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1. Variable structure
typedef struct _zval_struct zval; typedef union _zend_value { zend_long lval; //int整形 double dval; //浮点型 zend_string *str; //string字符串 zend_array *arr; //array数组 zend_object *obj; //object对象 zend_resource *res; //resource资源类型 zend_reference *ref; //引用类型,通过&$var_name定义的 } zend_value; struct _zval_struct { zend_value value; //变量实际的value union { struct { ZEND_ENDIAN_LOHI_4( zend_uchar type, //变量类型 zend_uchar type_flags, //类型掩码,不同的类型会有不同的几种属性,内存管理会用到 zend_uchar const_flags, zend_uchar reserved) } v; uint32_t type_info; //上面4个值的组合值,可以直接根据type_info取到4个对应位置的值 } u1; union { uint32_t var_flags; uint32_t next; //哈希表中解决哈希冲突时用到 uint32_t cache_slot; uint32_t lineno; uint32_t num_args; uint32_t fe_pos; uint32_t fe_iter_idx; } u2; };
2. Variable type
#define IS_UNDEF 0 #define IS_NULL 1 #define IS_FALSE 2 #define IS_TRUE 3 #define IS_LONG 4 #define IS_DOUBLE 5 #define IS_STRING 6 #define IS_ARRAY 7 #define IS_OBJECT 8 #define IS_RESOURCE 9 #define IS_REFERENCE 10
Among them, undef, true, false and null have no value and are directly distinguished according to type, while long , the value of double is stored directly in value, and other types are pointers
3. String
typedef struct _zend_string zend_string; struct _zend_string { zend_refcounted_h gc; //变量引用信息,比如当前value的引用数 size_t len; //字符串长度,通过这个值保证二进制安全 char val[1]; //字符串内容,变长struct,分配时按len长度申请内存 };
4. Array
typedef struct _zend_array HashTable; typedef struct _zend_array zend_array; typedef struct _Bucket { zval val; //存储的具体value,这里嵌入了一个zval,而不是一个指针 zend_ulong h; //哈希值 zend_string *key; //key值 } Bucket; struct _zend_array { zend_refcounted_h gc; //引用计数信息 uint32_t nTableMask; //计算bucket索引时的掩码,用于散列表的计算nIndex Bucket *arData; //bucket数组 uint32_t nNumUsed; //已用bucket数 uint32_t nNumOfElements; //已有元素数,nNumOfElements <= nNumUsed,因为删除的并不是直接从arData中移除 uint32_t nTableSize; //数组的大小,为2^n,默认为8 uint32_t nInternalPointer; //数值索引,用于HashTable遍历 zend_long nNextFreeElement;//下一个空闲可用位置的数字索引 dtor_func_t pDestructor;//析构函数,销毁时调用的函数指针 };
HashTable mainly relies on arData to realize the storage and indexing of elements. When inserting an element, first insert the element into the Bucket array in order, the position is idx, and then map it to a certain position nIndex in the hash table according to the hash value of the key, and store idx in this position; when searching, first in the hash table Map to nIndex, get the position idx of value in the Bucket array, and then take out the element from the Bucket array.
$arr["a"] = 1; $arr["b"] = 2; $arr["c"] = 3; $arr["d"] = 4; unset($arr["c"]);
Hash collision: When a conflict occurs, save the position of the original value to zval.u2.next of the new value, and then add the new value value replaces the original value position
Expansion: The size of the PHP hash table is 2^n. If the capacity is not enough during insertion, the proportion of deleted elements will be first checked. If the threshold is reached, the deleted elements will be removed. Rebuild the index. If the threshold is not reached, perform an expansion operation to double the current size, copy the current Bucket array to the new space, and then rebuild the index.
Rebuild the hash table: When the deleted elements reach a certain number or the capacity is expanded, the hash table needs to be rebuilt because the value has moved in the Bucket position or the hash array nTableSize has changed, causing the mapping relationship between key and value to change. The reconstruction process The actual process is to traverse the values in the Bucket array, then recalculate the mapping value and update it to the hash table, remove the deleted value, and move the subsequent undeleted values forward in sequence
5. Reference
Reference is a special type in PHP. It actually points to another PHP variable. Modifying it will directly change the zval actually pointed to. You can simply Understood as a pointer in C, a reference variable is generated through the & operator in PHP. That is to say, no matter what the previous type is, & will first create a zend_reference structure with a zval embedded in it. The value of this zval points to the original The value of zval (if it is a Boolean, integer, or floating point, copy the original value directly), and then change the type of the original zval to IS_REFERENCE, and the value of the original zval points to the newly created zend_reference structure.
typedef struct _zend_reference zend_reference; struct _zend_reference { zend_refcounted_h gc; zval val; };
6. Reference counting
typedef struct _zend_refcounted_h { uint32_t refcount; union { struct { ZEND_ENDIAN_LOHI_3( zend_uchar type, zend_uchar flags, uint16_t gc_info) } v; uint32_t type_info; } u; } zend_refcounted_h;
$a = "time:" . time(); //$a -> zend_string_1(refcount=1) $b = $a; //$a,$b -> zend_string_1(refcount=2) $c = $b; //$a,$b,$c -> zend_string_1(refcount=3) unset($b); //$b = IS_UNDEF $a,$c -> zend_string_1(refcount=2)
Not all data types use reference counting, long and double directly It is a hard copy, and only those types whose value is a pointer (except interned string, immutable array) can use reference counting. Can be judged by zval.u1.type_flag
7. Copy on write
$a = array(1,2); $b = &$a; $c = $a; //发生分离 $b[] = 3;
In fact, only string and array are supported,
8. Garbage collection
Recycling of PHP variables There are two main types: active destruction and automatic destruction. Active destruction refers to unset, and automatic destruction is PHP's automatic management mechanism. When returning, the refcount of local variables is subtracted. Even if there is no explicit return, PHP will automatically add this operation. The other is copy-on-write. When the original value is pointed to, the refcount of the old value after the disconnection will also be checked.
$a = [1]; $a[] = &$a; unset($a);
Reference relationship before unset($a):
##After unset($a):
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PHP7 Kernel Analysis 1 CGI and FastCGI
PHP7 Kernel Analysis 2 I/O Model
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