Everyone has basically played the game Fishing Master. Now I will make one using js+HTML5 Implemented mini-game
<!doctype html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black" /> <link rel="apple-touch-icon" href="images/icon.png"/> <link rel="apple-touch-startup-image" href="images/icon.png" /> <style type="text/css"> body, p, canvas { image-rendering: optimizeSpeed; -webkit-image-rendering: optimizeSpeed; -webkit-interpolation-mode: nearest-neighbor; } body{padding:0; margin:0;font-size:12px;background-color:#000;} body, html{height: 100%;} #outer{height:100%; overflow:hidden; position:relative; width:100%;} #outer[id]{display:table; position:static;} #middle{position:absolute; top:50%;} /* for ie only*/ #middle[id]{display:table-cell; vertical-align:middle; position:static;} </style> <title>Fish Joy in HTML5</title> <script type="text/javascript" src="js/quark.base-1.0.0.alpha.min.js"></script> <!--<script type="text/javascript" src="fishjoy.game.js"></script>--> <script type="text/javascript" src="src/R.js"></script> <script type="text/javascript" src="src/Utils.js"></script> <script type="text/javascript" src="src/fishjoy.js"></script> <script type="text/javascript" src="src/FishManager.js"></script> <script type="text/javascript" src="src/FishGroup.js"></script> <script type="text/javascript" src="src/views/Fish.js"></script> <script type="text/javascript" src="src/views/Cannon.js"></script> <script type="text/javascript" src="src/views/Bullet.js"></script> <script type="text/javascript" src="src/views/Num.js"></script> <script type="text/javascript" src="src/views/Player.js"></script> </head> <body> <p id="outer"> <p id="middle"> <p id="container" style="position:relative;width:980px;height:545px;top:-50%;margin:0 auto;"></p> <p id="msg"></p> </p> </p> <p id="fps" style="position:absolute;top:0;left:0;color:#fff;"></p> </body> </html>
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