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A simple way to use Math in js

小云云
Release: 2018-03-02 15:43:44
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This article mainly shares with you the simple method of using Math in js, hoping to help everyone.

//Math是全局的
//Math.PI 数学里的3.1415926....
console.log(Math.PI);
//取随机数
//js提供的随机函数 Math.random() -->[0,1)范围内的数
function random_int(start,end) {
var num = start + (end - start) * Math.random();
//小数---》整数,向下取整 Math.floor()
return Math.floor(num);
}
console.log(random_int(5,15));
console.log("=======================");
//数学的正弦,余弦,正切
//单位是数学的弧度,而不是度,方向是数学的正方向,逆时针方向
console.log(Math.sin(Math.PI/4));   //sin 45°
console.log(Math.sin(Math.PI/6));   //sin 45°
console.log(Math.cos(Math.PI/6));   //cos 30°
console.log(Math.tan(Math.PI/4));   //tan 45°
console.log("=======================");
//度[0,360)
//弧度[0,2*PI)
//度转弧度
function degree_to_r(degree) {
//PI-->180°
return (degree / 180) * Math.PI;
}
//弧度转度
function r_to_degree(r) {
return (r / Math.PI) * 180;
}
var r = degree_to_r(90);
console.log(r);
console.log(r_to_degree(r));
console.log("=======================");
//sin 30°= 0.5 ,asin(0.5)对应多少度呢
//asin(0.5)算出的是弧度单位
//范围在[-2PI,2PI]
r = Math.asin(0.5);
console.log(Math.floor(r_to_degree(r)));
r= Math.acos(0.5)
console.log(Math.floor(r_to_degree(r)));
console.log("=======================");
//返回一个坐标对应的角度,范围[-PI,PI]
//Math.atan2(y,x);
r = Math.atan2(-1,1);
console.log(r_to_degree(r));
r = Math.atan2(0,-1);
console.log(r_to_degree(r));
console.log("=======================");
//Math.sqrt  开平方
console.log(Math.sqrt(16));//16的平方根
console.log(Math.sqrt(2)); //2的平方根
console.log("=======================");
//计算两点之间的距离
function vector_distance(lhs_x,lhs_y,rhs_x,rhs_y) {
var len = (lhs_x - rhs_x ) * (lhs_x - rhs_x ) + (lhs_y - rhs_y) * (lhs_y - rhs_y);
return Math.sqrt(len);
}
console.log(vector_distance(0,0,1,1));
console.log("=======================");
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