


Using node.js to implement Douyin's automatic red envelope grabbing function
This article mainly introduces the use of adb shell and node.js to realize the automatic red envelope grabbing function of Douyin. It is very good and has reference value. Friends in need can refer to it.
The logic is very simple, in Douyin After the audio and video is played, if it is a red envelope video, a red envelope will pop up. Our simulation logic is as follows:
Click the center of the screen. If there is a red envelope, open the red envelope. If there is no red envelope, the video will be paused.
Click the return button. If there is a red envelope, close the red envelope interface. If there is no red envelope, press it again to exit (it does not actually exit).
Swipe up to enter the next video.
Click, return, and slide up, just three steps. It works regardless of whether there is a red envelope or not, as long as you calculate the time.
Code
The following is a piece of node.js code:
touch.js
var process = require('child_process'); function exec(shell) { process.exec(shell,function (error, stdout, stderr) { if (error !== null) { console.log('exec error: ' + error); } }); } function click() { console.log('click') exec(`adb shell input tap 400 600`) setTimeout(back, 1000) } function swipe() { console.log('swipe') exec(`adb shell input swipe 400 800 400 0 500`) setTimeout(click, 20000) } function back() { console.log('back') exec(`adb shell input keyevent 4`) setTimeout(swipe, 1000) } swipe()
Open In the developer mode of the phone, enable USB debugging. If it is Xiaomi, please also enable USB debugging (security settings). Connect your phone and open the main interface of Douyin. Save this js locally and execute it using node.
$ node touch.js
If you find that Douyin slides up every 20 seconds, it means it is successful~
Principle
Similar to using adb There are also articles about using shell to operate mobile phones, such as operating jumps and so on. The principle is explained below.
child_process.exec(command[, options][, callback])
The function of this method is to spawn a shell, then execute the command in the shell, and buffer any generated output. For details, please refer to the reference document. In fact, it is equivalent to executing scripts and shell commands. We use it to execute adb shell commands.
adb shell
adb is a development tool for connecting a computer to a mobile phone. All computer operations on the mobile phone are actually completed by adb, including various There is also a mobile phone assistant that helps you install APPs. PS: I have been working on mobile phones for so long, and I just discovered this interesting function today... Sigh...
adb shell can install apk, view mobile phone information, operate mobile phone files, simulate click behaviors and other functions, it is very powerful . Our main purpose here is to simulate the click behavior of adb shell input. The functions are listed below:
// 输入文本 content $ adb shell input text “hello” // 点击返回按钮 keynumber $ adb shell input keyevent 4 // 点击屏幕某个点 x y $ adb shell input tap 400 400 // 滑动 x1 y1 x2 y2 time $ adb shell input swipe 400 800 400 0 500 // 下面三个不太清楚,再研究 $ adb shell input press $ adb shell input roll $ adb shell input tmode
For more key corresponding values, you can see the corresponding values of Android keyevent. Through these commands, we can perform some simple operations on the mobile phone~
Finally
This is actually a very simple logic, but it gives me a lot of inspiration. If there are any simple operations in the future, I can use adb and node to repeat them~Finally, I will complain: Shake The red envelopes for Yin are really small. I spent 3 hours yesterday and only paid a few cents, which is not enough for the electricity bill. Just treat it as entertainment~
PS: The following introduces the values corresponding to Android keyevent
Each value in Android keyevent is used when using adb shell Used when input.
KEYCODE_UNKNOWN=0; KEYCODE_SOFT_LEFT=1; KEYCODE_SOFT_RIGHT=2; KEYCODE_HOME=3; KEYCODE_BACK=4; KEYCODE_CALL=5; KEYCODE_ENDCALL=6; KEYCODE_0=7; KEYCODE_1=8; KEYCODE_2=9; KEYCODE_3=10; KEYCODE_4=11; KEYCODE_5=12; KEYCODE_6=13; KEYCODE_7=14; KEYCODE_8=15; KEYCODE_9=16; KEYCODE_STAR=17; KEYCODE_POUND=18; KEYCODE_DPAD_UP=19; KEYCODE_DPAD_DOWN=20; KEYCODE_DPAD_LEFT=21; KEYCODE_DPAD_RIGHT=22; KEYCODE_DPAD_CENTER=23; KEYCODE_VOLUME_UP=24; KEYCODE_VOLUME_DOWN=25; KEYCODE_POWER=26; KEYCODE_CAMERA=27; KEYCODE_CLEAR=28; KEYCODE_A=29; KEYCODE_B=30; KEYCODE_C=31; KEYCODE_D=32; KEYCODE_E=33; KEYCODE_F=34; KEYCODE_G=35; KEYCODE_H=36; KEYCODE_I=37; KEYCODE_J=38; KEYCODE_K=39; KEYCODE_L=40; KEYCODE_M=41; KEYCODE_N=42; KEYCODE_O=43; KEYCODE_P=44; KEYCODE_Q=45; KEYCODE_R=46; KEYCODE_S=47; KEYCODE_T=48; KEYCODE_U=49; KEYCODE_V=50; KEYCODE_W=51; KEYCODE_X=52; KEYCODE_Y=53; KEYCODE_Z=54; KEYCODE_COMMA=55; KEYCODE_PERIOD=56; KEYCODE_ALT_LEFT=57; KEYCODE_ALT_RIGHT=58; KEYCODE_SHIFT_LEFT=59; KEYCODE_SHIFT_RIGHT=60; KEYCODE_TAB=61; KEYCODE_SPACE=62; KEYCODE_SYM=63; KEYCODE_EXPLORER=64; KEYCODE_ENVELOPE=65; KEYCODE_ENTER=66; KEYCODE_DEL=67; KEYCODE_GRAVE=68; KEYCODE_MINUS=69; KEYCODE_EQUALS=70; KEYCODE_LEFT_BRACKET=71; KEYCODE_RIGHT_BRACKET=72; KEYCODE_BACKSLASH=73; KEYCODE_SEMICOLON=74; KEYCODE_APOSTROPHE=75; KEYCODE_SLASH=76; KEYCODE_AT=77; KEYCODE_NUM=78; KEYCODE_HEADSETHOOK=79; KEYCODE_FOCUS=80;//*Camera*focus KEYCODE_PLUS=81; KEYCODE_MENU=82; KEYCODE_NOTIFICATION=83; KEYCODE_SEARCH=84; KEYCODE_MEDIA_PLAY_PAUSE=85; KEYCODE_MEDIA_STOP=86; KEYCODE_MEDIA_NEXT=87; KEYCODE_MEDIA_PREVIOUS=88; KEYCODE_MEDIA_REWIND=89; KEYCODE_MEDIA_FAST_FORWARD=90; KEYCODE_MUTE=91;
The above is what I compiled for everyone. I hope it will be helpful to everyone in the future.
Related articles:
How to implement the undo and redo function in Immutable.js (detailed tutorial)
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