</param> /// <param name="failureAction">catch中的功能代码</param> /// <returns>主功能代码是否顺利执行</returns> public static bool TryCatch<T>(this T source, Action<T> action, Action<Exception> failureAction) where T : class { return source.TryCatch(action, failureAction, obj => { }); } /// <summary> /// 对某对象执行指定功能,并处理异常情况与返回值 /// </summary> /// <typeparam name="T">对象类型</typeparam> /// <typeparam name="TResult">返回值类型</typeparam> /// <param name="source">值</param> /// <param name="func">要对值执行的主功能代码</param> /// <param name="failureAction">catch中的功能代码</param> /// <param name="successAction">主功能代码成功后执行的功能代码</param> /// <returns>功能代码的返回值,如果出现异常,则返回对象类型的默认值</returns> public static TResult TryCatch<T, TResult>(this T source, Func<T, TResult> func, Action<Exception> failureAction, Action<T> successAction) where T : class { TResult result; try { var u = func(source); successAction(source); result = u; } catch (Exception obj) { failureAction(obj); result = default(TResult); } return result; } /// <summary> /// 对某对象执行指定功能,并处理异常情况与返回值 /// </summary> /// <typeparam name="T">对象类型</typeparam> /// <typeparam name="TResult">返回值类型</typeparam> /// <param name="source">值</param> /// <param name="func">要对值执行的主功能代码</param> /// <param name="failureAction">catch中的功能代码</param> /// <returns>功能代码的返回值,如果出现异常,则返回对象类型的默认值</returns> public static TResult TryCatch<T, TResult>(this T source, Func<T, TResult> func, Action<Exception> failureAction) where T : class { return source.TryCatch(func, failureAction, obj => { }); }
本文没有具体介绍try,catch,finally的使用,而是给出一些比较通用的方法,主要是一般的开发者对于三个块的使用都有一个认识,就不再做重复的介绍。
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