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Detailed introduction to JS object-oriented (2)

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Release: 2017-06-29 13:37:50
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Menu Navigation, "JS Object-Oriented Notes 1", Reference book: Ruan Yifeng's "JavaScript Standard Reference Tutorial"

1. Constructor and new command

2. this keyword

3. Constructor and new command

##4.Constructor and new command

5. Constructor and new command

6. Constructor and new command

7. Construction Function and new command

8. Constructor and new command

1. Constructor and new command

1. Constructor

  • The object system of JavaScript language is not based on "class", but based on constructor (constructor) and prototype chain (prototype)

  • In order to distinguish it from ordinary functions, the first letter of the constructor name is usually capitalized, for example: var Person = function(){ this.name = '王大 hammer'; }

  • Characteristics of the constructor:

    a. The
    this keyword is used inside the function body, which represents the object instance to be generated; b. The generated object When, you must use the
    new command to call this constructor

2. new

Function: It is to execute the constructor and return an instance object

var Person = function(name, age){this.name = name;this.age = age;this.email = 'cnblogs@sina.com';this.eat = function(){
        console.log(this.name + ' is eating noodles');
    }
}var per = new Person('王大锤', 18);
console.log(per.name + ', ' + per.age + ', ' + per.email); //王大锤, 18, cnblogs@sina.comper.eat();  //王大锤 is eating noodles
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Principle steps when executing the new command:

  1. Create an empty object as the object instance to be returned

  2. Point the prototype of this empty object to the

    prototype attribute of the constructor

  3. Assign this empty object to

    this## inside the function #Keywords

  4. Start executing the code inside the constructor
  5. Note: When there is a return keyword in the constructor, if the returned If it is a non-object, the new command will ignore the returned information, and finally return the this object after construction;
If return returns a new object that has nothing to do with this, then the new command will return the new object instead of this object. Sample code:


console.log('---- 返回字符串 start ----');var Person = function(){this.name = '王大锤';return '罗小虎';
}var per = new Person();for (var item in per){
    console.log( item + ': ' + per[item] );
}//---- 返回字符串 start ----//name: 王大锤console.log('----- 返回对象 start ----');var PersonTwo = function(){this.name = '倚天剑';return {nickname: '屠龙刀', price: 9999 };
}var per2 = new PersonTwo();for (var item in per2){
    console.log(item + ': ' + per2[item]);
}//----- 返回对象 start ----//nickname: 屠龙刀//price: 9999
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If you forget when calling the constructor Using the new keyword, this in the constructor is the global object window, and the properties will also become global properties.

The variable assigned by the constructor is no longer an object, but an undefined variable , js does not allow adding attributes to undefined, so calling undefined attributes will report an error.

Example:

var Person = function(){ 
    console.log( this == window );  //truethis.price = 5188; 
}var per = Person();
console.log(price); //5188console.log(per);  //undefinedconsole.log('......_-_'); //......_-_console.log(per.price); //Uncaught TypeError: Cannot read property 'helloPrice' of undefined
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In order to avoid forgetting the new keyword, there is A solution is to add: 'use strict';

to the first line inside the function, indicating that the function uses strict mode. This inside the function cannot point to the global object window, and the default is undefined, resulting in no new call. An error will be reported

var Person = function(){ 'use strict';
    console.log( this );  //undefinedthis.price = 5188; //Uncaught TypeError: Cannot set property 'helloPrice' of undefined}var per = Person();
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另外一种解决方式,就是在函数内部手动添加new命令:

var Person = function(){ //先判断this是否为Person的实例对象,不是就new一个if (!(this instanceof Person)){return new Person();
    }
    console.log( this );  //Person {}this.price = 5188; 
}var per = Person(); 
console.log(per.price); //5188
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二、this关键字

var Person = function(){
    console.log('1111'); 
    console.log(this); this.name = '王大锤';this.age = 18;this.run = function(){
        console.log('this is Person的实例对象吗:' + (this instanceof Person) ); 
        console.log(this); 
    }
}var per = new Person();
per.run();/* 打印日志:
1111
Person {}
this is Person的实例对象吗:true
Person {name: "王大锤", age: 18, run: function}*/console.log('---------------');var Employ = {
    email: 'cnblogs@sina.com',
    name: '赵日天',
    eat: function(){
        console.log(this);
    }
}

console.log(Employ.email + ', ' + Employ.name);
Employ.eat();/* 打印日志:
---------------
cnblogs@sina.com, 赵日天
Object {email: "cnblogs@sina.com", name: "赵日天", eat: function}*/
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1、this总是返回一个对象,返回属性或方法当前所在的对象, 如上示例代码

2、对象的属性可以赋值给另一个对象,即属性所在的当前对象可变化,this的指向可变化

var A = { 
    name: '王大锤', 
    getInfo: function(){return '姓名:' + this.name;
    } 
}var B = { name: '赵日天' };

