Question 1: The question is as the title says, I did the test myself
class Obj{ public $i; public function construct($t){ $this->i = $t; echo "执行构造函数$this->i"; echo "<br>"; } public function destruct(){ echo "执行析构函数$this->i"; echo "<br>"; } } $obj1 = new Obj(1); $obj2 = new Obj(2); 执行构造函数1执行构造函数2执行析构函数2执行析构函数1
Question 2: Calling the constructor method of the parent class in the subclass Is it just to initialize the parent class, and whether to generate the parent class Class object?
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Find a passage with a deeper understanding:
The use of heap or stack to store data is determined by the PHP engine, and PHP developers do not need to care.
Transfer:
In the implementation of Zend Engine in PHP5, all values are allocated space on the heap , and managed through reference counting and garbage collection.
PHP5’s Zend Engine mainly uses pointers to zval structures to operate values, and in many places even operates through zval’s secondary pointers.
And in PHP7’s Zend In the Engine implementation, the value is manipulated through the zval structure itself (not a pointer).
The new zval structure is directly stored on the VM's stack, in the bucket of the HashTable, and in the attribute slot.
This greatly reduces Allocating and freeing memory on the heap also avoids reference counting and garbage collection of simple values.
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Find the specific explanation
$p1 = new Person(); For this code, $p1 is the object name in the stack memory new Person() The real object is in the heap memory. Please see the figure below for details:
This explains why the object instantiated first is released later
new Person(); actually returns a reference to an object, and then the reference is assigned to $p1. $p1 is a variable stored in the stack and a pointer pointing to the entity allocated by the object in the heap
This also explains that PHP's underlying storage variables have a hash symbol table to maintain the variable's life cycle. The symbol table contains key=>value key-value pairs, and key is the variable name. , key points to the zval structure, which is the first address of value
The execution of the constructor and destructor actually uses a stack structure. Since Obj (2) is created later, it is located on the top of the stack. position, according to the order of "first in, last out" on the stack, when destroyed, Obj (2) is destroyed first.
After reading the poster’s question, I had a lot of questions. I also wanted to know why
执行构造函数1 执行构造函数1 执行析构函数2 执行析构函数2
PHP 5 introduced the concept of destructor, which is similar to other Object-oriented languages, such as C++. The destructor will be executed when all references to an object are deleted or when the object is explicitly destroyed
That is, the process is like this
Obj(1) 启动,申请自己的内存空间与上下文环境 Obj(2) 启动,申请自己的内存空间与上下文环境 Obj(2) 销毁,垃圾回收 Obj(1) 销毁,垃圾回收
It is Obj(1 ) Same as first in, last out, it is instantiated later, so it is destroyed first
---------------------------- Obj(1) Obj(2) Obj(2) Obj(1) ----------------------------
Question 2: Does calling the constructor method of the parent class in the subclass just initialize the parent class, and does it generate an object of the parent class?
Same manual. Inheritance is a well-known programming feature, and PHP's object model also uses inheritance. Inheritance will affect the relationship between classes and objects, and between objects.
For example, when extending a class, the subclass will inherit all the public and protected methods of the parent class. Unless the subclass overrides the method of the parent class, the inherited method will retain its original functionality.
Subclasses can call parent class methods, and the inheritance relationship does not exist instantiation
My thoughts:
Question 1: Variables holding object references are stored on the stack Yes, the stack is first in, last out, and the variable obj2 is destroyed first with obj1
Question 2: Only one subclass object will be generated
The first question: obj1 and obj2 are obviously stored In stack memory, according to the characteristics of stack memory, first in, last out, when destroyed, obj2 is naturally destroyed first, that is, obj2's destruct is executed first, and then obj1 is destroyed, that is, obj1's _desctruct is executed. This also explains your order problem.
The second problem: The parent class object will not be generated. When you instantiate a subclass, the public and protected methods of the parent class will be on the instantiated object. So you can call the parent class's method.
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