Everyone is familiar with RabbitMq. This article mainly shares the encapsulation of RabbitMQ.Client after learning rabbitmq. At the end of the article, I will present the encapsulated components and demo.
As can be seen from the figure below, the publisher (Publisher) first sends the message to the exchange (Exchange), and then sends it from the exchange to the specified queue (Queue). The binding relationship between the exchange and the queue has been declared before, and the final consumption The customer (Customer) can subscribe to or actively obtain specified queue messages for consumption.
Then the subscription and active retrieval just mentioned can be understood as push (passive) and pull (active).
Push, as long as a message is added to the queue, idle consumers will be notified to consume. (If I don’t look for you, I’ll just wait for you to look for me, observer mode) Pull, the consumer will not be notified, but the consumer will take the initiative to fetch the queue messages in a round-robin manner or at regular intervals. (I only go to you when I need it)
Let me give you an example of a usage scenario. Suppose there are two systems: an order system and a shipping system. Shipping message instructions are initiated from the order system. In order to ship goods in a timely manner, the shipping system needs to subscribe to the queue and process them as long as there are instructions.
However, the program occasionally encounters exceptions, such as network or DB timeout, and the message is thrown into the failure queue. In this case, a resend mechanism is needed. But I don’t want to do while(IsPostSuccess == True), because as long as an exception occurs, there will be exceptions within a certain period of time, and such retry is meaningless.
At this time, there is no need to process the message in time. There is a JOB to fetch the failed queue message regularly or every few minutes (number of failures * interval minutes) and resend it.
Publish package
1 /// <summary> 2 /// 交换器声明 3 /// </summary> 4 /// <param name="iModel"></param> 5 /// <param name="exchange">交换器</param> 6 /// <param name="type">交换器类型: 7 /// 1、Direct Exchange – 处理路由键。需要将一个队列绑定到交换机上,要求该消息与一个特定的路由键完全 8 /// 匹配。这是一个完整的匹配。如果一个队列绑定到该交换机上要求路由键 “dog”,则只有被标记为“dog”的 9 /// 消息才被转发,不会转发dog.puppy,也不会转发dog.guard,只会转发dog10 /// 2、Fanout Exchange – 不处理路由键。你只需要简单的将队列绑定到交换机上。一个发送到交换机的消息都11 /// 会被转发到与该交换机绑定的所有队列上。很像子网广播,每台子网内的主机都获得了一份复制的消息。Fanout12 /// 交换机转发消息是最快的。13 /// 3、Topic Exchange – 将路由键和某模式进行匹配。此时队列需要绑定要一个模式上。符号“#”匹配一个或多14 /// 个词,符号“*”匹配不多不少一个词。因此“audit.#”能够匹配到“audit.irs.corporate”,但是“audit.*”15 /// 只会匹配到“audit.irs”。</param>16 /// <param name="durable">持久化</param>17 /// <param name="autoDelete">自动删除</param>18 /// <param name="arguments">参数</param>19 private static void ExchangeDeclare(IModel iModel, string exchange, string type = ExchangeType.Direct,20 bool durable = true,21 bool autoDelete = false, IDictionary<string, object> arguments = null)22 {23 exchange = exchange.IsNullOrWhiteSpace() ? "" : exchange.Trim();24 iModel.ExchangeDeclare(exchange, type, durable, autoDelete, arguments);25 }26 27 /// <summary>28 /// 队列声明29 /// </summary>30 /// <param name="channel"></param>31 /// <param name="queue">队列</param>32 /// <param name="durable">持久化</param>33 /// <param name="exclusive">排他队列,如果一个队列被声明为排他队列,该队列仅对首次声明它的连接可见,34 /// 并在连接断开时自动删除。这里需要注意三点:其一,排他队列是基于连接可见的,同一连接的不同信道是可35 /// 以同时访问同一个连接创建的排他队列的。其二,“首次”,如果一个连接已经声明了一个排他队列,其他连36 /// 接是不允许建立同名的排他队列的,这个与普通队列不同。其三,即使该队列是持久化的,一旦连接关闭或者37 /// 客户端退出,该排他队列都会被自动删除的。这种队列适用于只限于一个客户端发送读取消息的应用场景。</param>38 /// <param name="autoDelete">自动删除</param>39 /// <param name="arguments">参数</param>40 private static void QueueDeclare(IModel channel, string queue, bool durable = true, bool exclusive = false,41 bool autoDelete = false, IDictionary<string, object> arguments = null)42 {43 queue = queue.IsNullOrWhiteSpace() ? "UndefinedQueueName" : queue.Trim();44 channel.QueueDeclare(queue, durable, exclusive, autoDelete, arguments);45 }46 47 /// <summary>48 /// 获取Model49 /// </summary>50 /// <param name="exchange">交换机名称</param>51 /// <param name="queue">队列名称</param>52 /// <param name="routingKey"></param>53 /// <param name="isProperties">是否持久化</param>54 /// <returns></returns>55 private static IModel GetModel(string exchange, string queue, string routingKey, bool isProperties = false)56 {57 return ModelDic.GetOrAdd(queue, key =>58 {59 var model = _conn.CreateModel();60 ExchangeDeclare(model, exchange, ExchangeType.Fanout, isProperties);61 QueueDeclare(model, queue, isProperties);62 model.QueueBind(queue, exchange, routingKey);63 ModelDic[queue] = model;64 return model;65 });66 }67 68 /// <summary>69 /// 发布消息70 /// </summary>71 /// <param name="routingKey">路由键</param>72 /// <param name="body">队列信息</param>73 /// <param name="exchange">交换机名称</param>74 /// <param name="queue">队列名</param>75 /// <param name="isProperties">是否持久化</param>76 /// <returns></returns>77 public void Publish(string exchange, string queue, string routingKey, string body, bool isProperties = false)78 {79 var channel = GetModel(exchange, queue, routingKey, isProperties);80 81 try82 {83 channel.BasicPublish(exchange, routingKey, null, body.SerializeUtf8());84 }85 catch (Exception ex)86 {87 throw ex.GetInnestException();88 }89 }
Next time is a screenshot of the publishing speed of the native test:
4.2W/S is a stable speed, and deserialization (ToJson) will be slightly faster.