B.getInfo = A.getInfo;
console.log( B.getInfo() ); //姓名:赵日天//A.getInfo属性赋给B, 于是B.getInfo就表示getInfo方法所在的当前对象是B, 所以这时的this.name就指向B.name
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 3、由于this指向的可变化性,在层级比较多的函数中需要注意使用this。一般来说,在多层函数中需要使用this时,设置一个变量来固定this的值,然后在内层函数中这个变量。

示例1:多层中的this

//1、多层中的this (错误演示)var o = {
    f1: function(){
        console.log(this); //这个this指的是o对象var f2 = function(){
            console.log(this);
        }();//由于写法是(function(){ })() 格式, 则f2中的this指的是顶层对象window    }
}

o.f1();/* 打印日志:
Object {f1: function}

Window {stop: function, open: function, alert: function, confirm: function, prompt: function…}*///2、上面代码的另一种写法(相同效果)var temp = function(){
    console.log(this);
}var o = {
    f1: function(){
        console.log(this); //这个this指o对象var f2 = temp(); //temp()中的this指向顶层对象window    }
}
o.f1(); 
/* 打印日志
Object {f1: function}

Window {stop: function, open: function, alert: function, confirm: function, prompt: function…}*///表示上面两种写法是一样的效果,this的错误演示//3、多层中this的正确使用:使用一个变量来固定this对象,然后在内层中调用该变量var o = {
    f1: function(){
        console.log(this); //o对象var that = this;var f2 = function(){
            console.log(that); //这个that指向o对象        }();
    }
}
o.f1();/* 打印日志:
Object {f1: function}
Object {f1: function}*/
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示例2: 数组遍历中的this

//1、多层中数组遍历中this的使用 (错误演示)var obj = {
    email: '大锤@sina.com', 
    arr: ['aaa', 'bbb', '333'],
    fun: function(){//第一个this指的是obj对象this.arr.forEach(function(item){//这个this指的是顶层对象window, 由于window没有email变量,则为undefinedconsole.log(this.email + ': ' + item);
        });
    }
}

obj.fun(); 
/* 打印结果:
undefined: aaa
undefined: bbb
undefined: 333 *///2、多层中数组遍历中this的使用 (正确演示,第一种写法)var obj = {
    email: '大锤@sina.com', 
    arr: ['aaa', 'bbb', '333'],
    fun: function(){//第一个this指的是obj对象var that = this; //将this用变量固定下来this.arr.forEach(function(item){//这个that指的是对象objconsole.log(that.email + ': ' + item);
        });
    }
}
obj.fun(); //调用/* 打印日志:
大锤@sina.com: aaa
大锤@sina.com: bbb
大锤@sina.com: 333 *///3、多层中数组遍历中this正确使用第二种写法:将this作为forEach方法的第二个参数,固定循环中的运行环境var obj = {
    email: '大锤@sina.com', 
    arr: ['aaa', 'bbb', '333'],
    fun: function(){//第一个this指的是obj对象this.arr.forEach(function(item){//这个this从来自参数this, 指向obj对象console.log(this.email + ': ' + item);
        }, this);
    }
}
obj.fun(); //调用/* 打印日志:
大锤@sina.com: aaa
大锤@sina.com: bbb
大锤@sina.com: 333 */
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4、关于js提供的call、apply、bind方法对this的固定和切换的用法

  1)、function.prototype.call(): 函数实例的call方法,可以指定函数内部this的指向(即函数执行时所在的作用域),然后在所指定的作用域中,调用该函数。
  如果call(args)里面的参数不传,或者为null、undefined、window, 则默认传入全局顶级对象window;
  如果call里面的参数传入自定义对象obj, 则函数内部的this指向自定义对象obj, 在obj作用域中运行该函数

var obj = {};var f = function(){
    console.log(this);return this;
}

console.log('....start.....');
f();
f.call();
f.call(null);
f.call(undefined);
f.call(window);
console.log('**** call方法的参数如果为空、null和undefined, 则默认传入全局等级window;如果call方法传入自定义对象obj,则函数f会在对象obj的作用域中运行 ****');
f.call(obj);
console.log('.....end.....');/* 打印日志:
....start.....
Window {stop: function, open: function, alert: function, confirm: function, prompt: function…}
Window {stop: function, open: function, alert: function, confirm: function, prompt: function…}
Window {stop: function, open: function, alert: function, confirm: function, prompt: function…}
Window {stop: function, open: function, alert: function, confirm: function, prompt: function…}
Window {stop: function, open: function, alert: function, confirm: function, prompt: function…}
**** call方法的参数如果为空、null和undefined, 则默认传入全局等级window;如果call方法传入自定义对象obj,则函数f会在对象obj的作用域中运行 ****
Object {}
.....end.....*/
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