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How should the applet set the rpx unit on different mobile devices?

巴扎黑
Release: 2017-05-21 15:55:28
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Abstract: When we are developing WeChat applets, we often encounter situations where we find that the effect of using PX is not ideal when writing style sheets. In daily development, we often use rem and em as pixel units for responsive layout. They are both relative units. rem is relative to the root element of the document and em is relative to the parent element. But when...

When we are developing WeChat mini programs, we often encounter problems when writing style sheets. The effect of using PX is not ideal. In daily development, we often use rem and em as pixel units for responsive layout. They are both relative units. rem is relative to the root element of the document and em is relative to the parent element. But in the official document of the WeChat applet, rpx is used as a responsive layout unit! So what is RPX and how to set it up? Let’s take a closer look today.

How should the applet set the rpx unit on different mobile devices?

#[color=rgb(44,] rpx (responsive pixel): can be adapted according to the screen width. The specified screen width is 750rpx. For example, on iPhone6, the screen width is 375px and there are 750 physical pixels, then 750rpx = 375px = 750 physical pixels. , 1rpx = 0.5px = 1 physical pixel.

How should the applet set the rpx unit on different mobile devices?## said To be honest, I didn’t understand it at first. What exactly is rpx? How to understand the sentence “750rpx = 375px = 750 physical pixels”?

# Before we start, let’s talk about pixels, physical length, device-independent pixels, and device-independent pixel ratio. [Pixel]: It is not a physical length in nature, it refers to the basic encoding of basic original pigments and their grayscales

##[ Physical pixel]: It is the smallest physical display unit of a monitor (computer, mobile phone screen). Each physical pixel is composed of a color value and a brightness value. Does it look familiar? We need to remember that physical pixels refer to the smallest point on the monitor. .

[Device-independent pixel]: It is also called density-independent pixel, the emphasis is - density-independent, it is a virtual pixel actually processed by the computer program (such as css) px), converted into device pixels from the correlation relationship. This correlation refers to the following introduction - device pixel ratio

##[Device pixel ratio]: Device pixel ratio = physical pixels / device independent pixels, the unit is dpr!

## Still don’t understand? It doesn’t matter, let’s take a look at the resolution and resolution of the mobile device from the picture The relationship between rpx:

## Take iPhone6 ​​as an example:

It is known that 1. The device width and height are 375 * 667, which we can regard as px (density independent pixel) in CSS; 2. The dpr of the retina screen is 2.

#What are the physical pixels of iPhone6?

#Send me some sub-questions, students!

According to the formula, we calculated that the physical pixels of iPhone 6 are 750 * 1334

Conclusion:

On different screens (normal screen vs retina screen), the size (physical size) presented by css pixels is consistent and different The number of physical pixels corresponding to one css pixel is inconsistent.

On a normal screen, 1 css pixel corresponds to 1 physical pixel (1:1). Under retina screen, 1 css pixel corresponds to 2*2 physical pixels (1:4).

[Bitmap pixel]: A bitmap pixel is the smallest data unit of a raster image (such as png, jpg, gif, etc.). Each bitmap pixel contains some of its own display information (such as display position, color value, transparency, etc.). Feel complicated? You just need to remember that 1px represents the smallest point of an image. Do not believe? Let's use PS to enlarge a picture. You can see that the picture is split into countless points, but no matter how you enlarge those small points, they cannot be split again because they are already pixel-level points. It's the smallest one.

Theoretically, 1 bitmap pixel corresponds to 1 physical pixel, so that the picture can be displayed perfectly and clearly.

So, to perfectly display the 200*300 (css pixel) img tag on an iPhone 6 with a width and height of 375 * 667 and a dpr of 2, the image size should be For how much? The answer is: 400 * 600.

#This is the purpose of designing the size of our design draft for iPhone 6 based on 750*1334.

Back to the topic... What is rpx?

With the above foreshadowing, we know that for iPhone6, 1rpx = 1 physical pixel, 1rpx = 0.5px;

What if it’s not iPhone 6?

1rpx = window.innerWidth/750.

1px = 1rpx * dpr.


2. Style import
Use the @import statement to import external style sheets, @import must be followed by import The relative path of the external style sheet, using ; to indicate the end of the statement.

##


##[AppleScript] Plain text view Copy code

<span style="color:rgb(44, 62, 80)"><span style="background-color:rgb(249, 249, 245)"><span style="font-family:""><span style="font-size:16px">@import "common.wxss";  <br/>@import "temp/loadBottomTemp/loadBottomTemp.wxss";  </span></span></span></span>
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3. Inline styleFramework components support the use of style and class attributes to control the style of the component.
(1)style: Static styles are written uniformly in class. style receives dynamic styles and will parse them at runtime. Please try to avoid writing static styles into style to avoid affecting the rendering speed.


#[AppleScript] Plain text view Copy code##

<span style="color:rgb(44, 62, 80)"><span style="background-color:rgb(249, 249, 245)"><span style="font-family:""><span style="font-size:16px">//动态样式  <br/><view style="color:{{color}};" />  <br/>style="width:{{imageWidth}}rpx;height:{{imageHeight}}rpx";  <br/>//静态样式  <br/>style="color: #1083E5;font-size: 48rpx;font-weight:bold;"  </span></span></span></span>
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(2)class: used to specify style rules, its attribute value is a collection of class selector names (style class names) in style rules, The style class name does not need to include ., and the style class names should be separated by spaces.

