This article introduces the UdpClient class which provides simple methods for sending and receiving connectionless UDP packets in synchronous blocking mode. Because UDP is a connectionless transport protocol, you do not need to establish any remote host connection before sending and receiving data. You just need to establish the default remote host options as follows: Create an instance of the UdpClient class using the remote host name and port number as parameters. Create an instance of the UdpClient class and call the Connect method. You can use any of the send methods provided by UdpClient to send data to the remote device. Then use the Receive method to receive data from the remote host. Tip: If you have specified a default remote host, do not use the host name or IPEndPoint to call the Send method. If you do this, UdpClient will throw an exception. The UdpClient methods also allow you to send and receive multicast packets. Using the JoinMulticastGroup method, you can synchronize the UDP server with UdpClient in
1. C# Network Programming Series Articles (8)
Introduction: Originality Statement Author of this article: Xiaozhuzz This article address http://blog./zhujunxxxxx/article/details/44258719 Please indicate the source for reprinting Article Series Directory C# Network Programming series of articles (1) Socket implements asynchronous TCP server C# network programming series of articles (2) Socket implements synchronous TCP server C# network programming series of articles (3) TcpListener implements asynchronous TCP server
2. C# Network Programming Series Articles (4) TcpListener Implements Synchronous TCP Server
# #Introduction: Originality Statement Author of this article: Xiaozhuzz This article address is http://blog./zhujunxxxxx/article/details/44258719 Please indicate the source for reprinting. This article introduces the TcpListener class which provides some simple methods for listening in blocking synchronization mode. and accept incoming connection requests. TcpListener can be connected using TcpClient or Socket. You can use IPEndPoint and local I
3. C# Network Programming Series Articles (3) TcpListener to implement an asynchronous TCP server
Introduction: Originality Statement Author of this article: Xiaozhuzz This article address http://blog./zhujunxxxxx/article/details/44258719 Please indicate the source for reprinting Introduction to this article The TcpListener class provides simple methods for listening and accepting incoming connection requests in blocking synchronization mode. TcpListener can be connected using TcpClient or Socket. You can use IPEndPoint, local IP
4. C# Network Programming Series Article (2) Socket to realize synchronization of TCP server
Introduction: Originality Statement Author of this article: Xiaozhuzz This article address http://blog./zhujunxxxxx/article/details/44258719 Please indicate the source for reprinting Introduction to this article As I said in the last blog, I will introduce the use of Socket, TcpListener and UdpClient in c# to implement various synchronous and asynchronous TCP and UDP servers. These are all summarized by myself after spending many days. In this way, I believe that I am new to c# network editing
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