Subscription package
/// <summary> /// 获取Model /// </summary> /// <param name="queue">队列名称</param> /// <param name="isProperties"></param> /// <returns></returns> private static IModel GetModel(string queue, bool isProperties = false) { return ModelDic.GetOrAdd(queue, value => { var model = _conn.CreateModel(); QueueDeclare(model, queue, isProperties); //每次消费的消息数 model.BasicQos(0, 1, false); ModelDic[queue] = model; return model; }); } /// <summary> /// 接收消息 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="queue">队列名称</param> /// <param name="isProperties"></param> /// <param name="handler">消费处理</param> /// <param name="isDeadLetter"></param> public void Subscribe<T>(string queue, bool isProperties, Action<T> handler, bool isDeadLetter) where T : class { //队列声明 var channel = GetModel(queue, isProperties); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { var body = ea.Body; var msgStr = body.DeserializeUtf8(); var msg = msgStr.FromJson<T>(); try { handler(msg); } catch (Exception ex) { ex.GetInnestException().WriteToFile("队列接收消息", "RabbitMq"); if (!isDeadLetter) PublishToDead<DeadLetterQueue>(queue, msgStr, ex); } finally { channel.BasicAck(ea.DeliveryTag, false); } }; channel.BasicConsume(queue, false, consumer); }
Next time is a screenshot of the publishing speed of the native test:
When it is fast, it is 1.9K/S, and when it is slow, it is 1.7K/S.
Pull package
/// <summary> /// 获取消息 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="exchange"></param> /// <param name="queue"></param> /// <param name="routingKey"></param> /// <param name="handler">消费处理</param> private void Poll<T>(string exchange, string queue, string routingKey, Action<T> handler) where T : class { var channel = GetModel(exchange, queue, routingKey); var result = channel.BasicGet(queue, false); if (result.IsNull()) return; var msg = result.Body.DeserializeUtf8().FromJson<T>(); try { handler(msg); } catch (Exception ex) { ex.GetInnestException().WriteToFile("队列接收消息", "RabbitMq"); } finally { channel.BasicAck(result.DeliveryTag, false); } }
When it is fast, it is 1.8K/s, and when it is stable, it is 1.5K/S.
首先说明下,RabbitMq只是提供了这个RPC的功能,但是并不是真正的RPC,为什么这么说:
1、传统Rpc隐藏了调用细节,像调用本地方法一样传参、抛出异常
2、RabbitMq的Rpc是基于消息的,消费者消费后,通过新队列返回响应结果。
/// <summary> /// RPC客户端 /// </summary> /// <param name="exchange"></param> /// <param name="queue"></param> /// <param name="routingKey"></param> /// <param name="body"></param> /// <param name="isProperties"></param> /// <returns></returns> public string RpcClient(string exchange, string queue, string routingKey, string body, bool isProperties = false) { var channel = GetModel(exchange, queue, routingKey, isProperties); var consumer = new QueueingBasicConsumer(channel); channel.BasicConsume(queue, true, consumer); try { var correlationId = Guid.NewGuid().ToString(); var basicProperties = channel.CreateBasicProperties(); basicProperties.ReplyTo = queue; basicProperties.CorrelationId = correlationId; channel.BasicPublish(exchange, routingKey, basicProperties, body.SerializeUtf8()); var sw = Stopwatch.StartNew(); while (true) { var ea = consumer.Queue.Dequeue(); if (ea.BasicProperties.CorrelationId == correlationId) { return ea.Body.DeserializeUtf8(); } if (sw.ElapsedMilliseconds > 30000) throw new Exception("等待响应超时"); } } catch (Exception ex) { throw ex.GetInnestException(); } } /// <summary> /// RPC服务端 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="exchange"></param> /// <param name="queue"></param> /// <param name="isProperties"></param> /// <param name="handler"></param> /// <param name="isDeadLetter"></param> public void RpcService<T>(string exchange, string queue, bool isProperties, Func<T, T> handler, bool isDeadLetter) { //队列声明 var channel = GetModel(queue, isProperties); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { var body = ea.Body; var msgStr = body.DeserializeUtf8(); var msg = msgStr.FromJson<T>(); var props = ea.BasicProperties; var replyProps = channel.CreateBasicProperties(); replyProps.CorrelationId = props.CorrelationId; try { msg = handler(msg); } catch (Exception ex) { ex.GetInnestException().WriteToFile("队列接收消息", "RabbitMq"); } finally { channel.BasicPublish(exchange, props.ReplyTo, replyProps, msg.ToJson().SerializeUtf8()); channel.BasicAck(ea.DeliveryTag, false); } }; channel.BasicConsume(queue, false, consumer); }
View Code
可以用,但不建议去用。可以考虑其他的RPC框架。grpc、thrift等。
本篇文章,没有过多的写RabbitMq的知识点,因为园子的学习笔记实在太多了。下面把我的代码奉上 http://www.php.cn/ 。如果有发现写得不对的地方麻烦在评论指出,我会及时修改以免误导别人。
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