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react-native makes arc drag progress bar

Jun 08, 2018 pm 02:17 PM
native react progress bar

This time I will bring you react-native to make an arc drag progress bar. What are the precautions for react-native to make an arc drag progress bar? The following is a practical case, let's take a look.

Let’s take a look at the renderings first

Because the requirements require that this rendering be implemented non-natively,

  1. Difficulty 1 : Draw using svg

  2. Difficulty 2: Click event processing

  3. Difficulty 3: Encapsulation

Because the drawing needs to use svg

Here Baidu follows the svg and api teaching

View code block

 render() {
 return (
  <View pointerEvents={&#39;box-only&#39;}
  //事件处理
  {...this._panResponder.panHandlers}>
  //实际圆环
  {this._renderCircleSvg()}
  // 计算中心距离
  <View
   style={{
   position: &#39;relative&#39;,
   top: -this.props.height / 2 - this.props.r,
   left: this.props.width / 2 - this.props.r,
   flex: 1,
   }}>
   // 暴露给外部渲染圆环中心的接口
   {this.props.renderCenterView(this.state.temp)}
  </View>
  </View>
 );
 _renderCircleSvg() {
 //中心点
 const cx = this.props.width / 2;
 const cy = this.props.height / 2;
 //计算是否有偏差角 对应图就是下面缺了一块的
 const prad = this.props.angle / 2 * (Math.PI / 180);
 //三角计算起点
 const startX = -(Math.sin(prad) * this.props.r) + cx;
 const startY = cy + Math.cos(prad) * this.props.r; 
 //终点
 const endX = Math.sin(prad) * this.props.r + cx;
 const endY = cy + Math.cos(prad) * this.props.r;
 // 计算进度点
 const progress = parseInt(
  this._circlerate() * (360 - this.props.angle) / 100,
  10
 );
 // 根据象限做处理 苦苦苦 高中数学全忘了,参考辅助线
 const t = progress + this.props.angle / 2;
 const progressX = cx - Math.sin(t * (Math.PI / 180)) * this.props.r;
 const progressY = cy + Math.cos(t * (Math.PI / 180)) * this.props.r;
// SVG的描述 这里百度下就知道什么意思
 const descriptions = [
  'M',
  startX,
  startY,
  'A',
  this.props.r,
  this.props.r,
  0,
  1,
  1,
  endX,
  endY,
 ].join(' ');
 const progressdescription = [
  'M',
  startX,
  startY,
  'A',
  this.props.r,
  this.props.r,
  0,
  //根据角度是否是0,1 看下效果就知道了
  t >= 180 + this.props.angle / 2 ? 1 : 0,
  1,
  progressX,
  progressY,
 ].join(' ');
 return (
  <Svg
  height={this.props.height}
  width={this.props.width}
  style={styles.svg}>
  <Path
   d={descriptions}
   fill="none"
   stroke={this.props.outArcColor}
   strokeWidth={this.props.strokeWidth} />
  <Path
   d={progressdescription}
   fill="none"
   stroke={this.props.progressvalue}
   strokeWidth={this.props.strokeWidth} />
  <Circle
   cx={progressX}
   cy={progressY}
   r={this.props.tabR}
   stroke={this.props.tabStrokeColor}
   strokeWidth={this.props.tabStrokeWidth}
   fill={this.props.tabColor} />
  </Svg>
 );
 }
}
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Event processing code block

