Home > Web Front-end > H5 Tutorial > Share an example code of a web version of minesweeper game made with h5

Share an example code of a web version of minesweeper game made with h5

零下一度
Release: 2017-05-11 14:26:39
Original
6567 people have browsed it

I have nothing to do to write a minesweeper, the algorithm is not very good... It's just okay, it's really good, you can take a look

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>扫雷</title>
</head>
<body>
    <script>
        function Set(r,c,hard){
            var data = new Array();
            for(var i=0;i<r;i++){data[i]=new Array(c);}
            for (var i = 0; i < r*c; i++)
            {
                var ran=Math.floor(Math.random()*100);
                data[Math.floor(i / c)][i % c] =ran<hard?1:0;    
            }
            return data;
        }
        
        function GetNewData(data,r,c){
            var newdata = new Array();
            for(var i=0;i<r;i++){newdata[i]=new Array(c);}
            for (var i = 0; i < r * c; i++)
            {
                if (data[Math.floor(i / c)][i % c] == 1)
                {
                    newdata[Math.floor(i / c)][i % c] = 9;
                }
                else
                {
                    var d = 0;
                    for (var j = 0; j < 9; j++)
                    {
                        if (Math.floor(i / c) + (Math.floor(j / 3) - 1)>=0 && i % c + (j % 3 - 1) >= 0 &&
                            Math.floor(i / c) + (Math.floor(j / 3) - 1) < r && i % c + (j % 3 - 1) < c &&
                            data[Math.floor(i / c) + Math.floor(j / 3 - 1)][i % c + (j % 3 - 1)] == 1)
                        {
                            d++;
                        }
                    }
                    newdata[Math.floor(i / c)][i % c] = d;
                }
            }
            return newdata;
        }
        function GetRegion(rr,cc,data,list){
            if (data[rr][cc]!=0)
            {
                return;
            }
            else
            {
                for (var j = 0; j < 9; j++)
                {
                    if (rr+ (Math.floor(j / 3) - 1)>=0 && cc + (j % 3 - 1) >= 0 &&
                        rr + (Math.floor(j / 3) - 1) < r && cc + (j % 3 - 1) < c &&
                        data[rr+ Math.floor(j / 3 - 1)][cc+ (j % 3 - 1)] == 0)
                    {
                        var pr=rr+ Math.floor(j / 3 - 1);
                        var pc=cc+ (j % 3 - 1);
                        console.log(pr,pc);
                        if(contains(list,{r:pr,c:pc}))continue;
                        list.push({r:pr,c:pc});
                        GetRegion(pr,pc,data,list);
                    }
                }
                return; 
            }
        }
    </script>
    <!--<iframe frameborder="no" border="0" marginwidth="0" marginheight="0" width=330 height=86 src="//music.163.com/outchain/player?type=2&id=22654542&auto=1&height=66"></iframe>-->
    <h2>扫雷游戏</h2>
    <!--<audio src="http://music.163.com/style/swf/widget.swf?sid=26569168" controls="controls"></audio>-->
    <p>难度:
        <select NAME="Difficulty" onchange="load(this.value)" id="Difficulty">
        <option value></option>
        <option value="1" selected="selected">初9*9</option>
        <option value="2" >中16*16</option>
        <option value="3">高30*16</option>
        </select>
        <button onclick="timedCount()">开始</button>
        <button onclick="stop()">停止</button>
        <button onclick="reload()">重置</button>
        <button onclick="Drawall()">显示所有</button>
        <input type="text" readonly="readonly" id="time">
    </p>
    <p>
        <canvas id="myCanvas" oncontextmenu=self.event.returnvalue=false width="180" height="180" style="border:1px solid #000000;background:lightgray;"></canvas>
    </p>
    <script>
        var r=9;//99 1616 3016
        var c=9;
        var difficulty=15
        var tempdata;
        var minedata;
        var signdata = new Array();
        var checkSigndata=new Array
        document.write("<br/>");
        var Difficulty=document.getElementById("Difficulty");
        Difficulty.options[1].selected = true;  
        
        var canvas=document.getElementById("myCanvas");
        canvas.addEventListener("mousedown", doMouseDown, false); 
        canvas.oncontextmenu=function(){return false;}
        load(1);
        redraw();
        //test();
        
        //Drawall();
        var t;
        var tick=0;
        function timedCount(){
            document.getElementById(&#39;time&#39;).value=tick
            tick=tick+1
            t=setTimeout("timedCount()",1000)
        }
        function stop(){
            if(t!=null)clearTimeout(t);
            tick=0;
        }
        function loadsigndata(){
            for(var i=0;i<r;i++){signdata[i]=new Array(c);}
            for(var i=0;i<r;i++){checkSigndata[i]=new Array(c);    }
            for (var i = 0; i < r*c; i++)
            {
                switch(minedata[Math.floor(i / c)][i % c])
                {
                    case 9:checkSigndata[Math.floor(i / c)][i % c]=2;
                        break;
                    case 0:checkSigndata[Math.floor(i / c)][i % c]=3;
                        break;
                    default:checkSigndata[Math.floor(i / c)][i % c]=1;
                        break;
                }
            }
            
