The prototype is an object through which other objects can implement property inheritance. Any object can become an inheritance. All objects have a prototype by default. Because the prototype itself is also an object, each prototype itself has a prototype. Any object has a prototype attribute, recorded as: __proto__. Whenever we define an object, its __proto__ attribute points to its prototype. An example is as follows:
var foo = { x: 10, y: 20 };
This attribute will be reserved even if we do not specify prototype. If we have a clear pointer, then the linked list will be connected. It should be noted that prototype itself also has a pointer, which is the most advanced object.prototype. An example is as follows:
var a = { x: 10, calculate: function (z) { return this.x + this.y + z } }; var b = { y: 20, __proto__: a }; var c = { y: 30, __proto__: a }; // call the inherited method b.calculate(30); // 60
After understanding the principles of prototypes, how to use prototypes? In other words, what is the role of prototypes?
General beginners, after just learning the basic javascript syntax, use function-oriented programming. The following code:
var decimalDigits = 2, tax = 5; function add(x, y) { return x + y; } function subtract(x, y) { return x - y; } //alert(add(1, 3));
Get the final result by executing each function. But using prototypes, we can optimize some of our code, using constructor:
First, only variables are stored in the function body:
var Calculator = function (decimalDigits, tax) { this.decimalDigits = decimalDigits; this.tax = tax; };
The specific method is through prototype Properties to set:
Calculator.prototype = { add: function (x, y) { return x + y; }, subtract: function (x, y) { return x - y; } }; //alert((new Calculator()).add(1, 3));
In this way, you can perform corresponding function operations by instantiating the object. This is also the method used by general js frameworks.
Another function of the prototype is to implement inheritance. First, define the parent object:
var BaseCalculator = function() { this.decimalDigits = 2; }; BaseCalculator.prototype = { add: function(x, y) { return x + y; }, subtract: function(x, y) { return x - y; } };
Then define the child object and point the prototype of the child object to the instantiation of the parent element:
var Calculator = function () { //为每个实例都声明一个税收数字 this.tax = 5; }; Calculator.prototype = new BaseCalculator();
We can see that the prototype of Calculator points to the one of BaseCalculator On the instance, the purpose is to let Calculator integrate its two functions of add(x,y) and subtract(x,y). Another point to mention is that since its prototype is an instance of BaseCalculator, no matter you create How many Calculator object instances, their prototypes point to the same instance.
After running the above code, we can see that because the prototype of Calculator points to the instance of BaseCalculator, its decimalDigits attribute value can be accessed. Then if I don’t want Calculator to access the constructor of BaseCalculator Declared attribute value, what should I do? Just point Calculator to the prototype of BaseCalculator instead of the instance. The code is as follows:
var Calculator = function () { this.tax= 5; }; Calculator.prototype = BaseCalculator.prototype;
When using third-party libraries, sometimes the prototype methods they define cannot meet our needs, so we can add some methods ourselves. The code is as follows:
//覆盖前面Calculator的add() function Calculator.prototype.add = function (x, y) { return x + y + this.tax; }; var calc = new Calculator(); alert(calc.add(1, 1));
The object's prototype points to the object's parent, and the parent's prototype points to the parent's parent. This prototype-level relationship is called Prototype Chain.
When looking for the properties of an object, JavaScript will traverse the prototype chain upward until it finds the property with the given name. When the search reaches the top of the prototype chain, that is, Object.prototype, the specified property is still not found. Property will return undefined.
The example is as follows:
function foo() { this.add = function (x, y) { return x + y; } } foo.prototype.add = function (x, y) { return x + y + 10; } Object.prototype.subtract = function (x, y) { return x - y; } var f = new foo(); alert(f.add(1, 2)); //结果是3,而不是13 alert(f.subtract(1, 2)); //结果是-1
We can find that subtrace follows the principle of looking upward, while add has an accident. The reason is that when searching for the attribute, it first searches for its own attributes, and if not, then searches for the prototype .
Speaking of Object.prototype, we have to mention one of its methods, hasOwnProperty. It can determine whether an object contains custom properties rather than properties on the prototype chain. It is the only function in JavaScript that handles properties but does not look up the prototype chain. The usage code is as follows:
// 修改Object.prototype Object.prototype.bar = 1; var foo = {goo: undefined}; foo.bar; // 1 'bar' in foo; // true foo.hasOwnProperty('bar'); // false foo.hasOwnProperty('goo'); // true
In order to determine the relationship between the prototype object and an instance, the isPrototyleOf method has to be introduced. The demonstration is as follows:
alert(Cat.prototype.isPrototypeOf(cat2)); //true
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