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HTML5 canvas basic drawing drawing curve

黄舟
Release: 2018-05-14 11:03:22
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is a new tag in HTML5, used to draw graphics. In fact, this tag is the same as other tags. The special thing is that this tag can Get a CanvasRenderingContext2D object, we can control the object for drawing through JavaScript script.
is just a container for drawing graphics. In addition to attributes such as id, class, style, etc., it also has height and width attributes. There are three main steps for drawing on the > element:
1. Get the DOM object corresponding to the element, which is a Canvas object;
2. Call the getContext() method of the Canvas object, Get a CanvasRenderingContext2D object;
3. Call the CanvasRenderingContext2D object for drawing.
Drawing curves
There are four functions for drawing curves, namely:
•context.arc(x,y,r,sAngle,eAngle,counterclockwise); Used to create arcs/curves (used to create circles or partial circles). Received parameter meaning:
| Parameter| Meaning|
| :————- |:————-|
| x | x coordinate of the center of the circle|
|y| y-coordinate of the center of the circle |
|r|radius of the circle|
|sAngle|starting angle in radians (the three o'clock position of an arc's circle is 0 degrees)|
|eAngle |End angle in radians|
|counterclockwise|Optional. Specifies whether the plot should be drawn counterclockwise or clockwise. False = clockwise, true = counterclockwise |
The following are several examples of several arc() functions:

var canvas = document.getElementById("canvas");   

    var context = canvas.getContext("2d");   

      

    context.strokeStyle = "#F22D0D";   

    context.lineWidth = "2";   

    //绘制圆   

    context.beginPath();   

    context.arc(100,100,40,0,2*Math.PI);   

    context.stroke();   

      

    //绘制半圆   

    context.beginPath();   

    context.arc(200,100,40,0,Math.PI);   

    context.stroke();   

      

    //绘制半圆,逆时针   

    context.beginPath();   

    context.arc(300,100,40,0,Math.PI,true);   

    context.stroke();   

      

    //绘制封闭半圆   

    context.beginPath();   

    context.arc(400,100,40,0,Math.PI);   

    context.closePath();   

    context.stroke();
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The effect is as follows:

HTML5 canvas basic drawing drawing curve
•context.arcTo(x1,y1,x2,y2,r); Create an arc/curve on the canvas between two tangents. Meaning of the parameters received:
HTML5 canvas basic drawing drawing curve

It should be noted here that the starting point of the curve drawn by the arcTo function needs to be set through the moveTo() function. Below, the arcTo function is used to draw a rounded rectangle:

function createRoundRect(context , x1 , y1 , width , height , radius)   

        {   

            // 移动到左上角   

            context.moveTo(x1 + radius , y1);   

            // 添加一条连接到右上角的线段   

            context.lineTo(x1 + width - radius, y1);   

            // 添加一段圆弧   

            context.arcTo(x1 + width , y1, x1 + width, y1 + radius, radius);   

            // 添加一条连接到右下角的线段   

            context.lineTo(x1 + width, y1 + height - radius);   

            // 添加一段圆弧   

            context.arcTo(x1 + width, y1 + height , x1 + width - radius, y1 + height , radius);   

            // 添加一条连接到左下角的线段   

            context.lineTo(x1 + radius, y1 + height);    

            // 添加一段圆弧   

            context.arcTo(x1, y1 + height , x1 , y1 + height - radius , radius);   

            // 添加一条连接到左上角的线段   

            context.lineTo(x1 , y1 + radius);   

            // 添加一段圆弧   

            context.arcTo(x1 , y1 , x1 + radius , y1 , radius);   

            context.closePath();   

        }   

        // 获取canvas元素对应的DOM对象   

        var canvas = document.getElementById('mc');   

        // 获取在canvas上绘图的CanvasRenderingContext2D对象   

        var context = canvas.getContext('2d');   

        context.lineWidth = 3;   

        context.strokeStyle = "#F9230B";   

        createRoundRect(context , 30 , 30 , 400 , 200 , 50);   

        context.stroke();
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The effect is as follows:

HTML5 canvas basic drawing drawing curve
•context.quadraticCurveTo(cpx,cpy,x,y);Draw a quadratic Bezier curve , the parameter meaning is as follows:
HTML5 canvas basic drawing drawing curve

The starting point of the curve is the last point in the current path. If the path does not exist, use the beginPath() and moveTo() methods to define the starting point.
•context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y); Draw a cubic Bezier curve with the following parameters:
HTML5 canvas basic drawing drawing curve

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