This article mainly introduces to you the detailed explanation of Vue shopCart component development. The editor thinks it is quite good, so I will share it with you now and give it as a reference. Let’s follow the editor to take a look, I hope it can help everyone.
1. shopCart component
(1) goods parent component and sub-component shopCart passing parameters
deliveryPrice:{ // 单价 从json seller 对象数据中获取 type:Number, default:0 }, minPrice:{ // 最低起送价 从json seller 对象数据中获取 type:Number, default:20 }
The data of deliveryPrice and minPrice are obtained from the seller object in data.json data. Therefore, the data of the seller object must be obtained in the goods component, otherwise an error will be reported:
[Vue warn]: Error in render: "TypeError: Cannot read property 'deliveryPrice' of undefined"
Solution: The router-view component in the root component App.vue obtains the seller data and passes it to the goods component
1-1.app.vue (the root component is also the parent component of goods )
<keep-alive> <router-view :sell="sellerObj"></router-view> </keep-alive>
Note: sellerObj is the object defined by data and is used to receive data.json data, which is equivalent to the actual parameter
1-2.goods. vue (relative to the child component of the component and the parent component of shopCart)
Communication between components through props attributes
props: { sell: Object // 相当于 形参 },
1-3. shopCart.vue (subcomponent of goods)
<shopCart :delivery-price="sell.deliveryPrice" :min-price="sell.minPrice"></shopCart>
(2) Calculation function of selected goods
1-1. Pass in the collection of goods selected by the user
Description: An array of the products selected by the user will be passed in from the parent component. n objects will be stored in the array, and each object will store the price and quantity of the product.
props:{ // 通过父组件传过来的 ( 相当于形参 ) selefoodsArr:{ // 用户选中的商品存放在一个数组里 接收的是 data.json数据的 goods(数组) type:Array, // 当父组件传过来的 类型是对象或者 是数组时, default 就是一个函数 default (){ return [] // 返回数组 存放着选中 商品 对应的 goods下的 foods 数组(由 父组件 的 实参 决定的返回值) } }
1-2. Use calculated attributes to select changes in product quantity, total product price, dynamically change descriptions and other functions
computed:{ totalPrice (){ //计算总价,超过起送额度后提示可付款 let total=0 // 定义一个返回值 this.selefoodsArr.forEach((rfoods) =>{ // 遍历 这个 goods 数组 取到 价格 和 数量 (当然在这里数据库没有count 这个属性,稍后 我们会利用 vue.set() 新建一个count 属性) total += rfoods.price * rfoods.count // 形参 rfoods 实参 是 foods }); return total; }, totalCount (){ // //计算选中的food数量,在购物车图标处显示,采用绝对定位,top:0;right:0;显示在购物车图标右上角 let count=0 this.selefoodsArr.forEach((rfoods) =>{ // 形参 rfoods 实参 是 foods count += rfoods.count }); return count; }, payDesc (){ //控制底部右边内容随food的变化而变化,payDesc()控制显示内容,enough 添加类调整显示样式 let diff = this.minPrice - this.totalPrice if (!this.totalPrice) { return `¥${this.minPrice}起送` } else if (diff > 0) { return `还差¥${diff}元` } else { return '去结算' } } }
This will be rendered into the template
<p class="shopCart"> <p class="content"> <p class="content-left"> <p class="logo-wrapper"> <!--徽章 展示选中商品的个数--> <p class="badge" v-show="totalCount"> {{totalCount}} </p> <!--购物车 图标 选择商品和未选择商品 时 动态改变 样式 条件:只要选择了商品即总价不为0 ,样式变--> <p class="logo" :class="{'active':totalCount}"> <i class="icon-shopping_cart"></i> </p> </p> <!--同理: 总价 不为0 字体高亮--> <p class="price" :class="{'active':totalPrice}"> ¥{{totalPrice}} </p> <!--配送费 data.json 提供--> <p class="desc"> 另需要配送费¥{{deliveryPrice}}元 </p> </p> <!--根据条件 动态 改变样式--> <p class="content-right" :class="{'enough':totalPrice>=minPrice}"> {{payDesc}} </p> </p> </p>
Related styles
##
&.active color white &.enough background #00b43c color white
2. CartControl component
Description: This component controls the shopping cart ball. Which involves the animation of the ball (1) Add the new attribute count Description: Add an attribute count to foods under goods to store the items selected by the user Number of products, calculation of the total price of the product, and changes in associated badges (displaying the number of products selected by the user)Method: import Vue from 'vue'; use the set interface and add attributes through vue.set() , it can be detected when it changes, so that the parent component can obtain the count value (used when traversing the selected products)##
