This time I will show you how to use HTML to implement the scrolling barrage function. What are the precautions for implementing the rolling barrage function in HTML? The following is a practical case. Let’s take a look.
The main functions are; sending barrages, setting the color, speed and type of barrages, and displaying barrages
Known defects: Cannot be full screen
canvas does not do customization Adaptation
There is no custom player control
The corresponding barrages are not displayed according to the playback time
The barrages cannot be hovered
Known defects will be improved in the future. The source code of barrage players that can be found on the Internet generally only makes rolling barrage and not static barrage. Here I specially added the implementation of static barrage.
Canvas draws text and text scrolling effect
The core of the entire player is to draw text and animate text scrolling. There is no good animation support for text in canvas, and you can only use it yourself Realization, the idea of implementation is to continuously clear the screen and then rewrite the text. When the frequency of screen clearing and rewriting reaches 24fps, the animation will be smooth.
First add video in the HTML filevideo tag and canvas canvas tag
<div id="barrageplayer"> <canvas id="cv_video" width="900px" height="450px"></canvas> <video id="v_video" src="test.MP4" controls type="video/mp4"></video> </div>
var c=document.getElementById("cv_video"); //获取画布大小 var c_height=c.height; var c_width=c.width; //获取画布 ctx=c.getContext("2d"); //设置字体样式 ctx.font="25px DengXian"; 画布信息已经获取和设置,巧妇难为无米之炊,接着我们就要构造弹幕对象,使用的构造模式是动态原型模式 //弹幕对象 function Barrage(content,color,type,speed){ this.content=content; this.color=color; this.type=type; this.speed=speed; if(this.type=="default"){ this.height=parseInt(Math.random()*c_height)+10; }else if (this.type=="static top"){ this.height=parseInt((c_height/2)-Math.random()*c_height/2)+10; }else if (this.type=="static bottom"){ this.height=parseInt((c_height/2)+Math.random()*c_height/2)+10; } if(typeof this.move!="function"){ Barrage.prototype.move=function(){ if(this.type=="default"){ this.left=this.left-this.speed; } } } }
After the construction of the barrage object is completed, enter the theme and animation production, directly enter the code
//循环擦写画布实现动画效果 setInterval(function(){ ctx.clearRect(0,0,c_width,c_height); ctx.save(); for(var i=0;i<msgs.length;i++){ if(msgs[i]!=null){ if(msgs[i].type=="default"){ handleDefault(msgs[i]); }else{ handleStatic(msgs[i]); } } } },20)
//处理默认弹幕样式 function handleDefault(barrage){ if(barrage.left==undefined||barrage.left==null){ barrage.left=c.width; }else{ if(barrage.left<-200){ barrage=null; }else{ barrage.move() ctx.fillStyle=barrage.color; ctx.fillText(barrage.content,barrage.left,barrage.height) ctx.restore(); } } }
//处理静止弹幕样式 function handleStatic(barrage){ ctx.moveTo(c_width/2,barrage.height); ctx.textAlign="center"; ctx.fillStyle=barrage.color; ctx.fillText(barrage.content,c_width/2,barrage.height); if(barrage.left==undefined||barrage.left==null){ barrage.left=c.width; }else{ if(barrage.left<-200){ ctx.fillText("",c_width/2,barrage.height); barrage=null; //ctx.restore(); ctx.clearRect(0,0,c_width,c_height); }else{ barrage.left=barrage.left-6; } } }
canvasDom.getContext() canvas.save()/canvas.restore() canvas.clearRect() canvas.moveTo()
