


Detailed explanation of how JavaScript objects are created and constructor pattern code
javascript object-oriented knowledge is very extensive, and it will take some time to understand it in depth
Creation of objects:
1 Create an object-oriented
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Disadvantages: When we want to create multiple object-oriented objects, there are too many duplicate codes and need to be encapsulated, so there is a factory method.
2 Factory method
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Disadvantages: The type of the created object cannot be identified. Because they are all Objects, there is no distinction, unlike Date, Array, etc., so the constructor pattern emerged.
3 Constructor pattern
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We change it through these two aspects:
The first letter of the function name is capitalized
This is to distinguish it from ordinary functions. The constructor itself is actually an ordinary function, but we use it specifically to implement the construction function, so we have a special name. Called a constructor, any function can become a constructor, depending on how you call the function. When called using New, it becomes a constructor.
New keyword call
The New keyword is used when calling the function, so what exactly does New do? What is the difference between using New or not? Looking at the following example
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we will find that when using New to call a function, the point of this will be different. In fact, New mainly does the following things, but what is written below is only a general behavior, not the internal source code.
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Problems with the function construction pattern:
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Disadvantages: It can be seen that the two objects do not share one Method, every time new, the system will create a new memory. Each of these two objects has its own territory, but they have the same function and are not shared, which is definitely not what we want. So there is the next method, prototype + construction mode
4 Prototype + construction mode
Prototype: Each function has a prototype attribute, which is a Object, also called a prototype object, we can write methods and properties on it (but the prototype object not only has the properties and methods we wrote, but also others, which will be introduced below), and the instance created through this function Objects can share the methods and properties of this prototype object. So we only need to put the things we want to share under the prototype of the function, and the things we don't want to share can be created through the constructor.
Look at a chestnut (prototype + construction)
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The test is true. It can be seen that the showName() method is shared, which means they share a memory. , furthermore, they have a reference relationship, which means that if you change the showName of p1, it will also affect the showName of p2.
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