Home WeChat Applet Mini Program Development WeChat mini program widget implements live broadcast like bubble effect based on Canvas

WeChat mini program widget implements live broadcast like bubble effect based on Canvas

May 22, 2018 am 10:36 AM

This article mainly introduces the WeChat applet widget in detail, and implements the live broadcast like bubble effect based on Canvas. It has a certain reference value. Interested friends can refer to it.

First post Canvas implements the live broadcast like bubble effect diagram:

微信小程序小组件 基于Canvas实现直播点赞气泡效果

## Implementation details:

1.JS:

drawImage:function(data){[/align]
    var that = this
    var p10= data[0][0];  /* 三阶贝塞尔曲线起点坐标值*/
    var p11= data[0][1];  /* 三阶贝塞尔曲线第一个控制点坐标值*/
    var p12= data[0][2];  /* 三阶贝塞尔曲线第二个控制点坐标值*/
    var p13= data[0][3];  /* 三阶贝塞尔曲线终点坐标值*/
    var p20= data[1][0];
    var p21= data[1][1];
    var p22= data[1][2];
    var p23= data[1][3];
    var p30= data[2][0];
    var p31= data[2][1];
    var p32= data[2][2];
    var p33= data[2][3];
    var t = factor.t;
    /*计算多项式系数 (下同)*/  
    var cx1 = 3*(p11.x-p10.x);
    var bx1 = 3*(p12.x-p11.x)-cx1;
    var ax1 = p13.x-p10.x-cx1-bx1;
    var cy1 = 3*(p11.y-p10.y);
    var by1 = 3*(p12.y-p11.y)-cy1;
    var ay1 = p13.y-p10.y-cy1-by1;
    var xt1 = ax1*(t*t*t)+bx1*(t*t)+cx1*t+p10.x;
    var yt1 = ay1*(t*t*t)+by1*(t*t)+cy1*t+p10.y;
    var cx2 = 3*(p21.x-p20.x);
    var bx2 = 3*(p22.x-p21.x)-cx2;
    var ax2 = p23.x-p20.x-cx2-bx2;
    var cy2 = 3*(p21.y-p20.y);
    var by2 = 3*(p22.y-p21.y)-cy2;
    var ay2 = p23.y-p20.y-cy2-by2;
    var xt2 = ax2*(t*t*t)+bx2*(t*t)+cx2*t+p20.x;
    var yt2 = ay2*(t*t*t)+by2*(t*t)+cy2*t+p20.y;
    var cx3 = 3*(p31.x-p30.x);
    var bx3 = 3*(p32.x-p31.x)-cx3;
    var ax3 = p33.x-p30.x-cx3-bx3;
    var cy3 = 3*(p31.y-p30.y);
    var by3 = 3*(p32.y-p31.y)-cy3;
    var ay3 = p33.y-p30.y-cy3-by3;
    /*计算xt yt的值 */
    var xt3 = ax3*(t*t*t)+bx3*(t*t)+cx3*t+p30.x;
    var yt3 = ay3*(t*t*t)+by3*(t*t)+cy3*t+p30.y;
    factor.t +=factor.speed;
    ctx.drawImage("../../images/heart1.png",xt1,yt1,30,30);
    ctx.drawImage("../../images/heart2.png",xt2,yt2,30,30);
    ctx.drawImage("../../images/heart3.png",xt3,yt3,30,30);
    ctx.draw();
    if(factor.t>1){
      factor.t=0;
      cancelAnimationFrame(timer);
      that.startTimer();
    }else{
      timer =requestAnimationFrame(function(){
        that.drawImage([[{x:30,y:400},{x:70,y:300},{x:-50,y:150},{x:30,y:0}],[{x:30,y:400},{x:30,y:300},{x:80,y:150},{x:30,y:0}],[{x:30,y:400},{x:0,y:90},{x:80,y:100},{x:30,y:0}]])
     })
    }}
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2. Principle:


a. By drawing three different third-order Bezier curves, select three pictures and let them move along their respective Bezier curves. The movement trajectories are as follows:

微信小程序小组件 基于Canvas实现直播点赞气泡效果

b. Calculate the mathematical expression of third-order Bezier curve x(t), y(t).


The third-order Bezier curve forms a curve through four points, two control points, a starting point and an end point.


Use polynomial coefficients to get the mathematical expressions of x(t), y(t):

cx = 3 * ( x1 - x0 )
bx = 3 * ( x2 - x1 ) - cx
ax = x3 - x0 - cx - bx
cy = 3 * ( y1 - y0 )    
by = 3 * ( y2 - y1 ) - cy
ay = y3 - y0 - cy - by
x(t) = ax * t ^ 3 + bx * t ^ 2 + cx * t + x0
y(t) = ay * t ^ 3 + by * t ^ 2 + cy * t + y0
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Three Bezier curves are drawn here, just apply the formula three times , no loop is used here. If there are many Bezier curves, you can use a loop to call ctx.drawImage, where factor.t is the parameter of the third-order Bezier curve, the value range is [0,1], and finally call ctx .draw(), and set the timer to realize the picture moving along the Bezier curve.

3.Tip:


The timer used here is implemented through the requestAnimationFrame() function. The reason for deprecating setInterval is that there is a frame stuck phenomenon in the actual test and the animation display has Subtle discontinuities.

For more WeChat applet widgets to implement live broadcast like bubble effect based on Canvas, please pay attention to the PHP Chinese website!

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