This article mainly introduces the sample code for implementing the "Don't Step on the White Block" game (compatible with IE) using native JS. It has a very good reference value. Let’s take a look at it with the editor.
It is compatible with IE and will be accelerated every 20 points! ! !
The effect is as follows:
##Picture (1) Game initialization
Picture (2) Game starts
The code is as follows:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <style> *{ margin: 0; padding: 0; } .box { margin: 50px auto 0 auto; width: 400px; height: auto; border: solid 1px #222; } #cont { width: 400px; height: 600px; position: relative; overflow: hidden; } #go { width: 100%; height: 600px; position: absolute; top: 0; font: 700 60px '微软雅黑'; text-align: center; z-index: 99; } #go span { cursor: pointer; background-color: #fff; border-bottom: solid 1px #222; } #main { width: 400px; height: 600px; position: relative; top: -150px; } .row { width: 400px; height: 150px; } .row p { width: 99px; height: 149px; border: solid 1px #222; float: left; border-top-width: 0; border-left-width: 0; cursor: pointer; } #count { border-top: solid 1px #222; width: 400px; height: 50px; font: 700 36px/50px '微软雅黑'; text-align: center; } </style> </head> <body> <p class="box"> <!-- 布局 --> <p id="cont"> <p id="go"> <span>Game start</span> </p> <p id="main"> </p> </p> <p id="count"></p> </p> </body> <script> //得当前样式 function getStyle(obj,arrt){ //兼容IE return obj.currentStyle ? obj.currentStyle[arrt] : getComputedStyle(obj,null)[arrt]; } var main = document.getElementById('main'); var go = document.getElementById('go'); var count = document.getElementById('count'); var cols = ['#1AAB8A','#E15650','#121B39','#80A84E']; //动态创建p function cp(classname){ //创建p var op = document.createElement('p'); //随机值 var index = Math.floor(Math.random()*4); //行 添加相应的class类 op.className = classname; //创建行之后再动态创建4个小p并添加到行里面 for(var j =0;j<4;j++){ var ip = document.createElement('p'); op.appendChild(ip); } //然后把行添加到main里面 //判断需要添加的位置 if(main.children.length == 0){ main.appendChild(op); }else { main.insertBefore(op, main.children[0]); } //随机给行里面的某一个p添加背景色 op.children[index].style.backgroundColor = cols[index]; //标记颜色盒子 op.children[index].className = "i"; } //移动p function move(obj){ //关闭上一个定时器 clearInterval(obj.timer); //默认速度与计分 var speed = 5,num = 0; //定时器管理与开启定时器 obj.timer = setInterval(function(){ //速度 var step = parseInt(getStyle(obj,'top')) + speed; //移动盒子 obj.style.top = step + 'px'; //判断并创建新的盒子 if(parseInt(getStyle(obj,'top')) >= 0){ cp('row'); obj.style.top = -150 + 'px'; } //删除边界外的盒子 if(obj.children.length == 6){ //删除前,如果有盒子没有点击则结束游戏 for(var i = 0;i<4;i++){ if(obj.children[obj.children.length - 1].children[i].className == 'i'){ //游戏结束 obj.style.top = '-150px'; count.innerHTML = '游戏结束,最高得分: ' + num; //关闭定时器 clearInterval(obj.timer); //显示开始游戏 go.children[0].innerHTML = 'Renew game'; go.style.display = "block"; } } obj.removeChild(obj.children[obj.children.length - 1]); } //点击与计分 obj.onclick = function(event){ //点击的不是白盒子 // 兼容IE event = event || window.event; if((event.target? event.target : event.srcElement).className == 'i'){ //点击后的盒子颜色 (event.target? event.target : event.srcElement).style.backgroundColor = "#bbb"; //清除盒子标记 (event.target? event.target : event.srcElement).className = ''; //计分 num++; //显示得分 count.innerHTML = '当前得分: ' + num; }else { //游戏结束 obj.style.top = 0; count.innerHTML = '游戏结束,最高得分: ' + num; //关闭定时器 clearInterval(obj.timer); //显示开始游戏 go.children[0].innerHTML = 'Renew game'; go.style.display = "block"; } //盒子加速 if(num%20 == 0){ speed++; } } },20) } //开始游戏 go.children[0].onclick = function(){ //开始前判断main里面是否有盒子,有则全部删除 if(main.children.length){ //暴力清楚main里面所有盒子 main.innerHTML = ''; } //清空计分 count.innerHTML = '游戏开始'; //隐藏开始盒子 this.parentNode.style.display = "none"; //调用定时器 move(main); } </script> </html>