Let the AddPlayer window move. For now, let's ignore the "Game" line and only consider the player name entered by the user. When the user touches the Cancel button, the window will be closed and all data entered by the user will be lost. This part is OK. When the delegate object (Players window) receives the "didcancel" message, the AddPlayer window is simply closed. When the user touches the done button, we should create a new Player object and set its properties. Then tell the delegate object that we have added a new player and he should refresh the interface. Therefore, the done method in PlayerDetailsViewController.m becomes:- (IBAction)done:(id)sender { Player *player = [[Player alloc]&n
1. iOS 5 Storyboard Getting Started (4)
Introduction: For now, let's ignore the "Game" line and only consider the player name entered by the user. When the user touches the Cancel button, the window will be closed and all data entered by the user will be lost. This part is OK. When the delegate object (Players window) receives the "didcancel" message, the AddPlayer window is simply closed.
2. Getting started with storyboarding for iOS 5 (3)
##Introduction: It’s time to add more ViewControllers to our storyboard. We will create a scenario for the user to add new players to the program.
3. Getting started with storyboarding for iOS 5 (2)
##Introduction: Template cells are a cool storyboard feature. It's far better than the original nib file. In the past, if you wanted to customize a table view cell, you would either add your own subviews to the cell object in code, or create a new nib and load your own cell from the nib. But the advent of template cells simplifies all this, and now you can design your own table view cells directly in the storyboard editor.
4.
Getting started with storyboarding on iOS 5 (1)
##Introduction: Storyboard is an exciting new feature in iOS5, which will greatly save you time in writing user interfaces. To understand what a storyboard is, look at the image below. This is also the storyboard that will be created in this tutorial:
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