


C# basic knowledge compilation: C# classes and structures (1)
1. Structural and functional characteristics? Implement code?
The structure is defined with the struct keyword, which is similar to the class, but has essential differences. The structure is essentially a value type, it does not require allocation.
Characteristics of structure:
(1) When the structure is passed as a parameter, it is passed by value.
(2). The constructor of the structure must take parameters.
(3). Structure instantiation does not require new.
(4). Structures cannot be inherited, but interfaces can be implemented.
(5). Instance fields cannot be initialized in the structure.
Example:
using System; using System.Collections.Generic; using System.Text; namespace TestStruct { class Program { public struct Circle //定义一个圆 { private const double pi = 3.1415926; public double radius; //半径 /// <summary> /// 构造函数 /// </summary> public Circle(double r) { radius = r; } /// <summary> /// 面积 /// </summary> public double CArea() { return 3.14 * radius * radius; } } static void Main(string[] args) { Circle circle1; //不用new实例化 circle1.radius = 5; Console.WriteLine("圆面积为:" + circle1.CArea()); Circle circle2 = new Circle(1); //用new实例化 Console.WriteLine("圆面积为:" + circle2.CArea()); Console.ReadLine(); } } }
2. What is delegation? Features? When to use delegates instead of interfaces? How to declare, instantiate and use delegates?
(1) A delegate is a class that defines the type of a method. A method can be used as a parameter of another method. Avoid using branches in the program,
The program will be more scalable.
Example:
class Program { public delegate void PrinteDelegate(string name); private static void PrinteEnglish(string name) { Console.WriteLine("Your Name: " + name); } private static void PrinteChinese(string name) { Console.WriteLine("你的大名: " + name); } private static void Printe(string name, PrinteDelegate MakeGreeting) { MakeGreeting(name); } static void Main(string[] args) { Printe("Sam Young", PrinteEnglish); Printe("白杨树", PrinteChinese); Console.ReadLine(); } }
(2). A delegate is similar to a C++ function pointer, but it is type-safe.
Delegate allows methods to be passed as parameters.
Delegates can be used to define callback methods.
Delegates can be chained together; for example, multiple methods can be called on an event.
The method does not need to match the delegate signature exactly. For more information, see Covariance and Contravariance.
C# version 2.0 introduced the concept of anonymous methods, which allow blocks of code to be passed as arguments in place of individually defined methods.
Using delegates, I think it should be used when branches need to call different methods. But for example, in factory mode, different classes
are instantiated according to branches, and interfaces are used in this case.
A delegate is a class that defines the type of a method so that the method can be passed as a parameter of another method. This dynamically assigns the method
The method of giving parameters can avoid using a large number of If-Else (Switch) statements in the program, and at the same time make the program more scalable
.
3. What is a partial class/sub-class? What features? Implement code? Applications? How many rules need to be followed?
Partial class is to use the partial keyword to divide a class into several independent files, but it is still one class in essence. Generally, when a class has too many rows or some functions are relatively independent, partial classes can be used. The most common ones are Form.cs and Form.designer.cs.
Generally, the following rules need to be followed:
(1), the partial keyword must be used
(2), although there are different parts, each part must have the same accessibility, such as public , private, etc.
(3). If any part is declared abstract and sealed, the entire type is considered abstract and sealed
(4). If any part When declaring to inherit a base class, the entire type will inherit the class
(5). Each part can specify different base interfaces, and the final type will implement all interfaces listed in all partial declarations
(6). Any class, structure or interface member declared in a partial definition is available to all other parts.
(7) Nested types can be partial, even if they This is also true if the type in which it is nested is not itself partial.
The above is the summary of C# basic knowledge: C# classes and structures (1). For more related content, please pay attention to the PHP Chinese website (www.php.cn)!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



Guide to Active Directory with C#. Here we discuss the introduction and how Active Directory works in C# along with the syntax and example.

Guide to C# Serialization. Here we discuss the introduction, steps of C# serialization object, working, and example respectively.

Guide to Random Number Generator in C#. Here we discuss how Random Number Generator work, concept of pseudo-random and secure numbers.

Guide to C# Data Grid View. Here we discuss the examples of how a data grid view can be loaded and exported from the SQL database or an excel file.

Guide to Patterns in C#. Here we discuss the introduction and top 3 types of Patterns in C# along with its examples and code implementation.

Guide to Prime Numbers in C#. Here we discuss the introduction and examples of prime numbers in c# along with code implementation.

Guide to Factorial in C#. Here we discuss the introduction to factorial in c# along with different examples and code implementation.

The difference between multithreading and asynchronous is that multithreading executes multiple threads at the same time, while asynchronously performs operations without blocking the current thread. Multithreading is used for compute-intensive tasks, while asynchronously is used for user interaction. The advantage of multi-threading is to improve computing performance, while the advantage of asynchronous is to not block UI threads. Choosing multithreading or asynchronous depends on the nature of the task: Computation-intensive tasks use multithreading, tasks that interact with external resources and need to keep UI responsiveness use asynchronous.
