Number type in JS (detailed tutorial)
This article mainly gives you a detailed analysis of the relevant knowledge points of the JavaScript numerical Number type
Number Question
Can you answer the following questions correctly?
0.1 0.2 == 0.3 Is it true?
.e-5 means how much? How does
represent octal?
How to convert base?
How to convert a string into a numerical value or integer? What about the other way around? How to deal with hexadecimal?
What is the return value of parseInt(0x12, 16)? Is it 0x12?
Number.MAX_VALUE is the maximum value. What is (new Number(12)).MAX_VALUE?
How to round in JavaScript? How to preserve 3 decimal places of precision?
How to get a random number? How to round? How to round up?
Number number representation method
The Number type represents a number, and JavaScript adopts the "double-precision 64-bit format defined by the IEEE 754 standard" IEEE 754 values") represent numbers.
Unlike other programming languages (such as C and Java), JavaScript does not distinguish between integer values and floating point values. All numbers are represented by floating point values in JavaScript, so special attention should be paid when performing numerical operations. Missing progress problem.
0.1 + 0.2 = 0.30000000000000004; 0.1 + 0.2 == 0.3; // false // 浮点运算判断相等 var ACCURACY = 1e-5; //定义精度精确到0.00001 var a = 0.1; var b = 0.2; var sum = 0.3; // 判断相差小于精度就认为相等 if (a + b - sum < ACCURACY) { console.log('a+b == sum'); }
In specific implementations, integer values are usually treated as 32-bit integer variables. In individual implementations (such as some browsers), they are also stored in the form of 32-bit integer variables until it is Used to perform certain operations that are not supported by 32-bit integers. This is to facilitate bit operations.
You can omit 0 to represent decimals, or you can use exponential form to represent numbers
.9; // 0.9 1E3 // 1000 2e6 // 2000000 0.1e2 // 10 1e-5 // 0.00001
Number numbers in different bases
Representation methods of different bases
Number can use four numeric bases: decimal, binary, octal and hexadecimal. Only use integers for non-decimal numbers.
Binary representation: starting with zero, followed by a lowercase or uppercase Latin letter B (0b or 0B)
Octal notation: starting with 0. If the number after 0 is not in the range 0 to 7, the number will be converted to a decimal number.
The use of octal syntax is prohibited in ECMAScript 5 strict mode and will be treated as decimal
When using octal numbers in ECMAScript 6, you need to give A number is prefixed with "0o"
Hexadecimal notation: starting with zero, followed by a lowercase or uppercase Latin letter X (0x or 0X)
// 十进制 12345678 42 0777 // 在非严格格式下会被当做八进制处理 (用十进制表示就是511) // 二进制 var a = 0b100000; // 32 var b = 0b0111111; // 63 var c = 0B0000111; // 7 // 八进制 var n = 0755; // 493 var m = 0644; // 420 var a = 0o10; // ES6 :八进制 // 十六进制 0xFFFFFFFFFFFFFFFFF // 295147905179352830000 0x123456789ABCDEF // 81985529216486900 0XA // 10
Conversion of different bases
Conversion of bases mainly uses the toString() method or parseInt() method of Number:
-
toString() method accepts an integer parameter with a value between 2 and 36 to specify the base. The default is decimal. Convert Number to String
parseInt() second The parameter accepts an integer parameter with a value between 2 and 36. The parameter specifies the base system. The default is decimal. Convert the String to Number
// toString转换,输入为Number,返回为String var n = 120; n.toString(); // "120" n.toString(2); // "1111000" n.toString(8); // "170" n.toString(16); // "78" n.toString(20); // "60" 0x11.toString(); // "17" 0b111.toString(); // "7" 0x11.toString(12);// "15" // parseInt转换,输入为String,返回为Number parseInt('110'); // 110 parseInt('110', 2); // 6 parseInt('110', 8); // 72 parseInt('110', 16); // 272 parseInt('110', 26); // 702 // toString和parseInt结合使用可以在两两进制之间转换 // 将 a 从36进制转为12进制 var a = 'ra'; // 36进制表示的数 parseInt(a, 36).toString(12); // "960"
Number objectNumber
Number object It is a built-in number object that encapsulates a series of Number-related constants and methods.
