Home > Java > javaTutorial > body text

Detailed explanation of Socket network programming

零下一度
Release: 2017-06-27 10:24:14
Original
1290 people have browsed it

java.net.InetAddress Class: This class represents an Internet Protocol (IP) address.

Static method:
static InetAddress getLocalHost() returns the local host (your own computer).
static InetAddress getByName(String host) Determines the IP address of a host given a hostname.
Non-static methods:
String getHostAddress() Returns the IP address string (in text representation).
String getHostName() Gets the host name of this IP address.


The receiving end of UDP communication: receives the datagram packet sent by the sending end and unpacks it
* Classes related to udp:
* java.net.DatagramPacket: This class represents data Report package.
* Function: Use datagram packets to receive data from the sender
* java.net.DatagramSocket: This class represents a socket used to send and receive datagram packets.
* Function: Send datagram packets, receive datagram packets
* Socket: Network object binding IP address and port number
*
* Construction method:
* DatagramPacket( byte[] buf, int length)
* Construct DatagramPacket to receive data packets with length length.
* DatagramSocket(int port)
* Creates a datagram socket and binds it to the specified port on the local host.
*
* Member methods:
* void receive(DatagramPacket p) Receives a datagram packet from this socket.
*
* Implementation steps:
* 1. Create a DatagramPacket object and receive the datagram from the sender
* 2. Create a DatagramSocket object and match it with the port number to be specified by the system
* 3. Use the method receive in DatagramSocket to receive the datagram packet from the sender
* 4. Unpacking
* DatagramPacket has methods related to datagram packets
* int getLength() Get the length of the sender's data
* InetAddress getAddress() Gets the IP address object of the sender
* int getPort() Gets the port number of the sender (randomly assigned by the system)
* 5. Release resources

 1 public static void main(String[] args) throws IOException { 2         //1.创建DatagramPacket对象,接收发送端的数据报 3         byte[] bytes = new byte[1024];//数据最大传输64kb  1024*64 4         DatagramPacket dp = new DatagramPacket(bytes, bytes.length); 5         //2.创建DatagramSocket对象,并且和系统要指定的端口号 6         DatagramSocket ds = new DatagramSocket(8888); 7         //3.使用DatagramSocket中的方法receive发送端接收数据报包 8         ds.receive(dp); 9         //4.拆包10         //int getLength()  获取发送端数据的长度11         int length = dp.getLength();12         //InetAddress getAddress() 获取发送端的IP地址对象13         String ip = dp.getAddress().getHostAddress();14         //int getPort()  获取发送端的端口号(系统随机分配的)15         int port = dp.getPort();16         17         System.out.println(new String(bytes,0,length)+"ip:"+ip+",端口号"+port);18         //5.释放资源19         ds.close();20     }
Copy after login

The sending end of UDP communication: Pack the data and send the datagram packet according to the IP address and port of the receiving end.
*
* Classes related to UDP:
* java.net.DatagramPacket: This type of representation Datagram packet.
* Function: Pack the data and the IP address and port number of the receiving end
* java.net.DatagramSocket: This class represents the socket used to send and receive datagram packets.
* Function: Send datagram packets, receive datagram packets
* Socket: Network object binding IP address and port number
*
* Construction method:
* DatagramPacket( byte[] buf, int length, InetAddress address, int port)
* Construct a datagram packet, which is used to send a packet of length length to the specified port number on the specified host.
* DatagramSocket()
* Constructs a datagram socket and binds it to any available port on the local host.
*
* Member methods:
* void send(DatagramPacket p) Sends a datagram packet from this socket.
*
* Implementation steps:
* 1. Create a DatagramPacket object, encapsulate the data and the IP address and port number of the receiving end (create a container)
* 2. Create a DatagramSocket object (create a dock)
* 3. Use the method send in DatagramSocket to send datagram packets
* 4. Release resources
*
* UDP communication is for connectionless: data can be sent regardless of whether there is a receiving end or not. Data loss will occur at the receiving end

 1 public static void main(String[] args) throws IOException { 2         //1.创建DatagramPacket对象,封装数据和接收端的IP地址,端口号(创建集装箱) 3         byte[] bytes = "你好UDP!".getBytes(); 4         InetAddress address = InetAddress.getByName("127.0.0.1"); 5         DatagramPacket dp = new DatagramPacket(bytes, bytes.length, address, 8888); 6         //2.创建DatagramSocket对象(创建码头) 7         DatagramSocket ds = new DatagramSocket(); 8         //3.使用DatagramSocket中的方法send发送数据报包 9         ds.send(dp);10         //4.释放资源11         ds.close();12     }
Copy after login

