C# operates Styline secondary development to realize line drawing function

黄舟
Release: 2017-10-05 15:30:21
Original
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c# Operate the styline model. Left-click the model to obtain the coordinates and complete the line drawing operation.

1: Mouse click model event


 List<IPosition66> pos = new List<IPosition66>();
        private bool Sgworld_OnLButtonClicked(int Flags, int X, int Y)
        {
           
            var sgworld = new SGWorld66();
            var postioninfo = sgworld.Window.PixelToWorld(X, Y);
            IPosition66 ss = postioninfo.Position;
            ss.X = postioninfo.Position.X;
            ss.Y = postioninfo.Position.Y;
            pos.Add(ss); 
            return false;
        } 
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2: Operation line drawing


  string tMsg = String.Empty;
            ILinearRing cRing = null;
            IGeometry cPolygonGeometry = null;
            ITerrainPolyline66 cpolyo = null;
            //创建实例
            //MessageBox.Show(String.Format("X:{0}\r\nY:{1}", posl[i].PosX, posl[i].PosX));
            var sgworld = new SGWorld66();
            List<IPosition66> posl = pos;
            int sin = 0;
            sin = posl.Count*3;
            double[] cVerticesArray = new double[sin];
            //获取坐标值
            for (int i = 0; i < posl.Count; i++)
            { 
                cVerticesArray[i*3] = posl[i].X;
                cVerticesArray[i*3+1] = posl[i].Y;
                cVerticesArray[i * 3 + 2] = posl[i].Altitude;
            } 
            {
                cRing = sgworld.Creator.GeometryCreator.CreateLinearRingGeometry(cVerticesArray);
                cPolygonGeometry = sgworld.Creator.GeometryCreator.CreateLinearRingGeometry(cRing);
            } 
            {
                uint nLineColor = 0xFF00FF00; //颜色样式
                AltitudeTypeCode AltitudeType = AltitudeTypeCode.ATC_ON_TERRAIN;
                // D2. Create polygon
                cpolyo = sgworld.Creator.CreatePolyline(cPolygonGeometry, nLineColor, AltitudeType, string.Empty, "Polygon");
                ///注意坐标
                sgworld.Window.PixelToWorld(sgworld.Window.Rect.Left, sgworld.Window.Rect.Top, WorldPointType.WPT_TERRAIN);
            }
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