Following the path I learned last time in HTML5, I drew a circle to make a dynamic clock, and the inversion of different-dimensional space made a moving solar system. In the past two days, I will learn about drawing lines, drawing circles, filling and other knowledge points. Combined to make a simple online drawing tool:
View DEMO: HTML5 simple online drawing tool
Function includes free brush, eraser, text filling , draw triangles, draw circles, etc. It feels quite difficult for a novice like me, but I still "spelled" it out slowly by referring to the information.
Free brush ideas:
/******* 自由画笔 *******/ function dBrush(n){ setStatus(actions,n,1); //鼠标按下的时候 var status = 0; canvas.onmousedown=function(e){ e=window.event||e; var sX=e.pageX-this.offsetLeft; var sY=e.pageY-this.offsetTop; can.beginPath(); can.moveTo(sX,sY); status=1; } //鼠标移动的时候 canvas.onmousemove=function(e){ e=window.event||e; var eX=e.pageX-this.offsetLeft; var eY=e.pageY-this.offsetTop; if(status==1){ can.lineTo(eX,eY); can.stroke(); }else {return false} } //鼠标抬起的时候 canvas.onmouseup=function(){ can.closePath(); status=0; } //鼠标移出canvas画布结束画图 canvas.onmouseout=function(){ can.closePath(); status=0; } }
Fill text, mainly using fillText(val,x,y):
/******* 文字 *******/ function dText(n){ setStatus(actions,n,1); canvas.onmousedown=function(e){ e=window.event||e; var x=e.pageX-this.offsetLeft; var y=e.pageY-this.offsetTop; var val = window.prompt('输入填充的文字',''); if(val==null) return false; //输入为空则返回 can.fillText(val,x,y); dBrush(0); //填入文字后返回自由画笔工具 } canvas.onmouseup=null; canvas.onmousemove=null; canvas.onmouseout=null; }
Straight line tool, mainly determine the starting point and end point, and then lineTo(x,y) is enough:
/******* 直线 *******/ function dLine(n){ setStatus(actions,n,1); //画直线,鼠标按下时,当前鼠标位置为起点 canvas.onmousedown=function(e){ e=window.event||e; var sX=e.pageX-this.offsetLeft; var sY=e.pageY-this.offsetTop; can.beginPath(); can.moveTo(sX,sY); } //画直线,鼠标抬起时,当前鼠标位置为终点 canvas.onmouseup=function(e){ e=window.event||e; var eX=e.pageX-this.offsetLeft; var eY=e.pageY-this.offsetTop; can.lineTo(eX,eY); can.closePath(); can.stroke(); } canvas.onmousemove=null; canvas.onmouseout=null; }
Finally, paste a hollow circle, the starting point coordinate is the center of the circle, and the mouse movement distance is the radius:
/******* 空心圆圈 *******/ function dArc(n){ setStatus(actions,n,1); var sX=0; //内部的“全局标量” var sY=0; //画空心圆,鼠标按下时,当前鼠标位置为圆心 canvas.onmousedown=function(e){ e=window.event||e; sX=e.pageX-this.offsetLeft; sY=e.pageY-this.offsetTop; } //画空心圆,鼠标抬起时,当前鼠标位置为外圆结束点 canvas.onmouseup=function(e){ e=window.event||e; var eX=e.pageX-this.offsetLeft; var eY=e.pageY-this.offsetTop; var dX=eX-sX var dY=eY-sY; //计算出半径 var r = Math.sqrt(Math.pow(dX,2)+Math.pow(dY,2)); can.beginPath(); can.arc(sX,sY,r,0,360,false); can.closePath(); can.stroke(); } canvas.onmousemove=null; canvas.onmouseout=null; }
Okay, the rest of the other tool codes I won’t post it anymore, you can view the source code in the DEMO.
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