Table of Contents
Object literal
Factory function
Prototype Chain
ES5 Class
ES6 类
比较
性能
特点
结论
Home Web Front-end JS Tutorial JavaScript object creation patterns and best practices

JavaScript object creation patterns and best practices

Feb 23, 2017 pm 01:48 PM

"Creating objects" in JavaScript is a complex topic. This language provides many ways to create objects, and both newbies and experienced users may feel confused about which one to choose. However, although there are many ways to create objects, and the syntax may seem very different, they may actually be more similar than you think. This article will take you on a journey to sort out object creation methods, revealing the dependencies and progressive relationships between different methods.

Object literal

Our first stop is undoubtedly the simplest way to create objects, object literals. JavaScript always preaches that it can create objects "out of nothing" - no classes, no templates, no prototypes - and "pop", an object with methods and data appears.

var o = {
  x: 42,
  y: 3.14,
  f: function() {},
  g: function() {}
};
Copy after login

But this method has a disadvantage: if we want to create an object of the same type elsewhere, we have to copy and paste the methods, data and initialization of this object. We need a way to create objects of the same type in batches instead of just one.

Factory function

Our next stop is the factory function. Obviously, it is easiest to use this method to create a class of objects with the same structure, interface, and implementation. We do not create an object literal directly, but use the object literal as the return value of the function. When we need to create objects of the same type multiple times or in multiple places, we only need to call this function.

function thing() {
  return {
    x: 42,
    y: 3.14,
    f: function() {},
    g: function() {}
  };
}

var o = thing();
Copy after login

But this method also has a disadvantage: it will cause memory expansion, because each object contains an independent copy of the factory function. In theory we want all objects to share a copy of the factory function.

Prototype Chain

JavaScript provides a built-in mechanism for sharing data between objects, called the prototype chain. When we access a property of an object, it delegates to some other object to complete the request. We can use this to modify the factory function so that each object it creates contains only its own unique data, while requests for other properties are all delegated to a common object on the prototype chain.

var thingPrototype = {
  f: function() {},
  g: function() {}
};

function thing() {
  var o = Object.create(thingPrototype);

  o.x = 42;
  o.y = 3.14;

  return o;
}

var o = thing();
Copy after login

In fact, JavaScript itself has built-in mechanisms to support this common pattern. We don't need to create this shared object (prototype object) ourselves. JavaScript will automatically create a prototype object for each function. We can put the shared data directly in this object.

thing.prototype.f = function() {};
thing.prototype.g = function() {};

function thing() {
  var o = Object.create(thing.prototype);

  o.x = 42;
  o.y = 3.14;

  return o;
}

var o = thing();
Copy after login

But this method also has a disadvantage: it will lead to duplication. The first and last lines of the above thing function are repeated in every "factory function of the delegate prototype", with almost no difference.

ES5 Class

We can extract those repetitive codes and put them into a custom function. This function will create an object and establish a delegation (inheritance) relationship with the prototype of some other arbitrary function (parameter function). Then we use the newly created object as a parameter, call this function (parameter function), and finally return this new object.

function create(fn) {
  var o = Object.create(fn.prototype);

  fn.call(o);

  return o;
}

// ...

Thing.prototype.f = function() {};
Thing.prototype.g = function() {};

function Thing() {
  this.x = 42;
  this.y = 3.14;
}

var o = create(Thing);
Copy after login

In fact, JavaScript also has built-in support for this method. The create function we defined is actually a basic implementation of the new keyword, so we can easily replace create with new.

Thing.prototype.f = function() {};
Thing.prototype.g = function() {};

function Thing() {
  this.x = 42;
  this.y = 3.14;
}

var o = new Thing();
Copy after login

The station we have arrived at is often referred to as the ES5 category. It creates objects through functions, delegates the data that needs to be shared to prototype objects, and uses the new keyword to handle repeated logic.

But this method also has a disadvantage: it is verbose and ugly, and it will be even more verbose and ugly when implementing inheritance.

ES6 类

JavaScript最新的相关改进是ES6 类,用新语法来实现上述功能要简洁得多。

class Thing {
  constructor() {
    this.x = 42;
    this.y = 3.14;
  }

  f() {}
  g() {}
}

var o = new Thing();
Copy after login

比较

多年以来,JavaScript开发者们与原型链的关系总是若即若离,纠缠不清。而今天我们最有可能遇到的两种创建对象的方式,一种是强烈依赖原型链的class语法,另一种则是完全不依赖原型链的工厂函数语法。这两种方式在性能上和特点上是不一样的——尽管差别不太大。

性能

今天的JavaScript引擎已经经过了大幅度的优化,以至于很难通过JavaScript代码来推断怎样会比较快。关键在于测量方法。然而测量方法有时也会失灵。通常每六周就会有更新的JavaScript引擎发布,而在这之前采取的测量方法,和基于这种测量方法做出的决策都有可能失去意义。因此,我的经验法则是选择最官方、最广泛使用的语法,因为大多数时候它经历的实践检验最多,因而性能是最高的。目前来说class语法最符合这一点,在我写这篇文章时,class语法大约比返回字面量的工厂函数快3倍。

特点

随着ES6的发布,类与工厂函数之间曾经存在的几点差异消失了。现在,工厂函数和类都能够强制实现真正的私有数据——工厂函数通过闭包实现,类通过WeakMap实现。两者都能实现多重继承——工厂函数可以将其他属性混入自己的对象,类也可以将其他属性混入自己的原型,或者通过类工厂,通过代理也能实现。工厂函数和类也都可以在需要的时候返回任意对象,语法也都很简单。

结论

综合考虑,我更倾向于class语法。它标准、简单、干净、快速,还提供了所有曾经只有函数工厂才具备的特点。

 以上就是JavaScript 创建对象模式与最佳实践的内容,更多相关内容请关注PHP中文网(www.php.cn)! 


Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Best practices for converting strings to floating point numbers in PHP Best practices for converting strings to floating point numbers in PHP Mar 28, 2024 am 08:18 AM

Converting strings to floating point numbers in PHP is a common requirement during the development process. For example, the amount field read from the database is of string type and needs to be converted into floating point numbers for numerical calculations. In this article, we will introduce the best practices for converting strings to floating point numbers in PHP and give specific code examples. First of all, we need to make it clear that there are two main ways to convert strings to floating point numbers in PHP: using (float) type conversion or using (floatval) function. Below we will introduce these two

What are the best practices for string concatenation in Golang? What are the best practices for string concatenation in Golang? Mar 14, 2024 am 08:39 AM

What are the best practices for string concatenation in Golang? In Golang, string concatenation is a common operation, but efficiency and performance must be taken into consideration. When dealing with a large number of string concatenations, choosing the appropriate method can significantly improve the performance of the program. The following will introduce several best practices for string concatenation in Golang, with specific code examples. Using the Join function of the strings package In Golang, using the Join function of the strings package is an efficient string splicing method.

What are the best practices for the golang framework? What are the best practices for the golang framework? Jun 01, 2024 am 10:30 AM

When using Go frameworks, best practices include: Choose a lightweight framework such as Gin or Echo. Follow RESTful principles and use standard HTTP verbs and formats. Leverage middleware to simplify tasks such as authentication and logging. Handle errors correctly, using error types and meaningful messages. Write unit and integration tests to ensure the application is functioning properly.

Explore best practices for indentation in Go Explore best practices for indentation in Go Mar 21, 2024 pm 06:48 PM

In Go language, good indentation is the key to code readability. When writing code, a unified indentation style can make the code clearer and easier to understand. This article will explore the best practices for indentation in the Go language and provide specific code examples. Use spaces instead of tabs In Go, it is recommended to use spaces instead of tabs for indentation. This can avoid typesetting problems caused by inconsistent tab widths in different editors. The number of spaces for indentation. Go language officially recommends using 4 spaces as the number of spaces for indentation. This allows the code to be

In-depth comparison: best practices between Java frameworks and other language frameworks In-depth comparison: best practices between Java frameworks and other language frameworks Jun 04, 2024 pm 07:51 PM

Java frameworks are suitable for projects where cross-platform, stability and scalability are crucial. For Java projects, Spring Framework is used for dependency injection and aspect-oriented programming, and best practices include using SpringBean and SpringBeanFactory. Hibernate is used for object-relational mapping, and best practice is to use HQL for complex queries. JakartaEE is used for enterprise application development, and the best practice is to use EJB for distributed business logic.

PHP Best Practices: Alternatives to Avoiding Goto Statements Explored PHP Best Practices: Alternatives to Avoiding Goto Statements Explored Mar 28, 2024 pm 04:57 PM

PHP Best Practices: Alternatives to Avoiding Goto Statements Explored In PHP programming, a goto statement is a control structure that allows a direct jump to another location in a program. Although the goto statement can simplify code structure and flow control, its use is widely considered to be a bad practice because it can easily lead to code confusion, reduced readability, and debugging difficulties. In actual development, in order to avoid using goto statements, we need to find alternative methods to achieve the same function. This article will explore some alternatives,

The role and best practices of .env files in Laravel development The role and best practices of .env files in Laravel development Mar 10, 2024 pm 03:03 PM

The role and best practices of .env files in Laravel development In Laravel application development, .env files are considered to be one of the most important files. It carries some key configuration information, such as database connection information, application environment, application keys, etc. In this article, we’ll take a deep dive into the role of .env files and best practices, along with concrete code examples. 1. The role of the .env file First, we need to understand the role of the .env file. In a Laravel should

Git or version control? Key Differences in PHP Project Management Git or version control? Key Differences in PHP Project Management Mar 10, 2024 pm 01:04 PM

Version Control: Basic version control is a software development practice that allows teams to track changes in the code base. It provides a central repository containing all historical versions of project files. This enables developers to easily rollback bugs, view differences between versions, and coordinate concurrent changes to the code base. Git: Distributed Version Control System Git is a distributed version control system (DVCS), which means that each developer's computer has a complete copy of the entire code base. This eliminates dependence on a central server and increases team flexibility and collaboration. Git allows developers to create and manage branches, track the history of a code base, and share changes with other developers. Git vs Version Control: Key Differences Distributed vs Set

See all articles