


Summary of codes for implementing three-dimensional coordinate effects using JavaScript
This article mainly introduces the Three.js sample code for obtaining the three-dimensional coordinates of mouse clicks. It has certain reference value, and interested friends can refer to it. Due to work needs, but I know nothing about three.js, and there is very little information on the Internet, so I was asked to get the coordinates, which was really a big deal. At any rate, it finally came true. Now that you want to get the three-dimensional coordinates of the mouse click, I believe you already have the camera object and scene. If you don't know, you can take a look at these two objects first. Here we mainly talk about how to obtain three-dimensional coordinates, leaving aside the principles. Above code: function onDocumentMouseDown( event ) { event.preventDefault(); var vector = new THREE.Vector3();//Three-dimensional coordinate object &
Introduction: This article mainly introduces the Three.js sample code for obtaining the three-dimensional coordinates of mouse clicks. It has certain reference value, and interested friends can refer to it.
2. Illustration of 3D technical steps for playing with CSS3
Introduction: Getting started with 3D in CSS3. To play with 3D in CSS3, you must understand a few words, namely perspective, rotate and translate. Perspective means looking at 2D things on the screen from a realistic perspective to show the 3D effect. Rotation is no longer a rotation on a 2D plane, but a rotation of a three-dimensional coordinate system, including rotation on the X-axis, Y-axis, and Z-axis. The same goes for panning. Of course, if I explain it theoretically, I guess you still don’t understand it. Below are 3 gifs: Rotate along the X axis Rotate along the Y axis Rotate along the Z axis Rotation should be no problem, then understand...
3. Play with the 3D effect of CSS3
4. Play with scc3 3d technology
Introduction: To play with 3d of css3, you must understand a few vocabulary words , which are perspective, rotation and translation. Perspective means looking at 2D things on the screen from a realistic perspective to show the 3D effect. Rotation is no longer a rotation on a 2D plane, but a rotation of a three-dimensional coordinate system, including rotation on the X-axis, Y-axis, and Z-axis. The same goes for panning.
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