// 参考react native 官网对手势的讲解
 iniPanResponder() {
 this.parseToDeg = this.parseToDeg.bind(this);
 this._panResponder = PanResponder.create({
  // 要求成为响应者:
  onStartShouldSetPanResponder: () => true,
  onStartShouldSetPanResponderCapture: () => true,
  onMoveShouldSetPanResponder: () => true,
  onMoveShouldSetPanResponderCapture: () => true,
  onPanResponderGrant: evt => {
  // 开始手势操作。给用户一些视觉反馈,让他们知道发生了什么事情!
  if (this.props.enTouch) {
   this.lastTemper = this.state.temp;
   const x = evt.nativeEvent.locationX;
   const y = evt.nativeEvent.locationY;
   this.parseToDeg(x, y);
  }
  },
  onPanResponderMove: (evt, gestureState) => {
  if (this.props.enTouch) {
   let x = evt.nativeEvent.locationX;
   let y = evt.nativeEvent.locationY;
   if (Platform.OS === 'android') {
   x = evt.nativeEvent.locationX + gestureState.dx;
   y = evt.nativeEvent.locationY + gestureState.dy;
   }
   this.parseToDeg(x, y);
  }
  },
  onPanResponderTerminationRequest: () => true,
  onPanResponderRelease: () => {
  if (this.props.enTouch) this.props.complete(this.state.temp);
  },
  // 另一个组件已经成为了新的响应者,所以当前手势将被取消。
  onPanResponderTerminate: () => {},
  // 返回一个布尔值,决定当前组件是否应该阻止原生组件成为JS响应者
  // 默认返回true。目前暂时只支持android。
  onShouldBlockNativeResponder: () => true,
 });
 }
//画象限看看就知道了 就是和中线点计算角度
parseToDeg(x, y) {
 const cx = this.props.width / 2;
 const cy = this.props.height / 2;
 let deg;
 let temp;
 if (x >= cx && y <= cy) {
  deg = Math.atan((cy - y) / (x - cx)) * 180 / Math.PI;
  temp =
  (270 - deg - this.props.angle / 2) /
   (360 - this.props.angle) *
   (this.props.max - this.props.min) +
  this.props.min;
 } else if (x >= cx && y >= cy) {
  deg = Math.atan((cy - y) / (cx - x)) * 180 / Math.PI;
  temp =
  (270 + deg - this.props.angle / 2) /
   (360 - this.props.angle) *
   (this.props.max - this.props.min) +
  this.props.min;
 } else if (x <= cx && y <= cy) {
  deg = Math.atan((x - cx) / (y - cy)) * 180 / Math.PI;
  temp =
  (180 - this.props.angle / 2 - deg) /
   (360 - this.props.angle) *
   (this.props.max - this.props.min) +
  this.props.min;
 } else if (x <= cx && y >= cy) {
  deg = Math.atan((cx - x) / (y - cy)) * 180 / Math.PI;
  if (deg < this.props.angle / 2) {
  deg = this.props.angle / 2;
  }
  temp =
  (deg - this.props.angle / 2) /
   (360 - this.props.angle) *
   (this.props.max - this.props.min) +
  this.props.min;
 }
 if (temp <= this.props.min) {
  temp = this.props.min;
 }
 if (temp >= this.props.max) {
  temp = this.props.max;
 }
 //因为提供步长,所欲需要做接近步长的数
 temp = this.getTemps(temp);
 this.setState({
  temp,
 });
 this.props.valueChange(this.state.temp);
 }
 getTemps(tmps) {
 const k = parseInt((tmps - this.props.min) / this.props.step, 10);
 const k1 = this.props.min + this.props.step * k;
 const k2 = this.props.min + this.props.step * (k + 1);
 if (Math.abs(k1 - tmps) > Math.abs(k2 - tmps)) return k2;
 return k1;
 }
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Complete code block

