JavaScript Design Pattern Series 4: Prototype Pattern
This article shares with you the fourth series of JavaScript design patterns: prototype mode. Friends who are interested can take a look.
The code of this series has been uploaded to the GitHub address JavaScript design pattern demo
What is the prototype pattern
Prototype pattern (Prototype pattern): In layman's terms, it means creating a shared prototype and creating new objects by copying these prototypes. Used to create repeated objects, this type of design pattern is a creational pattern, which provides a good choice for creating objects.
Implementing the prototype mode
We can implement the prototype mode through JavaScript's unique prototype inheritance feature, that is, creating an object as the prototype attribute value of another object. We can also use Object.create (prototype, optionalDescriptorObjects) to implement prototype inheritance.
// 因为不是构造函数,所以不用大写 var someCar = { drive: function () { }, name: '马自达 3' }; // 使用Object.create创建一个新车x var anotherCar = Object.create(someCar); anotherCar.name = '丰田佳美';
The Object.create() method will use the specified prototype object and its properties to create a new object.
var vehicle = { getModel: function () { console.log('车辆的模具是:' + this.model); } }; var car = Object.create(vehicle, { 'id': { value: MY_GLOBAL.nextId(), enumerable: true }, 'model': { value: '福特', enumerable: true } });
If you want to implement the prototype pattern yourself instead of using Object.create directly. You can use the following code to achieve this.
var vehiclePrototype = { init: function (carModel) { this.model = carModel; }, getModel: function () { console.log('车辆模具是:' + this.model); } }; function vehicle(model) { function F() { }; F.prototype = vehiclePrototype; var f = new F(); f.init(model); return f; } var car = vehicle('福特Escort'); car.getModel();
Summary:
The prototype mode is to create a shared prototype and create a new class by copying this prototype, which is used to create repeated objects and improve performance.
Referenced from Uncle Tom’s Blog Design Pattern Prototype Pattern
Related recommendations:
JavaScript Design Pattern Series 1: Factory Pattern
JavaScript Design Pattern Series 2: Singleton Pattern
JavaScript Design Pattern Series 3: Builder Pattern
The above is the detailed content of JavaScript Design Pattern Series 4: Prototype Pattern. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



In the Java framework, the difference between design patterns and architectural patterns is that design patterns define abstract solutions to common problems in software design, focusing on the interaction between classes and objects, such as factory patterns. Architectural patterns define the relationship between system structures and modules, focusing on the organization and interaction of system components, such as layered architecture.

The decorator pattern is a structural design pattern that allows dynamic addition of object functionality without modifying the original class. It is implemented through the collaboration of abstract components, concrete components, abstract decorators and concrete decorators, and can flexibly expand class functions to meet changing needs. In this example, milk and mocha decorators are added to Espresso for a total price of $2.29, demonstrating the power of the decorator pattern in dynamically modifying the behavior of objects.

1. Factory pattern: Separate object creation and business logic, and create objects of specified types through factory classes. 2. Observer pattern: allows subject objects to notify observer objects of their state changes, achieving loose coupling and observer pattern.

Design patterns solve code maintenance challenges by providing reusable and extensible solutions: Observer Pattern: Allows objects to subscribe to events and receive notifications when they occur. Factory Pattern: Provides a centralized way to create objects without relying on concrete classes. Singleton pattern: ensures that a class has only one instance, which is used to create globally accessible objects.

The Adapter pattern is a structural design pattern that allows incompatible objects to work together. It converts one interface into another so that the objects can interact smoothly. The object adapter implements the adapter pattern by creating an adapter object containing the adapted object and implementing the target interface. In a practical case, through the adapter mode, the client (such as MediaPlayer) can play advanced format media (such as VLC), although it itself only supports ordinary media formats (such as MP3).

TDD is used to write high-quality PHP code. The steps include: writing test cases, describing the expected functionality and making them fail. Write code so that only the test cases pass without excessive optimization or detailed design. After the test cases pass, optimize and refactor the code to improve readability, maintainability, and scalability.

The Guice framework applies a number of design patterns, including: Singleton pattern: ensuring that a class has only one instance through the @Singleton annotation. Factory method pattern: Create a factory method through the @Provides annotation and obtain the object instance during dependency injection. Strategy mode: Encapsulate the algorithm into different strategy classes and specify the specific strategy through the @Named annotation.

The advantages of using design patterns in Java frameworks include: enhanced code readability, maintainability, and scalability. Disadvantages include complexity, performance overhead, and steep learning curve due to overuse. Practical case: Proxy mode is used to lazy load objects. Use design patterns wisely to take advantage of their advantages and minimize their disadvantages.
