This time I will show you how to use JS to call the local camera, and what are the precautions to use JS to call the local camera. The following is a practical case, let's take a look.
Today I learned about using js to call a local camera. In fact, it is not very troublesome to implement. The following is the code part. Connect to the Tomcat server, and then open it on the web page to see the effect. . Come and have some fun!<!doctype html> <html lang="en"> <head> <meta charset="utf-8" /> <title></title> <style> video { border: 1px solid #ccc; display: block; margin: 0 0 20px 0; float:left; } canvas { margin-top: 20px; border: 1px solid #ccc; display: block; } </style> </head> <body> <video width="640" height="480" id="myVideo"></video> <canvas width="640" height="480" id="myCanvas"></canvas> <button id="myButton">截图</button> <button id="myButton2">预览</button> <button id="myButton3"> <a download="video.png">另存为</a> </button> </body> <script> window.addEventListener('DOMContentLoaded',function(){ var cobj=document.getElementById('myCanvas').getContext('2d'); var vobj=document.getElementById('myVideo'); getUserMedia({video:true},function(stream){ vobj.src=stream; vobj.play(); },function(){}); document.getElementById('myButton').addEventListener('click',function(){ cobj.drawImage(vobj,0,0,640,480); document.getElementById('myButton3').children[0].href=cobj.canvas.toDataURL("image/png"); },false); document.getElementById('myButton2').addEventListener('click',function(){ window.open(cobj.canvas.toDataURL("image/png"),'_blank'); },false); },false); function getUserMedia(obj,success,error){ if(navigator.getUserMedia){ getUserMedia=function(obj,success,error){ navigator.getUserMedia(obj,function(stream){ success(stream); },error); } }else if(navigator.webkitGetUserMedia){ getUserMedia=function(obj,success,error){ navigator.webkitGetUserMedia(obj,function(stream){ var _URL=window.URL || window.webkitURL; success(_URL.createObjectURL(stream)); },error); } }else if(navigator.mozGetUserMedia){ getUserMedia=function(obj,success,error){ navigator.mozGetUserMedia(obj,function(stream){ success(window.URL.createObjectURL(stream)); },error); } }else{ return false; } return getUserMedia(obj,success,error); } </script> </html>
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