import React, { Component } from 'react';
import { View, StyleSheet, PanResponder, Platform, Text } from 'react-native';
import Svg, { Circle, Path } from 'react-native-svg';
export default class CircleView extends Component {
 static propTypes = {
 height: React.PropTypes.number,
 width: React.PropTypes.number,
 r: React.PropTypes.number,
 angle: React.PropTypes.number,
 outArcColor: React.PropTypes.object,
 progressvalue: React.PropTypes.object,
 tabColor: React.PropTypes.object,
 tabStrokeColor: React.PropTypes.object,
 strokeWidth: React.PropTypes.number,
 value: React.PropTypes.number,
 min: React.PropTypes.number,
 max: React.PropTypes.number,
 tabR: React.PropTypes.number,
 step: React.PropTypes.number,
 tabStrokeWidth: React.PropTypes.number,
 valueChange: React.PropTypes.func,
 renderCenterView: React.PropTypes.func,
 complete: React.PropTypes.func,
 enTouch: React.PropTypes.boolean,
 };
 static defaultProps = {
 width: 300,
 height: 300,
 r: 100,
 angle: 60,
 outArcColor: 'white',
 strokeWidth: 10,
 value: 20,
 min: 10,
 max: 70,
 progressvalue: '#ED8D1B',
 tabR: 15,
 tabColor: '#EFE526',
 tabStrokeWidth: 5,
 tabStrokeColor: '#86BA38',
 valueChange: () => {},
 complete: () => {},
 renderCenterView: () => {},
 step: 1,
 enTouch: true,
 };
 constructor(props) {
 super(props);
 this.state = {
  temp: this.props.value,
 };
 this.iniPanResponder();
 }
 iniPanResponder() {
 this.parseToDeg = this.parseToDeg.bind(this);
 this._panResponder = PanResponder.create({
  // 要求成为响应者:
  onStartShouldSetPanResponder: () => true,
  onStartShouldSetPanResponderCapture: () => true,
  onMoveShouldSetPanResponder: () => true,
  onMoveShouldSetPanResponderCapture: () => true,
  onPanResponderGrant: evt => {
  // 开始手势操作。给用户一些视觉反馈,让他们知道发生了什么事情!
  if (this.props.enTouch) {
   this.lastTemper = this.state.temp;
   const x = evt.nativeEvent.locationX;
   const y = evt.nativeEvent.locationY;
   this.parseToDeg(x, y);
  }
  },
  onPanResponderMove: (evt, gestureState) => {
  if (this.props.enTouch) {
   let x = evt.nativeEvent.locationX;
   let y = evt.nativeEvent.locationY;
   if (Platform.OS === 'android') {
   x = evt.nativeEvent.locationX + gestureState.dx;
   y = evt.nativeEvent.locationY + gestureState.dy;
   }
   this.parseToDeg(x, y);
  }
  },
  onPanResponderTerminationRequest: () => true,
  onPanResponderRelease: () => {
  if (this.props.enTouch) this.props.complete(this.state.temp);
  },
  // 另一个组件已经成为了新的响应者,所以当前手势将被取消。
  onPanResponderTerminate: () => {},
  // 返回一个布尔值,决定当前组件是否应该阻止原生组件成为JS响应者
  // 默认返回true。目前暂时只支持android。
  onShouldBlockNativeResponder: () => true,
 });
 }
 componentWillReceiveProps(nextProps) {
 if (nextProps.value != this.state.temp) {
  this.state = {
  temp: nextProps.value,
  };
 }
 }
 parseToDeg(x, y) {
 const cx = this.props.width / 2;
 const cy = this.props.height / 2;
 let deg;
 let temp;
 if (x >= cx && y <= cy) {
  deg = Math.atan((cy - y) / (x - cx)) * 180 / Math.PI;
  temp =
  (270 - deg - this.props.angle / 2) /
   (360 - this.props.angle) *
   (this.props.max - this.props.min) +
  this.props.min;
 } else if (x >= cx && y >= cy) {
  deg = Math.atan((cy - y) / (cx - x)) * 180 / Math.PI;
  temp =
  (270 + deg - this.props.angle / 2) /
   (360 - this.props.angle) *
   (this.props.max - this.props.min) +
  this.props.min;
 } else if (x <= cx && y <= cy) {
  deg = Math.atan((x - cx) / (y - cy)) * 180 / Math.PI;
  temp =
  (180 - this.props.angle / 2 - deg) /
   (360 - this.props.angle) *
   (this.props.max - this.props.min) +
  this.props.min;
 } else if (x <= cx && y >= cy) {
  deg = Math.atan((cx - x) / (y - cy)) * 180 / Math.PI;
