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Vue uses mixins to implement compressed image code

亚连
Release: 2018-05-30 11:59:06
Original
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This article mainly introduces Vue’s use of mixins to compress image code. Now I share it with you and give it a reference.

This article introduces the code of Vue using mixins to compress images, and shares it with everyone. The details are as follows:

Image compression

Create mixins image-compress. js

export default {

 methods: {
  /**
   * 检查并压缩图片大小
   */
  checkAndHandleCompression(file) {

   return new Promise((resolve, reject) => {

    this.imgBase64(file, (image, canvas) => {
     let maxSize = 2 * 1024; // 2M (单位KB)
     let fileSize = file.size / 1024; // 图片大小 (单位KB)

     let uploadSrc, uploadFile;
     if (fileSize > maxSize) { // 如果图片大小大于maxSize,进行压缩
      uploadSrc = canvas.toDataURL(file.type, maxSize / fileSize);
      uploadFile = this.convertBase64UrlToFile(uploadSrc, file.name); // 转成file文件
     } else {
      uploadSrc = image.src;
      uploadFile = file;
     }

     let compressedSize = uploadFile.size / 1024;// 压缩后图片大小 (单位KB)
     // 判断图片大小是否小于maxSize,如果大于则继续压缩至小于为止
     if (compressedSize.toFixed(2) > maxSize) {
      this.checkAndHandleUpload(uploadFile);
     } else {
      let fileOptions = {uploadSrc, uploadFile};
      resolve(fileOptions);
     }
    });

   });

  },

  /**
   * 将图片转化为base64
   */
  imgBase64(file, callback) {
   // 看支持不支持FileReader
   if (!file || !window.FileReader) return;
   // 创建一个 Image 对象
   let image = new Image();
   // 绑定 load 事件处理器,加载完成后执行
   image.onload = function () {
    // 创建 canvas DOM 对象
    let canvas = document.createElement('canvas');
    // 返回一个用于在画布上绘图的环境, '2d' 指定了您想要在画布上绘制的类型
    let ctx = canvas.getContext('2d');
    // 如果高度超标 // 参数,最大高度
    let MAX_HEIGHT = 3000;
    if (image.height > MAX_HEIGHT) {
     // 宽度等比例缩放 *=
     image.width *= MAX_HEIGHT / image.height;
     image.height = MAX_HEIGHT;
    }
    // 获取 canvas的 2d 环境对象,
    // 可以理解Context是管理员,canvas是房子
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    // 重置canvas宽高
    canvas.width = image.width;
    canvas.height = image.height;
    // 将图像绘制到canvas上
    ctx.drawImage(image, 0, 0, image.width, image.height);

    callback(image, canvas);

   };
   if (/^image/.test(file.type)) {
    // 创建一个reader
    let reader = new FileReader();
    // 将图片将转成 base64 格式
    reader.readAsDataURL(file);
    // 读取成功后的回调
    reader.onload = function () {
     // 设置src属性,浏览器会自动加载。
     // 记住必须先绑定事件,才能设置src属性,否则会出同步问题。
     image.src = this.result;
    };
   }
  },

  /**
   * 把Base64转换成file文件
   */
  convertBase64UrlToFile(dataurl, filename) {
   let arr = dataurl.split(','),
    mime = arr[0].match(/:(.*?);/)[1],
    bstr = atob(arr[1]), n = bstr.length,
    u8arr = new Uint8Array(n);
   while (n--) {
    u8arr[n] = bstr.charCodeAt(n);
   }
   return new File([u8arr], filename, {type: mime});
  }

 }
};
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example

<template>
  ...
</template>
<script>
 import imageUploadMixins from &#39;@/mixins/image-compress&#39;; 
 export default { 
  mixins: [imageUploadMixins],  
  ...  
  methods:{
    handleUploadImage(e){
      let file = e.target.files[0];
      this.checkAndHandleCompression(file).then( fileOptions => {
        // let {uploadSrc, uploadFile} = fileOptions;
        
        // 压缩完成使用 uploadSrc, uploadFile
        
        ...
        
      });
    }
  }
   ...  
 }
</script>
<style>
  ...
</style>
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The above is what I compiled for everyone. I hope it will be helpful to everyone in the future.

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