This time I will bring you H5+WebSocket to upload multiple files at the same time. What are the precautions for H5+WebSocket to upload multiple files at the same time? The following is a practical case, let’s take a look.
It is very troublesome to upload files in traditional HTTP applications and want to upload multiple files at the same time and check the upload progress. Of course, there are also some SWF-basedAchieve functions
Give a rough preview of the functions that need to be done: The main function is that users can directly drag and drop files in the folder to the web page and upload them. During the upload process Display upload progress information.FileInfoClass encapsulation
For the convenience offunction FileInfo(file, pagesize) { this.Size = file.size; this.File = file; this.FileType = file.type; this.FileName = file.name; this.PageSize = pagesize; this.PageIndex = 0; this.Pages = 0; this.UploadError = null; this.UploadProcess = null; this.DataBuffer = null; this.UploadBytes = 0; this.ID = Math.floor(Math.random() * 0x10000).toString(16); this.LoadCallBack = null; if (Math.floor(this.Size % this.PageSize) > 0) { this.Pages = Math.floor((this.Size / this.PageSize)) + 1; } else { this.Pages = Math.floor(this.Size / this.PageSize); } } FileInfo.prototype.Reset = function () { this.PageIndex = 0; this.UploadBytes = 0; } FileInfo.prototype.toBase64String = function () { var binary = '' var bytes = new Uint8Array(this.DataBuffer) var len = bytes.byteLength; for (var i = 0; i < len; i++) { binary += String.fromCharCode(bytes[i]) } return window.btoa(binary); } FileInfo.prototype.OnLoadData = function (evt) { var obj = evt.target["tag"]; if (evt.target.readyState == FileReader.DONE) { obj.DataBuffer = evt.target.result; if (obj.LoadCallBack != null) obj.LoadCallBack(obj); } else { if (obj.UploadError != null) obj.UploadError(fi, evt.target.error); } } FileInfo.prototype.Load = function (completed) { this.LoadCallBack = completed; if (this.filereader == null || this.filereader == undefined) this.filereader = new FileReader(); var reader = this.filereader; reader["tag"] = this; reader.onloadend = this.OnLoadData; var count = this.Size - this.PageIndex * this.PageSize; if (count > this.PageSize) count = this.PageSize; this.UploadBytes += count; var blob = this.File.slice(this.PageIndex * this.PageSize, this.PageIndex * this.PageSize + count); reader.readAsArrayBuffer(blob); }; FileInfo.prototype.OnUploadData = function (file) { var channel = file._channel; var url = file._url; channel.Send({ url: url, parameters: { FileID: file.ID, PageIndex: file.PageIndex, Pages: file.Pages, Base64Data: file.toBase64String()} }, function (result) { if (result.status == null || result.status == undefined) { file.PageIndex++; if (file.UploadProcess != null) file.UploadProcess(file); if (file.PageIndex < file.Pages) { file.Load(file.OnUploadData); } } else { if (file.UploadError != null) file.UploadError(file, data.status); } }); } FileInfo.prototype.Upload = function (channel, url) { var fi = this; channel.Send({ url: url, parameters: { FileName: fi.FileName, Size: fi.Size, FileID: fi.ID} }, function (result) { if (result.status == null || result.status == undefined) { fi._channel = channel; fi._url = result.data; fi.Load(fi.OnUploadData); } else { if (file.UploadError != null) file.UploadError(fi, result.status); } }); }
File Drag and Drop
You don’t need to do complicated things to accept drag-and-drop of system files in HTML5. You only need to bind relevant events to the container element.function onDragEnter(e) { e.stopPropagation(); e.preventDefault(); } function onDragOver(e) { e.stopPropagation(); e.preventDefault(); $(dropbox).addClass('rounded'); } function onDragLeave(e) { e.stopPropagation(); e.preventDefault(); $(dropbox).removeClass('rounded'); } function onDrop(e) { e.stopPropagation(); e.preventDefault(); $(dropbox).removeClass('rounded'); var readFileSize = 0; var files = e.dataTransfer.files; if (files.length > 0) { onFileOpen(files); } }
function onFileOpen(files) { if (files.length > 0) { for (var i = 0; i < files.length; i++) { var info = new FileInfo(files[i], 32768); uploads.push(info); info.UploadProcess = onUploadProcess; addUploadItem(info); } } }
function onUploadProcess(file) { $('#p_' + file.ID).progressbar({ value: (file.PageIndex / file.Pages) * 100, text: file.FileName + '[' + file.UploadBytes + '/' + file.Size + ']' }); }
C#Server
With the help of Beetle’s support for websocket, the corresponding server implementation is very simple/// <summary> /// Copyright © henryfan 2012 ///CreateTime: 2012/12/14 21:13:34 /// </summary> public class Handler { public void UploadPackage(string FileID, int PageIndex, int Pages, string Base64Data) { Console.WriteLine("FileID:{2},PageIndex:{0} Pages:{1} DataLength:{3}", PageIndex, Pages, FileID,Base64Data.Length); } public string UploadFile(string FileID, string FileName, long Size) { Console.WriteLine("FileID:{2},FileName:{0} Size:{1}", FileName, Size, FileID); return "Handler.UploadPackage"; } }
Summary
Only the above simple code can achieve many Simultaneous file upload function uses json to process the uploaded information, so the file stream needs to be encoded with base64. Since the data submitted by websocket browsing generally has MASK processing plus base64, the loss is relatively heavy. In fact, Websocket provides a streaming data packet format (arraybuffer); of course, this kind of processing is not as convenient and simple as json in operation. Download code: WebSocketUpload.rar I believe I have read the case in this article You have mastered the method. For more exciting information, please pay attention to other related articles on the php Chinese website! Recommended reading:spring mvc+localResizeIMG implements H5 image compression and upload
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