<span style="color:rgb(44, 62, 80)"><span style="background-color:rgb(249, 249, 245)"><span style="font-family:""><span style="font-size:16px"><view class="normal_view" />  <br/>class="container-row buydes-center-des-select"  </span></span></span></span>
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4. SelectorCurrently supported The selectors are:

#5. Global styles and local stylesThe styles defined in app.wxss are global styles, which apply to every page. The styles defined in the wxss file of page are local styles, which only apply to the corresponding page and will override the same selector in app.wxss.
2: Device physical pixel (device pixel) Device logical pixel (device independent pixel) Code CSS pixel device pixel ratio viewport in-depth understanding


1. Conceptual understanding and knowledge accumulation of viewport (visual area size) (1) The viewport on a mobile device is the screen that can be used to display it The area of ​​the web page is the area used to display the web page on the browser (2) The viewport is not necessarily the size of the visible area of ​​the browser or device screen. It may be larger than the visible area, or it may be smaller than the visible area. The viewing area is small, because the size of the viewport can be set (3) The default viewport of most mobile devices is 980px, which is larger than device-width in most cases, so the viewport generally needs to be reset on the mobile side so that width=device-width (4) How to get viewport through JavaScript: document.documentElement.clientWidth, how to get device-width window.innerWidth, get device pixel ratio window.devicePixelRatio
(5) Apple from iPhone4 Retina screens have been introduced. One CSS pixel can represent multiple physical pixels, and when the page is scaled to other ratios, 1px of CSS can also represent multiple device pixels
(6) CSS pixels and The resolution pixels mentioned in the device resolution have nothing to do with it. The CSS pixels in development are related to the device pixel ratio




2.移动端的HTML5开发META的常用设置


<span style="color:rgb(44, 62, 80)"><span style="background-color:rgb(249, 249, 245)"><span style="font-family:""><span style="font-size:16px"><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" name="viewport">  <br/><meta content="yes" name="apple-mobile-web-app-capable">  <br/><meta content="black" name="apple-mobile-web-app-status-bar-style">  <br/><meta content="telephone=no" name="format-detection">  </span></span></span></span>
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第一个meta标签表示:强制让文档的宽度(viewport宽度)与设备的宽度保持1:1,并且文档最大的宽度比例是1.0,且不允许用户点击屏幕放大浏览;
width - viewport的宽度 height - viewport的高度 [device-width(设备的物理像素宽) | pixel_value] pixel_value是具体的像素值
案例:


 <meta content="width=375, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" name="viewport">
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initial-scale - 初始的缩放比例
minimum-scale - 允许用户缩放到的最小比例
maximum-scale - 允许用户缩放到的最大比例
user-scalable - 用户是否可以手动缩放,这里有的资料写成no有的写成0
第二个meta标签是iphone设备中的safari私有meta标签,它表示:允许全屏模式浏览;
第三个meta标签也是iphone的私有标签,它指定的iphone中safari顶端的状态条的样式;
在web app应用下状态条(屏幕顶部条)的颜色;
默认值为default(白色),可以定为black(黑色)和black-translucent(灰色半透明)。
注意:若值为“black-translucent”将会占据页面px位置,浮在页面上方(会覆盖页面20px高度–iphone4和itouch4的Retina屏幕为40px)。
第四个meta标签表示:告诉设备忽略将页面中的数字识别为电话号码。

HTML5 META标签常用设置参考资料点击打开链接点击打开链接 点击打开链接

3.设备物理像素(设备像素),设备逻辑像素(设备独立像素),代码CSS像素,设备像素比
设备物理分辨率(device pixels):物理分辨率也叫设备像素,物理分辨率是LED显示屏显示的图像原始分辨率

设备逻辑分辨率(device independent pixels):人对于物体真实尺寸的认知(屏幕大小),设计使用逻辑像素来思考界面

代码CSS像素:CSS像素是Web编程的概念,独立于设备的用于逻辑上衡量像素的单位,也就是说我们在做网页时用到的CSS像素单位是抽象的,而不是实际存在的

iphone 6为例(设备像素比是2):
设备物理像素(设备像素):750x1334
设备逻辑像素(设备独立像素):375x667
代码CSS像素:375x667
device-width(设备的物理像素宽):375 (1 CSS PX = 2 设备的物理像素)

**案例:**iphone 6s 的物理像素是750x1334,JS中window.innerWidth就是获取设备的物理像素,为什么window.innerWidth获取的值是375而不是750呢?
因为window.innerWidth的值是用CSS pixels来表示的,而iphone 6s的设备像素比是2,1 CSS PX = 2 设备的物理像素,所以window.innerWidth获取的值是375px,而不是750px(750px = 375px * 设备像素比)

在1倍率的屏幕上: 1 CSS PX = 1 设备的物理像素
在2倍率的屏幕上: 1 CSS PX = 2 设备的物理像素
设备像素比=设备像素/设备独立像素(物理像素/逻辑像素)
图片实际像素 = 图片逻辑像素/设备像素比


1倍:1pt=1dp=1px(mdpi、iPhone 3gs)  
2倍:1pt=1dp=2px(xhdpi、iPhone 4s/5/6)  
3倍:1pt=1dp=3px(xxhdpi、iPhone 6 plus)
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以iPhone 5s为例,屏幕的分辨率是640×1136,倍率是2。浏览器会认为屏幕的分辨率是320×568,仍然是基准倍率的尺寸。
所以在制作页面时,只需要按照基准倍率来就行了。无论什么样的屏幕,倍率是多少,都按逻辑像素尺寸来设计和开发页面。
只不过在准备资源图的时候,需要准备2倍大小的图,通过代码把它缩成1倍大小显示,才能保证清晰。


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