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> </head> <style type="text/css"> .pickdiv{ width: 30px; height: 30px; cursor: pointer; border: 2px solid gray; display: inline-block; } #white{ background: white; } #red{ background:#ff6666; } #yellow{ background:#ffff00; } #blue{ background:#333399; } #green{ background:#339933; } #cv_video{ position: absolute; z-index: 1; } #barrageplayer{ position: relative; display: block; width: 900px; height: 500px; } #v_video{ position: absolute; width: 100%; height: 100%; z-index: 0; } </style> <body> <div id="barrageplayer"> <canvas id="cv_video" width="900px" height="450px"></canvas> <video id="v_video" src="test.MP4" controls type="video/mp4"></video> </div> <div id="barrageinput"> <div> <input type="text" id="smsg" placeholder="请输入弹幕内容"/> <button id="send"> 发送</button> </div> <div id="colorpick"> <div class="pickdiv" id="white"></div> <div class="pickdiv" id="red"></div> <div class="pickdiv" id="yellow"></div> <div class="pickdiv" id="blue"></div> <div class="pickdiv" id="green"></div> </div> <div id="typepick"> <input type="radio" name="type" value="default">默认 <input type="radio" name="type" value="static top">静止顶部 <input type="radio" name="type" value="static bottom">静止底部 </div> <div id="speedpick"> <input type="radio" name="speed" value="1">1X <input type="radio" name="speed" value="2">2X <input type="radio" name="speed" value="3">3X </div> <div id="stylepick"></div> </div> <script> var c=document.getElementById("cv_video"); var typeDom=document.getElementsByName("type"); var speedDom=document.getElementsByName("speed"); var colorpick=document.getElementById("colorpick"); var smsg=document.getElementById("smsg"); var color="#white"; var speed=1; var type="default"; var msgs=[]; //获取画布大小 var c_height=c.height; var c_width=c.width; //获取画布 ctx=c.getContext("2d"); ctx.font="25px DengXian"; //处理颜色选择 colorpick.addEventListener('click',function(event){ switch(event.target.id){ case "white": color="white"; break; case "red": color="#ff6666"; break; case "yellow": color="#ffff00"; break; case "green": color="#339933"; break; case "blue": color="#333399"; break; } }) //处理发送弹幕 document.getElementById("send").onclick=function(){ var text=smsg.value; for(var i=0;i<typeDom.length;i++){ if(typeDom[i].checked){ type=typeDom[i].value; break; } } for(var i=0;i<speedDom.length;i++){ if(speedDom[i].checked){ speed=2*parseInt(speedDom[i].value); break; } } var tempBarrage=new Barrage(text,color,type,speed); msgs.push(tempBarrage); } // //弹幕功能部分代码 // //弹幕对象 function Barrage(content,color,type,speed){ this.content=content; this.color=color; this.type=type; this.speed=speed; if(this.type=="default"){ this.height=parseInt(Math.random()*c_height)+10; }else if (this.type=="static top"){ this.height=parseInt((c_height/2)-Math.random()*c_height/2)+10; }else if (this.type=="static bottom"){ this.height=parseInt((c_height/2)+Math.random()*c_height/2)+10; } if(typeof this.move!="function"){ Barrage.prototype.move=function(){ if(this.type=="default"){ this.left=this.left-this.speed; } } } } //循环擦写画布实现动画效果 setInterval(function(){ ctx.clearRect(0,0,c_width,c_height); ctx.save(); for(var i=0;i<msgs.length;i++){ if(msgs[i]!=null){ if(msgs[i].type=="default"){ handleDefault(msgs[i]); }else{ handleStatic(msgs[i]); } } } },20) //处理默认弹幕样式 function handleDefault(barrage){ if(barrage.left==undefined||barrage.left==null){ barrage.left=c.width; }else{ if(barrage.left<-200){ barrage=null; }else{ barrage.move() ctx.fillStyle=barrage.color; ctx.fillText(barrage.content,barrage.left,barrage.height) ctx.restore(); } } } //处理静止弹幕样式 function handleStatic(barrage){ ctx.moveTo(c_width/2,barrage.height); ctx.textAlign="center"; ctx.fillStyle=barrage.color; ctx.fillText(barrage.content,c_width/2,barrage.height); if(barrage.left==undefined||barrage.left==null){ barrage.left=c.width; }else{ if(barrage.left<-200){ ctx.fillText("",c_width/2,barrage.height); barrage=null; //ctx.restore(); ctx.clearRect(0,0,c_width,c_height); }else{ barrage.left=barrage.left-6; } } } </script> </body> </html>
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