methods:{ addCart(event){ // 点击count 加, //console.log(event.target); if (!event._constructed) { // 去掉自带click事件的点击 return; } if(!this.foodsele.count){ Vue.set(this.foodsele, 'count', 1) }else{ this.foodsele.count++ } }, decreaseCart (event){ // 点击减少 if (!event._constructed) { // 去掉自带click事件的点击 return; } if(this.foodsele.count){ this.foodsele.count -- } } }
The effect we want to achieve is: when the add button is clicked, the button appears and some animation effects are accompanied by rotation, translation and transparency changes
<transition name='move'> <!--平移动画--> <p class="cart-decrease" v-show="foodsele.count" @click='decreaseCart($event)'> <span class="icon-remove_circle_outline inner"></span><!--旋转、透明度动画--> </p> </transition>
.cart-decrease display inline-block padding 6px transition: all .4s linear /*过渡效果的 CSS 属性的名称、过渡效果需要多少时间、速度效果的速度曲线*/ .inner line-height 24px font-size 24px color rgb(0,160,220) transition all 0.4s linear &.move-enter-active, &.move-leave-active transform translate3d(0,0,0) /* 这样可以开启硬件加速,动画更流畅,3D旋转,X轴位移24px */ .inner display inline-block /* 设置成inline-block才有高度,才能有动画 */ transform rotate(0) &.move-enter, &.move-leave-active opacity: 0 transform translate3d(24px,0,0) .inner transform rotate(180deg)
The ball is controlled through two layers. The outer layer controls the change in one direction, and the inner layer controls the change. Another change in direction (write two layers to have a parabola effect), use fixed layout (animation relative to the viewport)
Event emission and reception
Passing values between components -1
Passing values between components-2
ExtensionPassing values between Vue1.0 components
1-1. When you click to add the quantity, dispatch an event through the $emit attribute in the addCount method in the cartControl component and pass in the clicked object
addCart(event){ // 点击count 加, // console.log(event.target); if (!event._constructed) { // 去掉自带click事件的点击 return; } if(!this.foodsele.count){ Vue.set(this.foodsele, 'count', 1) }else{ this.foodsele.count++ } // 当点击 添加数量时 通过 $emit 属性 提交一个名为 add 给父组件 // 子组件通过 $emit触发 add事件 ,将参数传递给父组件 this.$emit('add', event.target); }
If the shopping cart component submits the addCart event, it will call the add function
<cart-control :foodsele='food' @add="addFood"></cart-control>
addFood(target) { this._drop(target); }
The code is as follows:
_drop(target) { // 体验优化,异步执行下落动画 this.$nextTick(() => { this.$refs.shopCart.balldrop(target);// 将target传入shopCart子组件中的balldrop方法,所以drop方法能获得用户点击按钮的元素,即能获取点击按钮的位置 }); }
1-3. Operating the shopCart component
data (){ // 定义一个数组 来 控制小球的状态 定义多个对象,表示页面中做多同时运动的小球 return{ // 定义 5 个 小球 balls:[{show:false},{show:false},{show:false},{show:false},{show:false}], dropBalls:[] // 接收下落小球 } }
methods:{ balldrop(ele) { // console.log(el) 取到点击 对象 for(var i=0;i<this.balls.length;i++){ let ball=this.balls[i] if(!ball.show){ ball.show=true ball.ele=ele this.dropBalls.push(ball) return; } } } }
beforeEnter (el){ //找到所以设为true的小球 let count=this.balls.length while(count--){ let ball = this.balls[count]; if(ball.show){ let pos=ball.el.getBoundingClientRect() //返回元素相对于视口偏移的位置 let x=pos.left-32 // 点击的按钮与小球(fixed)之间x方向的差值 let y=-(window.innerHeight-pos.top-22) el.style.display = ''; //设置初始位置前,手动置空,覆盖之前的display:none,使其显示 el.style.webkitTransform = `translate3d(0,${y}px,0)`; //外层元素做纵向的动画,y是变量 el.style.transform = `translate3d(0,${y}px,0)`; let inner = el.getElementsByClassName('inner_hook')[0];//内层元素做横向动画,inner-hook(用于js选择的样式名加上-hook,表明只是用 //于js选择的,没有真实的样式含义) inner.style.webkitTransform = `translate3d(${x}px,0,0)`; inner.style.transform = `translate3d(${x}px,0,0)`; } } }, enter(el) { /* eslint-disable no-unused-vars */ let rf = el.offsetHeight; this.$nextTick(() => {//异步执行 el.style.webkitTransform = 'translate3d(0,0,0)'; //重置回来 el.style.transform = 'translate3d(0,0,0)'; let inner = el.getElementsByClassName('inner_hook')[0]; inner.style.webkitTransform = 'translate3d(0,0,0)'; inner.style.transform = 'translate3d(0,0,0)'; }); }, afterEnter(el) { let ball = this.dropBalls.shift(); //取到做完动画的球,再置为false,即重置,它还可以接着被利用 if (ball) { ball.show = false; el.style.display = 'none'; } }
<p class="ball-container"> <p v-for="ball in balls"> <transition name="drop" @before-enter="beforeEnter" @enter="enter" @after-enter="afterEnter"> <p class="ball" v-show="ball.show"> <p class="inner inner_hook"></p> </p> </transition> </p> </p>
&.drop-enter,&.drop-enter-active transition all 0.4s cubic-bezier(0.49,-0.29,0.75,0.41) .inner width 16px height 16px border-radius 50% background rgb(0,160,220) transition all 0.4s linear
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