        }
        function test(){
            for (var i = 0; i < r*c; i++)
            {
                document.write(minedata[Math.floor(i / c)][i % c]+"&nbsp");
                if(i%c==c-1)document.write("<br/>");
            }
        }
        function load(v){
            switch(parseInt(v))
            {
                case 1:
                    r=9;
                    c=9;
                    break;
                case 2:
                    r=16;
                    c=16;
                    break;
                case 3:
                    r=30;
                    c=16;
                    break;
            }
            reload();
            //Drawall();
        }
        function reload(){
            redraw();
            tempdata=Set(r,c,difficulty);
            minedata=GetNewData(tempdata,r,c);
            loadsigndata();
        }
        function redraw(){
            canvas.setAttribute(&#39;width&#39;,c*30);
            canvas.setAttribute(&#39;height&#39;,r*30);
            var ctx=canvas.getContext("2d");
            for(var i=0;i<r+1;i++)
            {
                ctx.moveTo(0,i*30);
                ctx.lineTo(c*30,i*30);
                ctx.stroke();        
            }
            for(var i=0;i<c+1;i++)
            {
                ctx.moveTo(i*30,0);
                ctx.lineTo(i*30,r*30);
                ctx.stroke();        
            }
            
        }
        function contains(arr, obj) {  
            var i = arr.length;  
            while (i--) {  
                if (arr[i].r==obj.r&&arr[i].c==obj.c) {  
                    return true;  
                }  
            }  
            return false;  
        }
        var plist=new Array();
        function doMouseDown(event){
            var btnNum = event.button;
            var x = event.pageX;
            var y = event.pageY;
            var loc = getPointOnCanvas(canvas, x, y);
            var xx=Math.floor(loc.x/30);
            var yy=Math.floor(loc.y/30);
            if(signdata[yy]!=null&&signdata[yy][xx]!=null&&(signdata[yy][xx]==3||signdata[yy][xx]==1))return;
            if (btnNum==0)
            {
                drawCell(xx,yy);
                plist.splice(0,plist.length);
                GetRegion(yy,xx,minedata,plist);
                for(var l=0;l<plist.length;l++){drawCell(plist[l].c,plist[l].r);}
            }
            else if(btnNum==2)
            {
                drawCellr(xx,yy);
            }
            if(check())alert("成功:"+tick);
        }
        function check(){
            for (var i = 0; i < r*c; i++)
            {
                if(checkSigndata[Math.floor(i / c)][i % c]!=signdata[Math.floor(i / c)][i % c])
                {
                    return false;
                }
            }
            return true;
        }
        function drawCell(xx,yy){
            var ctx = canvas.getContext("2d");
            ctx.textAlign = "start";
            ctx.fillStyle = "red";
            ctx.font = "30px Arial";
            if(signdata[yy][xx]!=null && signdata[yy][xx]==    2)
            {
                ctx.fillStyle = "lightgray";
                ctx.fillRect(xx*30,yy*30,29,29);
            }
            ctx.fillStyle = "red";
            if(minedata[yy][xx]==9){
                //ctx.fillText("×",xx*30,(yy+1)*30);
                alert("失败");
                Drawall();
                //signdata[yy][xx]=2;
            }
            else if(minedata[yy][xx]==0){
                //ctx.fillText("0",xx*30,(yy+1)*30);
                ctx.fillStyle = "green";
                ctx.fillRect(xx*30,yy*30,29,29);
                signdata[yy][xx]=3;
            }
            else{
                ctx.fillText(minedata[yy][xx].toString(),xx*30,(yy+1)*30);
                signdata[yy][xx]=1;
            }
        }
        function drawCellr(xx,yy){
            var ctx = canvas.getContext("2d");
            ctx.textAlign = "start";
            ctx.fillStyle = "red";
            ctx.font = "30px Arial";
            if(signdata[yy][xx]==0||signdata[yy][xx]==null)
            {
                ctx.fillText("√",xx*30,(yy+1)*30);
                signdata[yy][xx]=2;
            }
            else
            {
                ctx.fillStyle = "lightgray";
                ctx.fillRect(xx*30,yy*30,29,29);
                //ctx.fillText("√",xx*30,(yy+1)*30);
                signdata[yy][xx]=0;
            }
            ctx.stroke();
            
        }
        function getPointOnCanvas(canvas, x, y) {  
            var bbox = canvas.getBoundingClientRect();  
            return { x: x - bbox.left * (canvas.width  / bbox.width),  
                    y: y - bbox.top  * (canvas.height / bbox.height)  
                    };  
        } 
        function Drawall(){
            redraw();
            var ctx = canvas.getContext("2d");
            ctx.textAlign = "start";
            ctx.fillStyle = "red";
            ctx.font = "30px Arial";
            for(var i=0;i<r*c;i++)
            {
                var x=i%c*30;
                var y=(Math.floor(i/c)+1)*30;
                if(minedata[Math.floor(i/c)][i%c]==9){ctx.fillText("×",x,y);}
                else if(minedata[Math.floor(i/c)][i%c]==0){ctx.fillText("0",x,y);}
                else{ctx.fillText(minedata[Math.floor(i/c)][i%c].toString(),x,y);}
            
            }
        }
    </script>
</body>

</html>
Copy after login

[Related recommendations]

1.Free h5 online video tutorial

2. HTML5 full version manual

3. php.cn original html5 video tutorial

The above is the detailed content of Share an example code of a web version of minesweeper game made with h5. For more information, please follow other related articles on the PHP Chinese website!

Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template