Home > Web Front-end > H5 Tutorial > body text

HTML5 creates a new timer requestAnimationFrame actual progress bar

一个新手
Release: 2018-05-15 17:26:26
Original
2340 people have browsed it

Before requestAnimationFrame appeared, we generally used setTimeout and setInterval. So why did html5 add a new requestAnimationFrame? What problem did it appear to solve?

Advantages and features:

1) requestAnimationFrame will concentrate all DOM operations in each frame and complete them in one redraw or reflow, and redraw or reflow The time interval closely follows the browser's refresh frequency

2) In hidden or invisible elements, requestAnimationFrame will not be redrawn or reflowed, which of course means less CPU, GPU and Memory usage

3) requestAnimationFrame is an API provided by the browser specifically for animation. The browser will automatically optimize the method call during runtime, and if the page is not active, the animation will automatically pause, effectively Saves CPU overhead

In one sentence: this thing has high performance, will not freeze the screen, and automatically adjusts the frame rate according to different browsers. If you don’t understand it or don’t understand it, it doesn’t matter. This thing is related to the browser rendering principle. Let’s learn to use it first!

How to use requestAnimationFrame?

The usage method is similar to the timer setTimeout. The difference is that it does not need to set the time interval parameter.

var timer = requestAnimationFrame( function(){
             console.log( '定时器代码' );
                      } );
Copy after login

The parameter is a callback function and the return value is an integer. Indicates the number of the timer.

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <script>
        window.onload = function(){
            var aInput = document.querySelectorAll( "input" ),
                timer = null;
            aInput[0].onclick = function(){
                timer = requestAnimationFrame( function say(){
                    console.log( 1 );
                    timer = requestAnimationFrame( say );
                } );
            };
            aInput[1].onclick = function(){
                cancelAnimationFrame( timer );
            }
        }
    </script>
</head>
<body>
    <input type="button" value="开启">
    <input type="button" value="关闭">
</body>
</html>
Copy after login

cancelAnimationFrame is used to close the timer

This method needs to handle compatibility:

Simple compatibility:

window.requestAnimFrame = (function(){
  return  window.requestAnimationFrame       ||
          window.webkitRequestAnimationFrame ||
          window.mozRequestAnimationFrame    ||
          function( callback ){
            window.setTimeout(callback, 1000 / 60);
          };
})();
Copy after login

If you browse If the browser does not recognize AnimationFrame, use setTimeout for compatibility.

Use three different timers (setTimeout, setInterval, requestAnimationFrame) to implement the loading of a progress bar

1. setInterval method:

<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <style>
        p{
            width:0px;
            height:40px;
            border-radius:20px;
            background:#09f;
            text-align:center;
            font:bold 30px/40px &#39;微软雅黑&#39;;
            color:white;
        }
    </style>
    <script>
        window.onload = function(){
            var oBtn = document.querySelector( "input" ),
                oBox = document.querySelector( "p" ),
                timer = null, curWidth = 0,
                getStyle = function( obj, name, value ){
                    if( obj.currentStyle ) {
                        return obj.currentStyle[name];
                    }else {
                        return getComputedStyle( obj, false )[name];
                    }
                };
            oBtn.onclick = function(){
                clearInterval( timer );
                oBox.style.width = &#39;0&#39;;
                timer = setInterval( function(){
                    curWidth = parseInt( getStyle( oBox, &#39;width&#39; ) );
                    if ( curWidth < 1000 ) {
                        oBox.style.width = oBox.offsetWidth + 10 + &#39;px&#39;;
                        oBox.innerHTML = parseInt( getStyle( oBox, &#39;width&#39; ) ) / 10 + &#39;%&#39;;
                    }else {
                        clearInterval( timer );
                    }
                }, 1000 / 60 );
            }
        }
    </script>
</head>
<body>
    <p>0%</p>
    <p><input type="button" value="ready!Go"></p>
</body>
</html>
Copy after login

#2. setTimeout method

<script>
        window.onload = function(){
            var oBtn = document.querySelector( "input" ),
                oBox = document.querySelector( "p" ),
                timer = null, curWidth = 0,
                getStyle = function( obj, name, value ){
                    if( obj.currentStyle ) {
                        return obj.currentStyle[name];
                    }else {
                        return getComputedStyle( obj, false )[name];
                    }
                };
            oBtn.onclick = function(){
                clearTimeout( timer );
                oBox.style.width = &#39;0&#39;;
                timer = setTimeout( function go(){
                    curWidth = parseInt( getStyle( oBox, &#39;width&#39; ) );
                    if ( curWidth < 1000 ) {
                        oBox.style.width = oBox.offsetWidth + 10 + &#39;px&#39;;
                        oBox.innerHTML = parseInt( getStyle( oBox, &#39;width&#39; ) ) / 10 + &#39;%&#39;;
                        timer = setTimeout( go, 1000 / 60 );
                    }else {
                        clearInterval( timer );
                    }
                }, 1000 / 60 );
            }
        }
    </script>
Copy after login

3. requestAnimationFrame method


<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <style>
        p{
            width:0px;
            height:40px;
            border-radius:20px;
            background:#09f;
            text-align:center;
            font:bold 30px/40px &#39;微软雅黑&#39;;
            color:white;
        }
    </style>
    <script>
        window.onload = function(){
            var oBtn = document.querySelector( "input" ),
                oBox = document.querySelector( "p" ),
                timer = null, curWidth = 0,
                getStyle = function( obj, name, value ){
                    if( obj.currentStyle ) {
                        return obj.currentStyle[name];
                    }else {
                        return getComputedStyle( obj, false )[name];
                    }
                };
            oBtn.onclick = function(){
                cancelAnimationFrame( timer );
                oBox.style.width = &#39;0&#39;;
                timer = requestAnimationFrame( function go(){
                    curWidth = parseInt( getStyle( oBox, &#39;width&#39; ) );
                    if ( curWidth < 1000 ) {
                        oBox.style.width = oBox.offsetWidth + 10 + &#39;px&#39;;
                        oBox.innerHTML = parseInt( getStyle( oBox, &#39;width&#39; ) ) / 10 + &#39;%&#39;;
                        timer = requestAnimationFrame( go );
                    }else {
                        cancelAnimationFrame( timer );
                    }
                } );
            }
        }
    </script>
</head>
<body>
    <p>0%</p>
    <p><input type="button" value="ready!Go"></p>
</body>
</html>
Copy after login

The above is the detailed content of HTML5 creates a new timer requestAnimationFrame actual progress bar. For more information, please follow other related articles on the PHP Chinese website!

Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template
About us Disclaimer Sitemap
php.cn:Public welfare online PHP training,Help PHP learners grow quickly!