var na = Number(8); // 8 na = Number('9.5'); // 9.5 na = new Number('9.3'); // Number 对象,仅可以使用原型方法
Number object properties:
Properties | Description |
---|---|
Number.MAX_VALUE | The maximum representable value |
Number.MIN_VALUE | The minimum representable value |
Number.NaN | specifically refers to "non-number" |
Number.NEGATIVE_INFINITY | specifically refers to "negative infinity"; in overflow When it returns |
Number.POSITIVE_INFINITY | refers specifically to "positive infinity"; when it overflows it returns |
Number.EPSILON | Represents the difference between 1 and the smallest Number that is closest to 1 and greater than 1 |
Number.MIN_SAFE_INTEGER | JavaScript minimum safe integer |
Number.MAX_SAFE_INTEGER | JavaScript Maximum Safe Integer |
Number对象方法
Number对象方法可以使用 Number. 的形式调用,也可以使用全局调用。
方法 | 描述 |
---|---|
Number.parseFloat() | 把字符串参数解析成浮点数,左右等效于一元运算法+ |
Number.parseInt() | 把字符串解析成特定基数对应的整型数字 |
Number.isFinite() | 判断传递的值是否为有限数字 |
Number.isInteger() | 判断传递的值是否为整数 |
Number.isNaN() | 判断传递的值是否为 NaN |
Number.isSafeInteger() | 判断传递的值是否为安全整数 |
parseInt() 方法需要注意:
parseInt() 参数可以有两个参数:数字字符串和进制
如果第一个参数为非指定进制的数字字符串,则结果为0
如果第一个参数为非字符串,会首先调用该参数的toString()方法转换为字符串
第一个参数中非指定进制可识别的字符会被忽略
如果给定的字符串不存在数值形式,函数会返回一个特殊的值 NaN
如果调用时没有提供第二个参数,则使用字符串表示的数字的进制
parseInt('123'); // 123 parseInt('123', 10); // 123 parseInt('123', 8); // 83 parseInt('123', 16); // 291 parseInt("11", 2); // 3 parseInt('0x123', 10); // 0 parseInt('0x123', 16); // 291 parseInt('0x123'); // 291 // 如果第一个参数不是字符串,会先把第一个参数转成字符串 parseInt('12', 16); // 18 parseInt(12, 16); // 18 // toString方法会将数字转换为10进制的字符串 parseInt(0xf, 16); // 21 0xf.toString(); // '15' parseInt('15', 16); // 21 parseInt('23.56'); // 23 parseInt("hello", 16); // NaN parseInt("aello", 16); // 174
Number类型原型方法
Number类型原型上还有一些方法来对数字进度进行取舍,这些方法可以被 Number 实例对象调用:
方法 | 描述 |
---|---|
toExponential() | 返回一个数字的指数形式的字符串 |
toFixed() | 返回指定小数位数的表示形式 |
toPrecision() | 返回一个指定精度的数字 |
这些原型方法可以被Number实例对象调用:
var numObj = 12345.6789; numObj.toExponential(); // "1.23456789e+4" numObj.toExponential(2); // "1.23e+4" numObj.toExponential(4); // "1.2346e+4" numObj.toPrecision(); // "12345.6789" numObj.toPrecision(2); // "1.2e+4" numObj.toPrecision(4); // "1.235e+4" numObj.toFixed(); // 返回 "12346":进行四舍五入,不包括小数部分 numObj.toFixed(1); // 返回 "12345.7":进行四舍五入 numObj.toFixed(6); // 返回 "12345.678900":用0填充 (1.23e+20).toFixed(2); // 返回 "123000000000000000000.00" (1.23e-10).toFixed(2); // 返回 "0.00" 2.34.toFixed(1); // 返回 "2.3" -2.34.toFixed(1); // 返回 -2.3 (由于操作符优先级,负数不会返回字符串) (-2.34).toFixed(1); // 返回 "-2.3" (若用括号提高优先级,则返回字符串)
数学对象(Math)
和Number相关的是,JavaScript对象中内置的Math对象,提供了很多数学常数和函数的属性和方法。
属性列表:
属性 | 描述 |
---|---|
Math.E | 欧拉常数,也是自然对数的底数, 约等于 2.718 |
Math.LN2 | 2的自然对数, 约等于0.693 |
Math.LN10 | 10的自然对数, 约等于 2.303 |
Math.LOG2E | 以2为底E的对数, 约等于 1.443 |
Math.LOG10E | 以10为底E的对数, 约等于 0.434 |
Math.PI | 圆周率,一个圆的周长和直径之比,约等于 3.14159 |
Math.SQRT2 | 2的平方根,约等于 1.414 |
Math.SQRT1_2 | 1/2的平方根, 约等于 0.707 |
The trigonometric function sin and other parameters in Math are radians. If it is an angle, you can use it (Math.PI / 180)
Method | Description |
---|---|
Math.abs(x) | Returns the absolute value of x |
Math.sign( x) | Returns the sign function of A pseudo-random number between |
Math.floor(x) | Returns the value of x rounded up |
Math .ceil(x) | Returns the value of x rounded up |
Math.round(x) | Returns the rounded integer. |
Math.fround(x) | Returns the nearest single-precision floating point representation of the number |
Math.trunc (x) | Returns the integer part of x, removing the decimal number |
Returns the square root of x | |
Return the cube root of x | |
Returns the square root of the sum of the squares of its parameters | |
Returns x raised to the y power | |
Return the smaller or larger value (respectively) of a comma-separated list of numeric arguments | |
Standard trigonometric functions; parameters are radians | |
Inverse trigonometric function; the return value is radians | |
hyperbolic Trigonometric function; the return value is radians. | ##asinh(), acosh(), atanh() |
pow(), exp(), expm1(), log10(), log1p(), log2() | |
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