The following is the method I compiled for you to implement native JS to determine collisions. Interested students can take a look.
##HTML page code:
<div id="d1"></div> <div id="d2"></div>
CSS page code:
<style type="text/css"> * { padding: 0px; margin: 0px; } #d1{ width: 100px; height: 100px; background: red; position: absolute; } #d2{ width: 200px; height: 200px; background: yellow; position: absolute; top: 200px; left: 400px; position: absolute; } </style>
<script type="text/javascript"> div=document.querySelectorAll("div"); function hit(obj){ obj.onmousedown=function(e){ var e=e||window.event; var dX=e.offsetX; var dY=e.offsetY; document.onmousemove=function(e){ var x=e.clientX; var y=e.clientY; obj.style.left=x-dX+"px"; obj.style.top=y-dY+"px"; if(div[0].offsetTop+div[0].offsetHeight>=div[1].offsetTop && div[0].offsetTop<=div[1].offsetTop+div[1].offsetHeight && div[0].offsetLeft+div[0].offsetWidth>=div[1].offsetLeft && div[0].offsetLeft<=div[1].offsetLeft+div[1].offsetWidth){ console.log("你撞我了!再撞一个试试!") }; } document.onmouseup=function(){ document.onmousemove=null; } } } hit(div[0]); hit(div[1]); </script>
The above is what I compiled I will give you a method to determine collisions in your native JS. I hope it will be helpful to you in the future. Related articles:
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