Client of TCP communication: sends a request connection to the server and receives data written back by the server
*
* Represents the client's class:
* java.net.Socket: This class implements client sockets (it can also be called "sockets").
*
* Constructor:
* Socket(InetAddress address, int port) Creates a stream socket and connects it to the specified port number of the specified IP address.
* Socket(String host, int port) Creates a stream socket and connects it to the specified port number on the specified host.
*
* Member methods:
* OutputStream getOutputStream() Returns the output stream of this socket.
* InputStream getInputStream() Returns the input stream of this socket.
*
* Note: For data interaction between the client and the server, you cannot use the stream object created by yourself. You must use the stream provided in Socket
*
* Implementation steps:
* 1. Create a client Socket object and bind the IP address and port number of the server
* 2. Use the method getOutputStream in the Socket to obtain the network output stream
* 3. Use the method write in the OutputStream network stream to send data to the server
* 4. Use the method getInputStream in Socket to obtain the network input stream
* 5. Use the method read in the InputStream network stream to read the data written back by the server
* 6. Release resources
*
* Note: TCP is connection-oriented communication. The server must be started first. After starting the client, if the server is not started
* , ConnectException will be thrown: Connection refused: connect

 1 public static void main(String[] args) throws IOException { 2         //1.创建客户端Socket对象,绑定服务器的IP地址和端口号 3         Socket socket = new Socket("127.0.0.1", 9999); 4         //2.使用Socket中的方法getOutputStream获取网络输出流 5         OutputStream os = socket.getOutputStream(); 6         //3.使用OutputStream网络流中的方法write给服务器发送数据 7         os.write("你好服务器".getBytes()); 8         //4.使用Socket中的方法getInputStream获取网络输入流 9         InputStream is = socket.getInputStream();10         //5.使用InputStream网络流中的方法read读取服务器回写的数据11         byte[] bytes = new byte[1024];12         int len = is.read(bytes);13         System.out.println(new String(bytes,0,len));14         //6.释放资源15         socket.close();16     }
Copy after login

TCP通信的服务器端:接收客户端的发送的数据,给客户端回写数据
*
* 表示服务器的类:
* java.net.ServerSocket:此类实现服务器套接字。
*
* 构造方法:
* ServerSocket(int port) 创建绑定到特定端口的服务器套接字。
*
* 有一件特别重要的事:服务器必须的知道是哪个客户端请求的服务器
* 所有可以使用accept方法获取请求的客户端
* 成员方法:
* Socket accept() 侦听并接受到此套接字的连接。
*
* 实现步骤:
* 1.创建ServerSocket对象,和系统要指定的端口号
* 2.使用ServerSocket中的方法accept获取请求的客户端对象
* 3.使用Socket中的方法getInputStream获取网络输入流
* 4.使用InputStream网络流中的方法read读取客户端发送的数据
* 5.使用Socket中的方法getOutputStream获取网络输出流
* 6.使用OutputStream网络流中的方法write给客户端回写数据
* 7.释放资源(ServerSocket,Socket)

 1 public static void main(String[] args) throws IOException { 2         //1.创建ServerSocket对象,和系统要指定的端口号 3         ServerSocket server = new ServerSocket(9999); 4         //2.使用ServerSocket中的方法accept获取请求的客户端对象 5         Socket socket = server.accept(); 6         //3.使用Socket中的方法getInputStream获取网络输入流 7         InputStream is = socket.getInputStream(); 8         byte[] bytes = new byte[1024]; 9         //4.使用InputStream网络流中的方法read读取客户端发送的数据10         int len = is.read(bytes);11         System.out.println(new String(bytes,0,len));12         //5.使用Socket中的方法getOutputStream获取网络输出流13         OutputStream os = socket.getOutputStream();14         //6.使用OutputStream网络流中的方法write给客户端回写数据15         os.write("收到".getBytes());16         //7.释放资源(ServerSocket,Socket)17         socket.close();18         server.close();19     }
Copy after login

 

The above is the detailed content of Detailed explanation of Socket network programming. For more information, please follow other related articles on the PHP Chinese website!

Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template