  if (deg < this.props.angle / 2) {
  deg = this.props.angle / 2;
  }
  temp =
  (deg - this.props.angle / 2) /
   (360 - this.props.angle) *
   (this.props.max - this.props.min) +
  this.props.min;
 }
 if (temp <= this.props.min) {
  temp = this.props.min;
 }
 if (temp >= this.props.max) {
  temp = this.props.max;
 }
 temp = this.getTemps(temp);
 this.setState({
  temp,
 });
 this.props.valueChange(this.state.temp);
 }
 getTemps(tmps) {
 const k = parseInt((tmps - this.props.min) / this.props.step, 10);
 const k1 = this.props.min + this.props.step * k;
 const k2 = this.props.min + this.props.step * (k + 1);
 if (Math.abs(k1 - tmps) > Math.abs(k2 - tmps)) return k2;
 return k1;
 }
 render() {
 return (
  <View pointerEvents={&#39;box-only&#39;} {...this._panResponder.panHandlers}>
  {this._renderCircleSvg()}
  <View
   style={{
   position: &#39;relative&#39;,
   top: -this.props.height / 2 - this.props.r,
   left: this.props.width / 2 - this.props.r,
   flex: 1,
   }}>
   {this.props.renderCenterView(this.state.temp)}
  </View>
  </View>
 );
 }
 _circlerate() {
 let rate = parseInt(
  (this.state.temp - this.props.min) *
  100 /
  (this.props.max - this.props.min),
  10
 );
 if (rate < 0) {
  rate = 0;
 } else if (rate > 100) {
  rate = 100;
 }
 return rate;
 }
 _renderCircleSvg() {
 const cx = this.props.width / 2;
 const cy = this.props.height / 2;
 const prad = this.props.angle / 2 * (Math.PI / 180);
 const startX = -(Math.sin(prad) * this.props.r) + cx;
 const startY = cy + Math.cos(prad) * this.props.r; // // 最外层的圆弧配置
 const endX = Math.sin(prad) * this.props.r + cx;
 const endY = cy + Math.cos(prad) * this.props.r;
 // 计算进度点
 const progress = parseInt(
  this._circlerate() * (360 - this.props.angle) / 100,
  10
 );
 // 根据象限做处理 苦苦苦 高中数学全忘了,参考辅助线
 const t = progress + this.props.angle / 2;
 const progressX = cx - Math.sin(t * (Math.PI / 180)) * this.props.r;
 const progressY = cy + Math.cos(t * (Math.PI / 180)) * this.props.r;
 const descriptions = [
  'M',
  startX,
  startY,
  'A',
  this.props.r,
  this.props.r,
  0,
  1,
  1,
  endX,
  endY,
 ].join(' ');
 const progressdescription = [
  'M',
  startX,
  startY,
  'A',
  this.props.r,
  this.props.r,
  0,
  t >= 180 + this.props.angle / 2 ? 1 : 0,
  1,
  progressX,
  progressY,
 ].join(' ');
 return (
  <Svg
  height={this.props.height}
  width={this.props.width}
  style={styles.svg}>
  <Path
   d={descriptions}
   fill="none"
   stroke={this.props.outArcColor}
   strokeWidth={this.props.strokeWidth} />
  <Path
   d={progressdescription}
   fill="none"
   stroke={this.props.progressvalue}
   strokeWidth={this.props.strokeWidth} />
  <Circle
   cx={progressX}
   cy={progressY}
   r={this.props.tabR}
   stroke={this.props.tabStrokeColor}
   strokeWidth={this.props.tabStrokeWidth}
   fill={this.props.tabColor} />
  </Svg>
 );
 }
}
const styles = StyleSheet.create({
 svg: {},
});
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External call

<View style={styles.container}>
  <CircleProgress
   width={width}
   height={height}
   r={r}
   angle={60}
   min={5}
   max={35}
   step={0.5}
   value={22}
   complete={temp => {
   }}
   valueChange={temp => {}}
   renderCenterView={temp => (
   <View style={{ flex: 1 }}>
   </View>
   )}
   enTouch={true} />
  </View>
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I believe you have mastered the method after reading the case in this article. For more exciting information, please pay attention to other related articles on the PHP Chinese website!

Recommended reading:

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